Ill/Kin - what powers to skip?


aaaARMSaaa_EU

 

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From the primary i'd say you can skip Superior Invisibility and go for Group(with 3 recharge SO it is perma and the Group doesn't need endurance to stay active), I dropped Syphon Speed because it looks like little use IMO, pick Flash ASAP, don't wait a single second and pick Spectral Terror ASAP aswell because it's a good control tool and Deceive is of very little use, plus it may make you lose XP!

From the kinetics i skipped Increase Density(too little duration, can be useful but very situational and only if teamed), Repel because it sux badly and Syphon Speed because it's no real use, even stacked twice...

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He Jiaozy, please dont get all upset again. Were just both trying to make some points.
Here i'll explain mine in detail even with the differerences between PvE and PvP considered:

-siphon speed: is brillaint in pvp, but is also a very lovable (de)buff of recharge in pve. And the speed (de)buff is nice too. Remember its unsupressed speed... also for hover/fly

-increase density: -which you're right has unfortunately too short duration, but forms an excellent buff that frees from all mezzes except the not so common sleep. With the many status effects the mobs dish out till lvl 50 kinetics with emps and (the rare) sonics are the only ones who can free people from this. It also provides a resistance of 24% to S/L with just the one basic resist SO enhance slotted AND protects from knockback. Evidently super stuff for teaming, but not solo you say? You dont love your Phant enough to slap this ALL IN ONE buff on him? I must admit that it might not fit the pure controller role, but its brillaint support for the team and certainly adds to your versatility.

-flash: I like it a lot, some people dont like its PBAoE and skip it, but i wouldnt wanna play without it. Like you said its a good control tool. But you also say take asap... Its available at lvl 6. As if you have the slot at those early lvls to make it decent use. Untill u have the slots to make it really worthwile you better use those to make your blind/transfusion/sw and what else you have workable. Untill enough slots with DO's or even SO's it misses too much (and seeing its PBAoE high chance to get creamed) and has soooo long recharge, so i would recommend postphoning that great AoE hold a bit.

-deceive: makes u loss xp? well theres debate about it, but extensive testing (if interested take a look at this easy maths xp with confusion ) Im on the camp that believes confuse does help xp/time or at least it doesnt make you loose it. Besides the effects are too brilliant to pass: tsoo sorcerers/rikti guardians/skyraiders generators/CoT mages/sappers/fake nem bubbling the team/any boss or pesky foe helpin and not hurtin the team... Its not just show, its great for the survival (of your team) and the pace with which you rip through mobs! And when solo its obviously a true safeguard.

-invisibility: ofcourse for teaming group invis is preffered over sup invis.

-spectral terror: must have without further words

Hope this makes things a bit clearer. Dont be offended, i didnt mean to pass judgement on your build, everyone his one, but thought id provoke you a bit Talkin about the gimp was my way of sayin you overlooked things and this post should explain why that is.
Above all fun is the prime objective, bein a succes comes in second.


 

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Personally I live without Deceive. But thats mainly because there wasn't enough room for it to fit into my Illusion / Storm build.

I did get Flash as I find you can alternate PA / Flashes between groups when in a team. First group gets PAd and next is Flashed. Of course Flash is probably more useful in my case for Flash + Freezing Rain combos.

Spectral Terror is a great power imo. Originally I'd read the old builds when Fear was a useless power and skipped but nowadays its great.

I'd always go with Group Invis over Superior since I prefer to have the option of buffing my teamies too. Should make you pretty popular for team, combined with Speed Boost.

Personally I think Siphon Speed is vital. Thats with my Dark Kinetics corrupter. The lack of surpression makes it for me. Mightn't be as important for a Controller though.


 

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Hi agree with most of what you have said but you say siphon speed doesnt suffer from supression, well i pvp alot and use siphon speed alot yet i still get supression, not so sure about PvE but will test this out.

I was wondering if anybody else can confirm this from PvP thxs


 

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Siphon Speed isunsupressed, it doesn't make you unsupressable with other things, though.

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-increase density: -which you're right has unfortunately too short duration, but forms an excellent buff that frees from all mezzes except the not so common sleep. With the many status effects the mobs dish out till lvl 50 kinetics with emps and (the rare) sonics are the only ones who can free people from this. It also provides a resistance of 24% to S/L with just the one basic resist SO enhance slotted AND protects from knockback.

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Actually it only gives resistance against Smashing and Energy.


World of Jackcraft.

 

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Indeed, little error there from my side. ID has smash/nrg resist indeed
Siphon speed is truly unsuppressed, but what you maybe mean is that you're rooted for a sec or two after spamming siphon speed or that you're rooted while attacking.
Once its running no attack supresses your movement (travel) powers like fly/ss/sj, both pvp and pve. This doesnt mean that movement is unsupressed, you still get rooted as you originally do, but the specific travelpower you're running is unsupressed.


 

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Oh ! maybe i have a bug then as i tested it in both PvP and in PvE and both times my travel power speed was reduce as i tried to move way directly after casting an attack power


 

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ah just tested it again and nope didnt get any supression in PvE guess it must be the same for PvP too, not sure what i was experiecing before . Maybe i notice supression more as i get it alot because i run repel alot in PvP and once siphon speed has gone its repel that causing the slow down due to unseen stalkers pinging of it lol


 

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-increase density: -which you're right has unfortunately too short duration, but forms an excellent buff that frees from all mezzes except the not so common sleep.

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I think a heal will cure the sleep, so if you can get an enemy near who/what is held then you can wake them with transfusion.


 

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I'll stand on my points: Deceive sux and Syphon speed is useless unless you're using it as travel power.
Tried them both for loads of times and that's all i can say about them.

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Totally disagree.

Syphon speed is very useful, especially in pvp ( also only take advice from hobojack on the illusion side of things. His regen scrapper hates Kinetics, so he will naturally try to put you off the great powers.. )

Just the slowing debuff of syphon speed makes it worthwhile. Especially when you spot a stalker ganking someone then attempting to sprint off and hide. Also, as a ranged toon, slowing any melee class, allowing you to easily stay out of melee range, is a worthile reason in itself to take the power. I slot it;
2Acc,3 Rch, 1 Slow

As for deceive, again, as mentioned a fun pve power, sappers etc, however, more importantly, a great pvp power. Just hit superior invis, then start deceiving an opponents pets! It can be extremely annoying fighting against someone with it, especially when they fire it off the second before you activate your 3 minute timer attack!!