noxious gas questions
runs thru post wearing only a paper hat and long jacket yelling " i am nepolian run befor the penguins get u"
sorry i have no answers only more questions
Its a great power. Its gives the pet its cast on an aura that does a choking effect on enemies, plus -resist, -damage and some other stuff.
The downside is the aura lasts a short time, like 20 seconds or something, so with a 5 minute recharge you won't have it up a lot.
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Noxious Gas: You can infect one of your Henchmen, surrounding him with a Noxious Gas. All foes near the infected Henchmen will be overcome with the Noxious Gas. Their Defense, Accuracy, Damage and Damage resistance will all be reduced. Additionally, there is a chance than any affected humanoid enemy will become violently ill. Even the mightiest foe will stop dead in their tracks, and left helpless as he empties the contents of his stomach.
Level: 38
Range: 30
End: 22.75
Duration: 45 Seconds
Recharge: 300 seconds
This is it, this is why you take thugs and poison. Noxious Gas works when applied to a pet and creates a 30' gaseous cloud around the pet. It only lasts 45 seconds so the pet needs to be up close and personal with the target and stay there to get the biggest affect. Since the bruiser works best when he's in the middle of the action it creates the best synergy of the two powers. It may take a level or two to really get the hang of it down to maximize the effectiveness so give it a chance. Now let's look at the numbers to see why NG is such a big deal:
-10% ToHit to Target for 20 seconds
-20% Smashing Enhancement to Target for 20 seconds
-20% Lethal Enhancement to Target for 20 seconds
-20% Fire Enhancement to Target for 20 seconds
-20% Cold Enhancement to Target for 20 seconds
-20% Energy Enhancement to Target for 20 seconds
-20% negative_Energy Enhancement to Target for 20 seconds
-20% Toxic Enhancement to Target for 20 seconds
-20% Psionic Enhancement to Target for 20 seconds
-20% Defense to Target for 20 seconds
-30% Resistance(Smashing) to Target for 20 seconds
-30% Resistance(Lethal) to Target for 20 seconds
-30% Resistance(Fire) to Target for 20 seconds
-30% Resistance(Cold) to Target for 20 seconds
-30% Resistance(Energy) to Target for 20 seconds
-30% Resistance(negative_Energy) to Target for 20 seconds
-30% Resistance(Toxic) to Target for 20 seconds
-30% Resistance(Psionic) to Target for 20 seconds
Effect 1000 Held to Target for 4 seconds (0% chance) [Non-resistible]
As you can see NG debuffs across the board and it stacks with Envenom and Weaken. Go look again I'll wait. Now note there is a multiplier depending which tier pet you apply Noxious Gas. The numbers above are based on a tier 2 which has 1.00 multiplier. The tier 1 pets have a 0.75 multiplier. Your tier three bruiser has a 1.25 multiplier. Further reinforcing that Noxious Gas and the bruiser have the best synergy. Using the bruiser your debuffs are 12.5%, 25% & 37.5%.
Now it is crystal clear Envenom, Weaken and Noxious Gas are what you use to go big game hunting. By big game I mean AV's and Hero's. For PVP I was spotting 50's 10 levels in the arena and wiping the floor with them at level 40. Noxious Gas will also detoggle granite. It is just a nasty power. The best thing about it is you can make things puke. Puking is that mag 1000 four second hold. What is better than making a player or signature heroes like Valkyrie puke?
The best way to use NG is to get you bruiser up in front of everybody just out of awareness range of the target[s]. Send the bruiser in with goto aggressive. Then immediately infect him with NG before he gets out of your range of 30'. Let him get agg then debuff with envenom/weaken and attack.
[/ QUOTE ]
Quoted from here:
http://boards.cityofheroes.com/showflat....p;vc=1&nt=3
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Noxious Gas
Ranged (Infect Henchman); Foe -RES, -DEF, -To Hit, -Res, +Special
Activation Time:2.07s
Recharge Time:2m 30s
Endurance Cost:19.57
Accuracy:1.16X
Available Level:38
Power Type:Click Target Type:
Pet Power Range:34.87 ft.
Effect Area:Single Target
Neither mids nor the in game detailed info tab have the exact numbers of noxious gases -def -res -tohit and +special values however it's hold is strong enough to hold AVs.
with a cool down of 2 minutes and 30s I sincerely doubt you'll be able to perma this power or be able to throw it on multiple pets. However, it's worth getting as much recharge on it as possible to keep it up as long as possible. Your best bet is to throw this on your tier3 perferably a melee oriented pet since it's RoE is extremely small.
[ QUOTE ]
[ QUOTE ]
Noxious Gas: You can infect one of your Henchmen, surrounding him with a Noxious Gas. All foes near the infected Henchmen will be overcome with the Noxious Gas. Their Defense, Accuracy, Damage and Damage resistance will all be reduced. Additionally, there is a chance than any affected humanoid enemy will become violently ill. Even the mightiest foe will stop dead in their tracks, and left helpless as he empties the contents of his stomach.
