Regen buff? Am i seeing things?!


DrJest

 

Posted

Now testing in the training room from the US boards:

* Powers that increase your Max HP, like Dull Pain, Earths Embrace, and Kuji-In Sha will now be affected by Heal Enhancements. That is, Heal Enhancements will improve how much the target's MAX HP is increased.
http://boards.cityofheroes.com/showf...part=1#2092861

Awesome if it makes it to live. I would be so happy to see a buff instead of all the nerfs lately


 

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Thats not a buff, those powers have been bugged since ED went live.


 

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Hasn't DP has always buffed an unenhanceable 40% max HP before? Or at least as long as I've played, which admittedly has been only 3 issues. The healing enhancements only buffed the heal portion of it.


 

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Hasn't DP has always buffed an unenhanceable 40% max HP before? Or at least as long as I've played, which admittedly has been only 3 issues. The healing enhancements only buffed the heal portion of it.

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Your right, it is a buff. Good god, its not even icy out, the Devil must be using rollerskates...

Be interested to know how the other Scrapper secondaries are going to be buffed to catch up with the already out in front /Regen...


 

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Hasn't DP has always buffed an unenhanceable 40% max HP before? Or at least as long as I've played, which admittedly has been only 3 issues. The healing enhancements only buffed the heal portion of it.

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Sounds like a buff to me. So now us Dull Pain users ( regen and inv scrappers, regen and ninjitsu stalkers, inv and stone brutes ) can have up to 80% more hitpoints rather than only 40%.

Slightly off topic but my main problem I have with regen anyway at the moment is that it is really hard to work out whether Dull Pain is active or not now that it is non perma. We can have up to 4 green icons with + signs on them ( Instant Healing, Dull Pain and 2 stacked Reconstructions ). Please change the icons.


@Unthing ... Mostly on Union.

 

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So now us Dull Pain users ( regen and inv scrappers, regen and ninjitsu stalkers, inv and stone brutes ) can have up to 80% more hitpoints rather than only 40%.

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Its not just Dull Pain, all powers that increase your total HP are affected. Which leaves SR and DA even further out in the cold, but were so used to it now we wear mittens.


 

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Yeah, I have that problem too. Most notable when fighting some big hitters like AVs. I get killed when DP goes down because I don't notice it and approximate that I can easily survive one more hit. Requires being even more alert than usual with Regen.

Actually I'd even like some kind of sound effect when long duration clicks like DP, IH and Hasten wear off.


 

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Which leaves SR and DA even further out in the cold, but were so used to it now we wear mittens.

[/ QUOTE ]Its ok they're giving us this just so they can nerf it in issue 7. After ED there was nothing left to break.


 

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Which leaves SR and DA even further out in the cold, but were so used to it now we wear mittens.

[/ QUOTE ]Its ok they're giving us this just so they can nerf it in issue 7. After ED there was nothing left to break.

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They better not nerf our mittens!


 

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So now us Dull Pain users ( regen and inv scrappers, regen and ninjitsu stalkers, inv and stone brutes ) can have up to 80% more hitpoints rather than only 40%.

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Its not just Dull Pain, all powers that increase your total HP are affected. Which leaves SR and DA even further out in the cold, but were so used to it now we wear mittens.

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That's what I meant by Dull Pain users. I also left out Inv, Stone and Ice tanks.

Fire tanks are left out in the cold by this buff too.

From my experiences of playing Dark it is probably better than regen, but has endurance problems.

idris corrected me on the hitpoint boost, max is 60% which is not quite so excessive.


@Unthing ... Mostly on Union.

 

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From my experiences of playing Dark it is probably better than regen, but has endurance problems.

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I'm sorry, was this meant to be a serious point or have you been drinking? Dark Armor is worse than /Regen in virtually every situation I can imagine. Our Resists don't cut it compared to their Healing and our outrageous End costs mean we have more downtime. Theres no probablys about it, we are definitely worse than /Regen and /Invuln unless were facing lots of Energy/Elements and Psi. At least were still a bit better than /SR...


 

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Don't start this, Unthing. Really.
There is now way that Q is going to admit that /DA isn't the worst scrapper set there is, and I'll beat anyone up who says different.

Please note: the above statement is a joke. It aims to amuse. If it doesn't amuse you, however, that's your problem.

Seriously, /regen is, unfortunately, probably the best scrapper secondary currently. I can just feel the nerfbat closing in on the back of my head as I say it.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

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There is now way that Q is going to admit that /DA isn't the worst scrapper set there is, and I'll beat anyone up who says different.

