Agile and Focused Senses
Don't slot your passives, they give so little bonus (5% IIRC), that it's not worth it.
3-slot your passives if you can. /SR is def-based and every little helps (even if it's only 1%). However, it's worth noting that I only took the passives later in the game - when I could slot them with SOs.
UNION @Flitz 50, Lead Hose 50, Red Rag 50
DEFIANT Rose Bloodthorn 34
VIGILANCE Captain Caledonia 20 - Yeah, I made toons on the French server coz we only had 4 back then (might have to transfer/recreate them on one of the US servers)
..and many more!
Amauro's Super Reflexes Guide, version 2.0
This guy gives an indepth look of Super Reflexes. *pls note that this is pre-ED slotting...however the guide still proves useful in regards to what a SR scrapper is all about.
Passives provide about a 5% base DEF (maximum of about 8% when 3 slotted). Despite being so low, once combined with other passives and toggles, it provides you with a good defence.
You're more likely to take you chances with SR and hope you don't get hit, therefore if you solo most of the time, make sure you get "Quickness" and/or "Swift" to give you a good chance of running away.
Currently lvl35, my SR scrapper is based on pure speed and don't usually hot tail it out of a battle unless my health is way deep in red. Having played it frequently, you'll realise which enemies you can test your luck with more than others.
---------------------------------------------
Exported from Ver: 1.7.0.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
---------------------------------------------
Name: Speedster v1.0
Level: 50
Archetype: Scrapper
Primary: Martial Arts
Secondary: Super Reflexes
---------------------------------------------
01) --> Thunder Kick==> Acc(1) Acc(3) Dmg(3) Dmg(23) Dmg(25) DisDur(40)
01) --> Focused Fighting==> DefBuf(1) DefBuf(5) DefBuf(17)
02) --> Focused Senses==> DefBuf(2) DefBuf(5) DefBuf(17)
04) --> Agile==> DefBuf(4) DefBuf(15) DefBuf(25)
06) --> Focus Chi==> Rechg(6) Rechg(7) Rechg(7)
08) --> Crane Kick==> Acc(8) Acc(9) Dmg(9) Dmg(11) Dmg(13) Rechg(42)
10) --> Practiced Brawler==> Rechg(10) Rechg(11)
12) --> Flurry==> Acc(12) Acc(13) Dmg(15) Dmg(46) Dmg(46) DisDur(46)
14) --> Super Speed==> Run(14) Run(37) Run(48)
16) --> Dodge==> DefBuf(16) DefBuf(19) DefBuf(31)
18) --> Crippling Axe Kick==> Acc(18) Acc(19) Dmg(21) Dmg(21) Dmg(23) Slow(43)
20) --> Quickness==> Run(20) Run(31) Run(34)
22) --> Swift==> Run(22) Run(34) Run(36)
24) --> Hurdle==> Jump(24)
26) --> Stamina==> EndMod(26) EndMod(27) EndMod(27)
28) --> Lucky==> DefBuf(28) DefBuf(29) DefBuf(29)
30) --> Stealth==> DefBuf(30) DefBuf(31) DefBuf(37)
32) --> Eagle's Claw==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34) DisDur(43)
35) --> Evasion==> DefBuf(35) DefBuf(36) DefBuf(36)
38) --> Elude==> DefBuf(38) DefBuf(39) DefBuf(39) Rechg(39) Rechg(40) EndMod(40)
41) --> Focused Accuracy==> Rechg(41) Rechg(42) Rechg(42) TH_Buf(43)
44) --> Whirlwind==> EndRdx(44) EndRdx(45) EndRdx(45) KB_Dist(45)
47) --> Conserve Power==> Rechg(47) Rechg(48) Rechg(48)
49) --> Hasten==> Rechg(49) Rechg(50) Rechg(50)
---------------------------------------------
01) --> Sprint==> Run(1) Run(37) Run(50)
01) --> Brawl==> Dmg(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> IntRdx(2)
---------------------------------------------
94
@Captain Solaris
Guild of Extreme Heroes "Strength is in Unity"
[ QUOTE ]
...I've been playing a S/SR Scrapper and so far it's pretty fun.
[/ QUOTE ]
Agreed! Theres a real risk element to being SR. You're either the last one standing and 'unhittable' or the first one down - The unpredictability makes this it a real challenge
[ QUOTE ]
I was just wondering if anyone knows the differences between Agile and FS (Apart from one being perm and the other a toggle). I'm wondering because I'd like to know which would be better to use defense enhancements on. At the moment I'm thinking Agile becase it's a bonus that can't be removed.
