Confessions of a Stalker Player


BadPanda

 

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yeah that ranks right up there with wanting to see my brute take on an empath heres an example, my stalker has less than 700 HPs in sirens while SinghMCs regen scrapper has 1500 with the accolades

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Empath are regen blasters without the mez resist :/ to beat them you have to rely on status efect ,like knockback , stunts or holds !

Btw: A regen stalker can have over 1200hp with dull pain in sirens :P
Some stalker combos can scrap , but most wont stand a chance vs a scraper without AS !


 

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yeah that ranks right up there with wanting to see my brute take on an empath heres an example, my stalker has less than 700 HPs in sirens while SinghMCs regen scrapper has 1500 with the accolades

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I've actually had brutes (and stalkers) complain at me cos I didnt stand there like a numpty with my defender and "fight fair".


My MA IDs:
Fiend Space: 211464

 

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yeah that ranks right up there with wanting to see my brute take on an empath heres an example, my stalker has less than 700 HPs in sirens while SinghMCs regen scrapper has 1500 with the accolades

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Empath are regen blasters without the mez resist :/ to beat them you have to rely on status efect ,like knockback , stunts or holds !

Btw: A regen stalker can have over 1200hp with dull pain in sirens :P
Some stalker combos can scrap , but most wont stand a chance vs a scraper without AS !

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Both my brutes are EM

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I've actually had brutes (and stalkers) complain at me cos I didnt stand there like a numpty with my defender and "fight fair".

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sad isnt it


**Acceptable "support" responses**

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Its your ISPs fault

 

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l even ammend the suggestion I made earlier. The problem isn't Hide. The problem is Assassin's Strike made from Hide because people can't fight back. Drop Assassin's Strike's interruptible period to 1 second, 4 second interrupt in PvE on a melee power serves absolutely no purpose. Make all stealth powers suppress as soon as you click it in PvP. Everyone gets 1 second to stop themselves from being insta-ganked, but you can gather +perception if you want more warning than that. Stalkers don't get an automatic "I win" against anyone that doesn't have the rare build necessary to see them, but when properly stalking, a 1-second window is more than enough.

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That's a pretty silly suggestion. 1s is nowhere near enough, given animation times of pretty much everything.

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It sounded good to me apart from the interruptible window. For my main about 3 seconds would be enough to allow me to fire an attack if I was really on the ball (energy blasts) but I suspect martial arts types may be quicker?

Oh, and I could brawl in 2 if I had brawl somewhere more accessible hmmmm... bind R targetnearestenemy $$ powerexec brawl (note: don't try using this to bind anything since it won't work - the syntax isn't right because I can't be bothered looking it up)


 

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I beat a scrapper on Defiant on Monday in a fair fight without AS in a duel situation. This was witnessed by a few Heroes on the server and is not in itself an unusual situation. What can I say some scrappers you can out scrap some you cant I beat that one on Monday but no way Im going to be able to beat a scrapper like Singh in an open fight hes damn near impossible to kill even with AS. I mean I'm claws regen so if my cooldowns are up I can take a bit of a pasting and if they dont have Knockdown protection then Im throwing a focus their way which gives me 1-2 free hits before they are fighting again. Then you've got placate which will buy you a little time and set your next shot up as a crit.

Basically some scrappers I can beat in 1 v 1 without AS but a lot beat the living hell out of me if I even think of trying it.


 

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Any Stalker that tries to one shot a Scrapper (especially Regen), fails, then sticks around is an idiot.

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That depends. Given the longish recharge rates of both Dull Pain and IH regen scrappers are vulnerable part of a time. And in these moments they are stalker-fodder. IH (with build up presumably) will knock out over 75% of the scrapper's hit points and if reconstruction is still recharging then the stalker is more than capable of standing toe-to-toe with the scrapper.

