Is this do-able? MA/Regen
Leadership does give a fairly poor bonus for a non support character.
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
But it nonetheless gives a bonus.
For Scrappers it's 10% damage and 7% (slotted up to 14%) accuracy.
And I like Leadership. Shh.
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Leadership does give a fairly poor bonus for a non support character.
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Since +Perception is the new PvP Holy Grail, Tactics is a very welcome addition to any Scrapper build if you can spare the Endurance. And Assault gives you a resistance to Taunts, so again comes in handy for PvP.
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Leadership does give a fairly poor bonus for a non support character.
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Since +Perception is the new PvP Holy Grail, Tactics is a very welcome addition to any Scrapper build if you can spare the Endurance. And Assault gives you a resistance to Taunts, so again comes in handy for PvP.
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What is this PvP of which you speak?
OK furry muff might be handy then and regen can spare end enough to power a team.
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
i think combat jumping may be more suitable instead of jump kick mate =)
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i think combat jumping may be more suitable instead of jump kick mate =)
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Yup, and I'd get Dull Pain sooner. You're going very heavy on the attacks as soon as you can and neglecting defense. DP is a really useful emergency button, especially now that enhancements add to the extra HP you get.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
Agreeing to what people have already said I would take dull pain and focus chi in as soon as possible. Hasten after the IH nerf is a regen's best friend, you can survive an awful lot if you can keep reconstructing and dullpaining yourself (hope that made sense ) although if you can spare the slots to give each 3 slotted recharge you should be ok tho hasten may be more useful then vengence but its up to you
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
I dumped hasten on mine and went for the 3 recahrges in each, I had enough to click on without hasten.
But then I was busy buying the presense pool (so cant comment too much on leadership I guess, actually, yeah I can, consistancy is the final refuge for the limited mind)
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
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consistancy is the final refuge for the limited mind)
[/ QUOTE ]I like that quote!
Aside from that, It's a concept character, so I'm proctically forced to make stupid decisions occasionally.
Agree with Philosopher about Hasten. It may be worth taking early on when you are low on slots. If you do, you'll want to respec it out in the 30s and replace it with something useful.
DP needs 3 sloting with rec red, Reconstruction needs 2 slotting.
IH is situational. I use it once in a blue moon, but then I don't feel the slightest need to run missions on Invincible. I did a Carnie mission last night on Invincible with a 6-man team. Got killed because I was so used to not bothering looking at my HP I missed getting smashed when 4 groups aggro'd at once. If you actually need IH for every fight then you are, quite frankly, not any good. hence, it doesn't need very rapid recharge rates.
Integration is a different matter giving substantial additional healing AND status protection.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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IH is situational. I use it once in a blue moon, but then I don't feel the slightest need to run missions on Invincible. I did a Carnie mission last night on Invincible with a 6-man team. Got killed because I was so used to not bothering looking at my HP I missed getting smashed when 4 groups aggro'd at once. If you actually need IH for every fight then you are, quite frankly, not any good. hence, it doesn't need very rapid recharge rates.
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Or you enjoy taking extra risks, providing fun.
I could just as easily say you're not very good because you don't run missions on Invincible. I doubt that statement is true, and nor is yours.
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IH is situational. I use it once in a blue moon, but then I don't feel the slightest need to run missions on Invincible. I did a Carnie mission last night on Invincible with a 6-man team. Got killed because I was so used to not bothering looking at my HP I missed getting smashed when 4 groups aggro'd at once. If you actually need IH for every fight then you are, quite frankly, not any good. hence, it doesn't need very rapid recharge rates.
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Depends on your style of play really, I don't need it every fight but I do use it as much as possible. I nearly always run missions on invincible, normally in mid-large teams because that is the style of play I enjoy, fast paced and risky.
I use IH more often now than I used to when it first became a clicky, and am finding I am having more fun with it on as I can wade in to large mobs and still be alive if the tank loses some aggro, or if the boss's decide they like the look of me. If our SG tanks Unstoppable goes down I can take some of the aggro off him, keeping him alive if the healer/debuffer is busy elsewhere.
I obviously like to take more risks than you do (nothing wrong with either way, just different playstyles), but as long as I am not faceplanting constantly or making the team faceplant through my actions (which do often involve running in before anyone else, normally to take down the mezzer/sapper/boss towards the back so the blasters don't get the aggro), I fail to see how I am "not very good"?
I am not saying I am a better player (or even a "good" player), just different to you, as I have had no complaints about my playstyle I am guessing it works as obviously does yours.
*cue complaints from people I have teamed with*
IH is no longer a definition power in my mind. I take it late (49) and just stick three recharges in it. I tend to only need it in AV/GM fights most of which I do in my late 40s. On the other hand I can't live with out integration, Dull Pain, Reconstruction and for me Siphon life.
Hasten I specced out and found my attacks just don't back quick enough, so specced it back in. That was before ED though so not sure now. I took Tough and Weave, and found them wanting, sure they offer a boost but not enough to make them that useful. (And yes I know weave is [censored] anyway. )
Scrapper Ancilaries... Take focused accuracy in Body Mastery then you can be sure that you'll hit. , thats all I ever take (3 Tohit 3 endred).
Leadership, as has been said its not that useful, and I'm having problems seeing it as better than anything else, unless you are building for PvP. If thats the case then I don't know.
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Or you enjoy taking extra risks, providing fun.
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But you're using IH on every fight. That means you're taking less risks than I am. I only power up IH when I need it, i.e. when my HP is dipping alarmingly.
Additionally, I did recently run a mission on Invincible and I found the same rule applied, IH was not required until the proverbial hit the air conditioning. That was on a 6-man team, against Carnies, so not exactly horribly tough enemies. If you'd like to suggest an alternative, I'll be happy to try my hand at soloing on Invincible against... what? Nemesis? Rikti? Malta maybe?
As Lost Ninja said, DP, Reconstruction and Integration, those are the powers that keep you alive on a fight-to-fight basis. IH is there when you need a 900% boost in HP regen, which, IMO, isn't that often.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
Ok, I'm new to Scrappers, but after playing with my PB in human form, I'm liking the wholo melee thing. I'm going for MA/regen, and was wondering if I'm going overboard or wrong on anything...
I haven't put in the slotting, but basically 3 dam + 1 acc for the attacks and 3 heal/end for the regen, with a sprinkling of recharge reducers.
The Scrapper Epics suck, by the look of them, so I might put the fitness pool in earlier and use leadership in me 40s.
[/color][/b]Thunder Kick==> Empty(1)
01) --> Fast Healing==> Empty(1)
02) --> Storm Kick==> Empty(2)
04) --> Reconstruction==> Empty(4)
06) --> Quick Recovery==> Empty(6)
08) --> Cobra Strike==> Empty(8)
10) --> Crane Kick==> Empty(10)
12) --> Jump Kick==> Empty(12)
14) --> Super Jump==> Empty(14)
16) --> Integration==> Empty(16)
18) --> Crippling Axe Kick==> Empty(18)
20) --> Dull Pain==> Empty(20)
22) --> Focus Chi==> Empty(22)
24) --> Assault==> Empty(24)
26) --> Dragon's Tail==> Empty(26)
28) --> Tactics==> Empty(28)
30) --> Instant Healing==> Empty(30)
32) --> Eagle's Claw==> Empty(32)
35) --> Vengeance==> Empty(35)
38) --> Moment Of Glory==> Empty(38)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
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