[/ QUOTE ]
I took Agile at level 4 and FS at level 6 - but it doesnt matter which way round you take them as long as you take them both earlyish.
Heres what I found:
Early on it's not worth slotting passives with Training/Dual origin enhancements. Defense enhancements only give a tiny per enhancement increase (~5%) and you outlevel them fast.
I'd wait till you can get your mitts on Single Origins (SO's) at lvl 22 (then you look at a ~20% increase per SO).
I would slot your toggles (FS/ FF) first before slotting passives (and only if you have slots to spare). The slots on toggles will enhance your defense more than slotting passives.
[ QUOTE ]
Also does anybody have any tips for a S/SR Scrapper (like which powers I should look at and which I should steer clear of).
[/ QUOTE ]
Take Practised Brawler early and treasure it! You will rarely be stunned/held with this on (except in PvP).
Avoid Nemesis! they only lead to debt when you discover SR has no real defense againt AoE -splash damage. At least until 35 when you can take evasion.
[edit] i forgot to mention SR passives now give a Damage resistance that increases as your health decreases.
This is saved my bacon a few times- it gives a precious few seconds whilst your health is low to pop a Respite or
make an escape.
[edit] Joeschott shows different defense figures now from what I've seen so I've had to remove my incorrect figures :<
I would say your main priority would be Focused Fighting/Senses, though they are toggles, but provide your main defence for most of your levels in comparison to your passive skills.
Agile and Dodge are nice to have and are useful, would personally leave them unslotted, but it's your choice at the end of the day.
Happy scrapping.
[ QUOTE ]
3-slot your passives if you can. /SR is def-based and every little helps (even if it's only 1%). However, it's worth noting that I only took the passives later in the game - when I could slot them with SOs.
[/ QUOTE ]
Agreed. With the reduction in DEF due to ED taking every little bit of DEF possible is the only sane choice.
Base:
Agile - 5%
Focused Senses - 12.5%
Resistance 20% per passive at 0% health. Resistance starts to increase from 60% health.
For just Agile:
resistance = 20% * (60% - health %) / 60%
Thanks for the help guys. I'm also starting to get paranoid with this game. There are moments when all my toggles switch off and nobody can land a hit on me, and then I activate them and WHAM, smacked in the face and staring up at the sky.
Very odd.
Join the club, I have been all but convinced sometimes that accuracy scales with health. My corruptor only seems to consistently miss when I have less than 20% health left and it is crucial that I put something down.
There is a tradition with accuracy that after every release you have to claim that it has been reduced. The devs deny it passionately, we don't believe them and the tradition lives on.
Hehe, well I don't seem to have much problem hitting things.
Also at level 11 now, and my progress is starting to slow drastically as soloing is getting less viable. At the moment I have Barb Swipe and Brawl as my two main attacks, and Spine Burst to do every so often. For my defense I'm using FF and FS as well as Agile, Stealth and occasionally Hover when I'm feeling particularly paranoid that my defense isn't actually doing much.
[ QUOTE ]
Toggle Powers: Base 20%, Each SO provides 4% bonus, fully slotted is 44%
Passive Powers: Base 10%. Each SO provides 2% bonus, fully slotted is 22%
Small Pool Powers (Hover, Combat Jumping, Hasten): 5% Base. Each SO provides 1% bonus, fully slotted is 11%
Medium Pool Powers (Stealth) Base 7.5%. Each SO provides 1.4% bonus, fully slotted is 16.5%
Large Pool Powers (Weave) Base 9.5% (Estimated). Each SO provides just under 2%, fully slotted is approximately 21%
[/ QUOTE ]
So this is out of date stat wise then? Because people are saying that Agile is only 5%. *confused*
Dr Rock has the right numbers.
A Paragon Defender
Those figures quoted from "Amauro's Super Reflexes Guide, version 2.0" are one year out of date. Also as mentioned above pre-ED.
The real figures are 5% and 12.5% as DrRock says.
Also you can see all the figures in joechotts planner.
You can also use the program in my signature, if you want help working out defensive slotting.
I feel like I just got nerfed, lol. Anyway, thanks for all your help, that Hero Planner thing is really cool, and it's telling me I have about 20% melee, and 25% ranged def, which seems about right.
I'm pretty new to the game (really new in fact) and I've been playing a S/SR Scrapper and so far it's pretty fun. I was just wondering if anyone knows the differences between Agile and FS (Apart from one being perm and the other a toggle). I'm wondering because I'd like to know which would be better to use defense enhancements on. At the moment I'm thinking Agile becase it's a bonus that can't be removed.
Also does anybody have any tips for a S/SR Scrapper (like which powers I should look at and which I should steer clear of).