Fortitude Slotting
I had planned on using Fortitude to help the Def of my team but when I asked what they wanted it was more Accuracy. Defence would have made my job a little easier but the majority where happier to get hit (they had an empath to deal with that problem) so long as they didn't miss.
I was probably thinking what would make my life easier and came up with +Def. What they wanted is to be taking on +3 bosses and not missing.
In the end I went for 2xAcc and 1xDef with Hasten.
Since ED I have changed to 2xAcc 2xDef 2xRchg and dropped Hasten/superspeed in favour of the Leadership pool.
Wishing I hadn't to be honest. 2nd Respec here I come. probably get Hasten and slot Fortitude 3xAcc 3xDef
I have not been impressed with the buffs in the leadership pool.
I used to have 2 attack rate/2 ToHitBuff/2 DefBuff. But now, thanks to HO's I have 2 attack rate/3 ToHitBuff/3 DefBuff
3 rech, 2 def, 1 toHit.
i pvp a lot so i have 2 recharge/1 def/3 acc
I'd like to see 3recharge in it, because that way more chance of more people having it on the team. Both the base levels should be enough to keep people happy, but if you have tactics (the good leadership power) I'd imagine 1 acc would be enough and 2 def.
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How do people have this slotted? I currently have 2 recharge speeds, 2 def buffs and 2 to hit buffs.
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Same as yours
I think you should exploit all of the buffs that fort gives, as the ability to hit more often, even when running tactics, is always a bonus.
i think i have 3 recharge/1 tohit/2 fort, i dont give it to everyone but whoever i am having to heal more will get it normally
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I have it 2recharge, 1 def at the minute...but I've been sneaky with my empathy defender and respec'd out of the fort slots and put them in my attacks instead. Makes life a little easier for me, and no-one is any the wiser.
I found that if you give someone fort, they're not going to know whether you've got 3 +def in there or whatever, as long as they see the shiny red glow, they're happy enough!
At some point I'm of course going to put the slots back, but in the meantime I've slotted up cosmic burst to great effect. Maybe at 40 or 42 I'll stick the fort slots back in there like it used to be, 2 rec, 2 def, 2 tohit.
Does that make me a bad person?
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Does that make me a bad person?
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It makes you the worst
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I have it 2recharge, 1 def at the minute...but I've been sneaky with my empathy defender and respec'd out of the fort slots and put them in my attacks instead. Makes life a little easier for me, and no-one is any the wiser.
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I did a similar thing with Speed Boost...
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At some point I'm of course going to put the slots back, but in the meantime I've slotted up cosmic burst to great effect. Maybe at 40 or 42 I'll stick the fort slots back in there like it used to be, 2 rec, 2 def, 2 tohit.
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I wouldn't think that the tohit buffs are as worthwhile as the def, the bonus is 25% which is pretty damn good out of the box, enough to convert purples to whites as far as hitting is concerned.
Personally I'd prefer to have 39 defence and 30 tohit buff ( 3 def, 1 tohit ) than 35 defence and 35 tohit buff ( your slotting ). However it does depend who you generally give it to in the group.
@Unthing ... Mostly on Union.
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I found that if you give someone fort, they're not going to know whether you've got 3 +def in there or whatever, as long as they see the shiny red glow, they're happy enough!
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mr cuddles loved my fort, and some people even ask me for my slotting but whether people notice or not is irrelevent because i notice it. If someone has been a bit of a target once they have fort things tend to be alot easier for me. The higher the level of enemy your team faces or the more accurate more def is better.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Used to love 6 def slotted fort. Ever since my scrapper teamed with someone who had it that way. Now I have 3 def and 2 accu. Not got the 6th slot yet as hes only lvl 22
I am going to slot 3 recharge 3 defence now because accuracy is something anyone can easily slot themselves for upto now mines been 3 recharge 1 to hit and 2 def.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I was thinking of changing actually to that. Ill play around and see what works. Sometimes a nice accu boost helps against those AVs and what have you. But the fast def buff certainly is a good idea. Anyone have Hasten and 3 de bufff can I ask?
I used to have, with 2 recharges (back then when it allowed to keep four team mates perma-forted), but I changed it around I4/I5 to 3 recharge, 2 defense and 1 accuracy, because, frankly, sometimes you team with people who just can't hit a thing.