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While amusing, its also wrong. Were still better than /SR


 

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The Best way to use Dull pain in my experiance is just to click it when my hp goes down hard and then just ignore it while it recharging, use reconstruction as a emergy power and rechargeble inspiration.
While in teams with a empath I use Dull pain to raise my Hp when ever i'm damaged and thus healed. it seems to work almost every time, besides for when I'm not paying much attention.

Regen maybe hard work but its still one of the best sets for me


 

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Well SR is better than Dark Armour while it's got Elude up.


World of Jackcraft.

 

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Well SR is better than Dark Armour while it's got Elude up.

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On a curious sidenote, yesterday night me (lvl 50 invul tank), and my friends lvl 50 SR scrapper and lvl 50 Regen scrapper went against Marauder AV by ourselves. Icant remember if Marauder was 52, I think it was. I could tank marginally better than the SR scrapper who could tank for 3 minutes (uptime of elude) but would be oneshotted immediately elude ran out. She was also oneshotted once thru elude. Myself I could tank for 3 minutes (the uptime of unstoppable, and could survive maybe 20-30 seconds in addition with my normal defenses counting dull pain. That makes me still able to tank slightly better than a scrapper..whew. The regen scrapper was at our mercy and would be faceplanted if he got marauders attention.

We didnt get him, got him very close to defeat several times and then he would 'cheat' and survive. After everybody had racked about 5 faceplants we called it a day.. Propably we would have marched over him if there had been a defender in the team.

This whole mission was more of a test, SR scrapper had been running it solo several times to test her defenses, and our efforts weren't really all that coordinated.


 

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The Best way to use Dull pain in my experiance is just to click it when my hp goes down hard and then just ignore it while it recharging, use reconstruction as a emergy power and rechargeble inspiration.
While in teams with a empath I use Dull pain to raise my Hp when ever i'm damaged and thus healed. it seems to work almost every time, besides for when I'm not paying much attention.

Regen maybe hard work but its still one of the best sets for me

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Thats pretty much how I do it. and then if a heal+ icon disappears I can guess it was DP.


 

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Well SR is better than Dark Armour while it's got Elude up.

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Thats like saying an Ice Tank is better than a Stone Tank when it pops a tray full of Resist inspirations...


 

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I could tank marginally better than the SR scrapper who could tank for 3 minutes (uptime of elude) but would be oneshotted immediately elude ran out. She was also oneshotted once thru elude. Myself I could tank for 3 minutes (the uptime of unstoppable, and could survive maybe 20-30 seconds in addition with my normal defenses counting dull pain. That makes me still able to tank slightly better than a scrapper..whew. The regen scrapper was at our mercy and would be faceplanted if he got marauders attention.


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No MoG on the regen'er?


find me: @Ebon Hawk or @Jayd Dragon on Union

 

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I'm still awaiting (with dread) the news that unstoppable has been brought in line with MoG by not being healable. It's the one thing I like about ot over MoG. I can use Dull pain or greens to boost my HP.


Defiant 50's
Many and varied!
@Miss Chief

 

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So now us Dull Pain users ( regen and inv scrappers, regen and ninjitsu stalkers, inv and stone brutes ) can have up to 80% more hitpoints rather than only 40%.

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Its not just Dull Pain, all powers that increase your total HP are affected. Which leaves SR and DA even further out in the cold, but were so used to it now we wear mittens.

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I'd rather have dark regen than dull pain anyday.


 

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The regen scrapper was at our mercy and would be faceplanted if he got marauders attention.

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I assume the regen didn't have MoG then - a power which is pretty much required to tank AVs. Hammertime can easily tank them with MoG as long as they don't get lucky.


 

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I'd rather have dark regen than dull pain anyday.

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Yes, a heal that takes half your End bar away when unslotted, doesn't always hit and that barely keeps up with /Regens heals is something an already End heavy set really needs...


 

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But still, Wouldnt you rather have a set thats a bit more challenging to play than just one toggle and thats it?

I find DA a hell of lot of fun to play still, Even if you think its weak. Personally i've allways thought it was the best of the 4 sets.


 

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The regen scrapper was at our mercy and would be faceplanted if he got marauders attention.

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I assume the regen didn't have MoG then - a power which is pretty much required to tank AVs. Hammertime can easily tank them with MoG as long as they don't get lucky.

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I assume he didnt have it or timed it wrong (used at the same time as us) or something. Imo this just boils down to that regen scrapper wouldnt have been in much better position than the SR scrapper, both have their "i don't die" powers as do I. I assume both can tank about as much, I cant remember the how long is the uptime of MoG. Once they are off, down we go. At least my tank can survive a little extra time with dull pain and my other shields.