In fact, the more I think about it the more I think the stalker could bring down a regen scrapper is he really worked at it. Consider this 1 to 1 scenario
The scrapper is unlikely to be able to see the stalker without 3rd party buffs. IR goggles and 2 yellows don't vut it so the scrapper has to wait for the stalker to come in.
. Stalker goes in - AS hits - followed by recontruction by the scrapper - the stalker withdraws (much to the scrappers annoyance).
2. Stalker goes in again - AS hits and this time sticks around to exchange a few blows. If the scrapper uses Dull pain then the stalker withdraws again.
Now AS isn't as big a threat as it once once - it'll only take half the scrappers hit points so the stalker has to wait for Dull pain to finish.
3. Repeat of step 1
4. Stalker goes in again as soon as AS has recharged and this time stays to trade blows.
Now the scrapper has no dull pain or reconstruction to fall back on and is down to 25% hit points. The stalker will win if he doesn't do anything. Does he fire up IH, if so the stalker's got him and quickly withraws to wait for IH to finish.
5. Repeat of step 1.
6. the final act; Reconstruction is gone, as is dull pain and IH. The stalker has the advantage. If he's a regen stalker then he's got all his heal clickies as his disposal and the combat starts with an AS reducing the scapper to 25% HPs. The stalker will win the exchange.

Obviously all of this is assuming a great number of factors; no inspirations, the scrapper spending a lot of time standing still, no running back to the safe zone etc etc and admittedly it paints a picture of an imbalance between the stalker and scrapper.

The alternative is to wait until the scrapper is down to 70%hps and then one shot him. The flip side of the coin is the scrapper isn't ever going to bring down the stalker unless the latter gives him a chance.
Nominally stalkers and scrappers can't kill each other 1 on 1, but that's not unusual. There's a few builds that can't kill each other 1 on 1.


(\_/)
(O.O) Bunny: Our time is coming
(> <)

 

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Any Stalker that tries to one shot a Scrapper (especially Regen), fails, then sticks around is an idiot.

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That depends. Given the longish recharge rates of both Dull Pain and IH regen scrappers are vulnerable part of a time. And in these moments they are stalker-fodder. IH (with build up presumably) will knock out over 75% of the scrapper's hit points and if reconstruction is still recharging then the stalker is more than capable of standing toe-to-toe with the scrapper.

In fact, the more I think about it the more I think the stalker could bring down a regen scrapper is he really worked at it. Consider this 1 to 1 scenario
The scrapper is unlikely to be able to see the stalker without 3rd party buffs. IR goggles and 2 yellows don't vut it so the scrapper has to wait for the stalker to come in.
. Stalker goes in - AS hits - followed by recontruction by the scrapper - the stalker withdraws (much to the scrappers annoyance).
2. Stalker goes in again - AS hits and this time sticks around to exchange a few blows. If the scrapper uses Dull pain then the stalker withdraws again.
Now AS isn't as big a threat as it once once - it'll only take half the scrappers hit points so the stalker has to wait for Dull pain to finish.
3. Repeat of step 1
4. Stalker goes in again as soon as AS has recharged and this time stays to trade blows.
Now the scrapper has no dull pain or reconstruction to fall back on and is down to 25% hit points. The stalker will win if he doesn't do anything. Does he fire up IH, if so the stalker's got him and quickly withraws to wait for IH to finish.
5. Repeat of step 1.
6. the final act; Reconstruction is gone, as is dull pain and IH. The stalker has the advantage. If he's a regen stalker then he's got all his heal clickies as his disposal and the combat starts with an AS reducing the scapper to 25% HPs. The stalker will win the exchange.

Obviously all of this is assuming a great number of factors; no inspirations, the scrapper spending a lot of time standing still, no running back to the safe zone etc etc and admittedly it paints a picture of an imbalance between the stalker and scrapper.

The alternative is to wait until the scrapper is down to 70%hps and then one shot him. The flip side of the coin is the scrapper isn't ever going to bring down the stalker unless the latter gives him a chance.
Nominally stalkers and scrappers can't kill each other 1 on 1, but that's not unusual. There's a few builds that can't kill each other 1 on 1.