I mostly worked with small teams when wilf was in fashion, so 3 def/3 acc.
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I have Hasten 6 slotted Rchg and I think it is roughly 2 mins up and 1 min down. Fortitude is 2x Acc 3x Def. I can get it on 3 people when the planets align. I will probably give it a slot for Rchg when I next lvl. I like to play on teams that are punching above their weight so the Acc buff can be important.
Just thought I'd give to hit chances for fortified people. This assumes they have slotted one ACC in their powers and the powers are 75% base to hit ( true for 90% of powers ).
Enemy 0 +1 +2 +3 +4 +5 +6 +7
No Fort: 95 90 81 73 63 54 45 33
0 TH : 95 95 95 95 95 88 78 67
1 TH : 95 95 95 95 95 94 85 73
2 TH : 95 95 95 95 95 95 91 80
3 TH : 95 95 95 95 95 95 95 85
So basically with no to hit buffs you are capping anything up to and including purples minions ( +4s ). I believe that Bosses and Lieutenants are generally as easy to hit as minions of the same level ( not the same colour ).
In light of this I believe that slotting defence is more useful than to hit as the to hit buff of Fortitude is good enough out of the box.
@Unthing ... Mostly on Union.
Very interesting numbers. I might swap an Acc for a Rchrg.
The Acc bonus is probably more noticeable against MoB's that have defenses or debuffs of their own and on controllers/defenders that have powers with -Acc to begin with. Maybe PvP too with the lower base Acc but I have only been in Sirens a couple of times so I am not 100% sure.
The base for PvP means that fighting a player ( 50% ) is approximately the same as fighting purples ( 48% ), so provided they have no defence powers you are still pretty okay.
@Unthing ... Mostly on Union.
Out of interest does anyone know what the numbers would be for the strongest single Acc debuff would be? I am thinking that RI from the Rad set would be a good contender.
RI is 30% ACC debuff. I think the dark one is the same. However ACC debuffs are schedule A so RI can get up to about 58%. That would blow fortitude away unless you also have tactics.
@Unthing ... Mostly on Union.
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Just thought I'd give to hit chances for fortified people. This assumes they have slotted one ACC in their powers and the powers are 75% base to hit ( true for 90% of powers ).
Enemy 0 +1 +2 +3 +4 +5 +6 +7
No Fort: 95 90 81 73 63 54 45 33
0 TH : 95 95 95 95 95 88 78 67
1 TH : 95 95 95 95 95 94 85 73
2 TH : 95 95 95 95 95 95 91 80
3 TH : 95 95 95 95 95 95 95 85
So basically with no to hit buffs you are capping anything up to and including purples minions ( +4s ). I believe that Bosses and Lieutenants are generally as easy to hit as minions of the same level ( not the same colour ).
In light of this I believe that slotting defence is more useful than to hit as the to hit buff of Fortitude is good enough out of the box.
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lol u must patrol these boards like no one for figures or atleast you have nice little site to goto well i am definately going with 3 recharge 3 defence now.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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Just thought I'd give to hit chances for fortified people. This assumes they have slotted one ACC in their powers and the powers are 75% base to hit ( true for 90% of powers ).
Enemy 0 +1 +2 +3 +4 +5 +6 +7
No Fort: 95 90 81 73 63 54 45 33
0 TH : 95 95 95 95 95 88 78 67
1 TH : 95 95 95 95 95 94 85 73
2 TH : 95 95 95 95 95 95 91 80
3 TH : 95 95 95 95 95 95 95 85
So basically with no to hit buffs you are capping anything up to and including purples minions ( +4s ). I believe that Bosses and Lieutenants are generally as easy to hit as minions of the same level ( not the same colour ).
In light of this I believe that slotting defence is more useful than to hit as the to hit buff of Fortitude is good enough out of the box.
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lol u must patrol these boards like no one for figures or atleast you have nice little site to goto well i am definately going with 3 recharge 3 defence now.
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No, just have a nice spreadsheet with the to hit equation on it... I probably do patrol these boards a little too much for my own good though.
@Unthing ... Mostly on Union.
How do people have this slotted? I currently have 2 recharge speeds, 2 def buffs and 2 to hit buffs.
Would it be worth switching to 3 recharge and 3 def buffs (reasoning being that with the leadership pool i have people tend not to miss much anyway.
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