Level: 38
Range: 30
End: 22.75
Duration: 45 Seconds
Recharge: 300 seconds
This is it, this is why you take thugs and poison. Noxious Gas works when applied to a pet and creates a 30' gaseous cloud around the pet. It only lasts 45 seconds so the pet needs to be up close and personal with the target and stay there to get the biggest affect. Since the bruiser works best when he's in the middle of the action it creates the best synergy of the two powers. It may take a level or two to really get the hang of it down to maximize the effectiveness so give it a chance. Now let's look at the numbers to see why NG is such a big deal:
-10% ToHit to Target for 20 seconds
-20% Smashing Enhancement to Target for 20 seconds
-20% Lethal Enhancement to Target for 20 seconds
-20% Fire Enhancement to Target for 20 seconds
-20% Cold Enhancement to Target for 20 seconds
-20% Energy Enhancement to Target for 20 seconds
-20% negative_Energy Enhancement to Target for 20 seconds
-20% Toxic Enhancement to Target for 20 seconds
-20% Psionic Enhancement to Target for 20 seconds
-20% Defense to Target for 20 seconds
-30% Resistance(Smashing) to Target for 20 seconds
-30% Resistance(Lethal) to Target for 20 seconds
-30% Resistance(Fire) to Target for 20 seconds
-30% Resistance(Cold) to Target for 20 seconds
-30% Resistance(Energy) to Target for 20 seconds
-30% Resistance(negative_Energy) to Target for 20 seconds
-30% Resistance(Toxic) to Target for 20 seconds
-30% Resistance(Psionic) to Target for 20 seconds
Effect 1000 Held to Target for 4 seconds (0% chance) [Non-resistible]
As you can see NG debuffs across the board and it stacks with Envenom and Weaken. Go look again I'll wait. Now note there is a multiplier depending which tier pet you apply Noxious Gas. The numbers above are based on a tier 2 which has 1.00 multiplier. The tier 1 pets have a 0.75 multiplier. Your tier three bruiser has a 1.25 multiplier. Further reinforcing that Noxious Gas and the bruiser have the best synergy. Using the bruiser your debuffs are 12.5%, 25% & 37.5%.
Now it is crystal clear Envenom, Weaken and Noxious Gas are what you use to go big game hunting. By big game I mean AV's and Hero's. For PVP I was spotting 50's 10 levels in the arena and wiping the floor with them at level 40. Noxious Gas will also detoggle granite. It is just a nasty power. The best thing about it is you can make things puke. Puking is that mag 1000 four second hold. What is better than making a player or signature heroes like Valkyrie puke?
The best way to use NG is to get you bruiser up in front of everybody just out of awareness range of the target[s]. Send the bruiser in with goto aggressive. Then immediately infect him with NG before he gets out of your range of 30'. Let him get agg then debuff with envenom/weaken and attack.
[/ QUOTE ]
Quoted from here:
http://boards.cityofheroes.com/showflat....p;vc=1&nt=3
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Dechs, happen to know where Poison_Pill got those numbers?
[ QUOTE ]
http://coh.redtomax.com/data/powers/...ts.Noxious_Gas
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Thanks for the link Uun. Now are those numbers base? My experience is that the numbers diferentiate between tier1 through tier3 pets. I'd need to confirm this ICly. Also i'm not infront of my comp, but I'd like to see what affect PowerBoost (if any) has on NoxiousGasses percentages. Who knows, I may just respec back into Poison's poison trap if the numbers are adequate.
[ QUOTE ]
[ QUOTE ]
http://coh.redtomax.com/data/powers/...ts.Noxious_Gas
[/ QUOTE ]
Thanks for the link Uun. Now are those numbers base? My experience is that the numbers diferentiate between tier1 through tier3 pets. I'd need to confirm this ICly. Also i'm not infront of my comp, but I'd like to see what affect PowerBoost (if any) has on NoxiousGasses percentages. Who knows, I may just respec back into Poison's poison trap if the numbers are adequate.
[/ QUOTE ]
Those should be base numbers. As my quoted post says, multiply by .75 for Tier 1 and by 1.25 for Tier 3.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
[ QUOTE ]
http://coh.redtomax.com/data/powers/...ts.Noxious_Gas [/ QUOTE ] Thanks for the link Uun. Now are those numbers base? My experience is that the numbers diferentiate between tier1 through tier3 pets. I'd need to confirm this ICly. Also i'm not infront of my comp, but I'd like to see what affect PowerBoost (if any) has on NoxiousGasses percentages. Who knows, I may just respec back into Poison's poison trap if the numbers are adequate. |
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Couldn't find info on redtomax about this power.
Without leveling one to 38, I wanted to know:
Can you apply this effect to multiple pets given enough time? Or is there a duration or limitation of one pet?
What are the hard numbers on it's effects, and if the answer to the above is that it can be on multiple pets, do those effects stack?