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Sadly the theory doesnt live up the reality at least not with a decent regen, I spent about 15 mins dancing around SinghMC, ASing, stabbing, impaling and all for nothing, just as I was sending the last crit impale strike Dull pain or IH would kick in and its back to the starting line I did manage to beat him when he forgot Dull Pain but I think he just felt sorry for me that time


**Acceptable "support" responses**

Its your fault
Its your computers fault
Its your ISPs fault

 

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Sadly the theory doesnt live up the reality at least not with a decent regen, I spent about 15 mins dancing around SinghMC, ASing, stabbing, impaling and all for nothing, just as I was sending the last crit impale strike Dull pain or IH would kick in and its back to the starting line I did manage to beat him when he forgot Dull Pain but I think he just felt sorry for me that time

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Hehe, a lot of things have to go the stalkers way and of course it depends on how the regen is slotted. Sadly my build in Siren's is less than optimal - I've got a PvE build which was respecced at 37 and done in such a way that I omitted my travel power until after 30th lvl so I generally have to rely on a raptor pack to get around (less than ideal). But even so a lone stalker is unlikely to bring me down unless I make a mistake.
Even two hitting simultaneously are survivable, thanks to Dull Pain.

Ideally the stalker needs to pounce when the scrapper is involved in another fight.


(\_/)
(O.O) Bunny: Our time is coming
(> <)

 

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As a Regen myself its possible to hold a decent fight against a Regen Scrapper depending on build but in most cases it's just a matter of how long until you get beaten. I fought a Regen Scrapper the the day in a 1 v 1 that lasted a good 10 minutes. At the time we had a very similiar build, both not having stamina, both with Reconstruction and Dull Pain. It would rotate between him pummeling me and get the odd crit in, I'd then self heal. I'd get an AS in and knock his health down considerably then he would self heal. In the end the fight came down to burst damage versus constant damage and I lost but it was very close he was in the red when I died and if Id got in one more evicerate maybe I would have won who knows.

I'd go with what Stalk says though, it doesnt really work in practice. As a Regen I can hold out possibly a bit longer in those scenarios but in the end we are relying on burst damage mostly while they are doing more constants with a higher rate of crits.In the end by the time you get your as's in they are likely to have a self heal up and cover the damage while their constant damage will just whittle away at you and unless they screw up it will kill you.

As for SinghMC, Regen or not in open battle I dont last more than 30 seconds against him assuming I have both Dull Pain and Reconstruction available. I tried it last night and spent each attempt face down in the mud.

You can beat a Regen in the way you propose its just the odds are stacked against you to succeed depending on the capabilities of your opponent. Still its fun trying you can get some nice battles out of it even if you are beaten.


 

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I've been killed by a solo Stalker once in Sirens. I'd just finished with a MM and two particularly poor Stalkers and was typing a boast, when all of a sudden I got Assasin Struck and then Energy Transfered. :/

My message ended up like: "Hah, I just soloed thrwwwwwwwwwaaassaasw 11 111 1 11"


World of Jackcraft.

 

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As its been stated, it depends on how you've slotted your powers. In my case, i know that when my DP finish's i'm gunna have to be more careful and pick my fights.

The typical scenario is: I stand there (as bait) with DP running since i know full well that a stalker is about to AS me in the back. My mouse pointer is hovering over Reconstruction. Just when then AS hits i hit Reconstruction and i'm at about 75% health. Straight after i hit Build-Up and if the stalker is still there, well there in for a hard time.

So the stalkers disappeared again and i realise that DP's finished. I dont just stand there as before because i know a half decent stalker will probably take me out in 3 seconds so i keep on the move. For me DP recharges in about 40 secs with 3xRecharge's and Hasten running and Reconstruction recharges in about 20 secs with the same slotting. So basically there's only a small window of opportunity in which the stalker can get me. Its certainly doable.

Though a couple AS's at the exact time or getting me held before i've clicked IH will finish me off good .

I love using TP Foe, on everyone except Stalk


@SinghMC