Fourtuna Farmer (first try) Needs help


Bringer_NA

 

Posted

I am new to the Fourtuna, I had one that I never used and thought I would play around with it in the AE farms, just to see what it could do. I need help with it, this is what I want to do with the build (first try). I know there are better SOA makers out there so give me a hand, thanks.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Poison Dart -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5)
Level 2: Strike -- T'Death-Dam%(A), T'Death-Acc/Dmg(7), T'Death-Dmg/EndRdx(9)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46)
Level 6: Dart Burst -- Posi-Dam%(A), Posi-Acc/Dmg(15), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43)
Level 8: Aim -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg(9), GSFC-ToHit(13)
Level 10: Indomitable Will -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(11), S'fstPrt-ResKB(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Follow Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(40), GSFC-Build%(43)
Level 18: Spin -- Armgdn-Dam%(A), Armgdn-Dmg(19), Armgdn-Dmg/Rchg(19), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Dmg/EndRdx(37)
Level 20: Psionic Tornado -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(21), Posi-Acc/Dmg(21), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(34)
Level 22: Foresight -- GftotA-Def/Rchg(A), GftotA-Def/EndRdx(23), GftotA-Def(23)
Level 24: Mask Presence -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(31)
Level 26: Total Domination -- UbrkCons-Dam%(A), UbrkCons-Acc/Rchg(27), UbrkCons-Hold(27), UbrkCons-Hold/Rchg(31), UbrkCons-Acc/Hold/Rchg(36)
Level 28: Mind Link -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(29), LkGmblr-Def(29), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Boxing -- Empty(A)
Level 32: Psychic Wail -- Oblit-%Dam(A), Oblit-Dmg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34)
Level 35: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(36), Aegis-ResDam/EndRdx/Rchg(36)
Level 38: Aura of Confusion -- CoPers-Conf%(A), CoPers-Conf/EndRdx(39), CoPers-Conf(39), CoPers-Conf/Rchg(39), CoPers-Acc/Conf/Rchg(40), CoPers-Acc/Rchg(40)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Lunge -- Hectmb-Dam%(A), Hectmb-Dmg(45), Hectmb-Dmg/Rchg(45), Hectmb-Acc/Dmg/Rchg(45), Hectmb-Dmg/EndRdx(46)
Level 47: Gloom -- Apoc-Dam%(A), Apoc-Dmg(48), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(48), Apoc-Dmg/EndRdx(50)
Level 49: Dark Obliteration -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/Rchg(50), DarkWD-ToHitDeb(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
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[u]Set Bonus Totals:[u]<ul type="square">[*]13.5% DamageBuff(Smashing)[*]13.5% DamageBuff(Lethal)[*]13.5% DamageBuff(Fire)[*]13.5% DamageBuff(Cold)[*]13.5% DamageBuff(Energy)[*]13.5% DamageBuff(Negative)[*]13.5% DamageBuff(Toxic)[*]13.5% DamageBuff(Psionic)[*]4.25% Defense(Smashing)[*]4.25% Defense(Lethal)[*]7.38% Defense(Fire)[*]7.38% Defense(Cold)[*]6.75% Defense(Energy)[*]6.75% Defense(Negative)[*]3% Defense(Psionic)[*]5.5% Defense(Melee)[*]10.5% Defense(Ranged)[*]7.06% Defense(AoE)[*]4% Enhancement(Confused)[*]105% Enhancement(RechargeTime)[*]90% Enhancement(Accuracy)[*]10% FlySpeed[*]204.8 HP (19.1%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Immobilize) 2.75%[*]MezResist(Stun) 2.2%[*]29.5% (0.52 End/sec) Recovery[*]78% (4.19 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]13.2% Resistance(Fire)[*]10.7% Resistance(Cold)[*]15% RunSpeed[/list]


 

Posted

Take out Follow Up, Spin, and Strike to replace with Hurdle/Swift, Health, and Stamina.

Melee attacks are totally un-needed for a Fortunata.


 

Posted

I just respec my Fortuanta and take AoE immb from Ghost Widow instead of using Psi Tornado. Tornado is ok. It has a large radius but what I find most annoying about farming with Fortunata is when the mob runs away.

I save more time trying to immb (it has some damage too) and just hit range attacks (Scream is a good cone).


That's one advice I can give you.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Bringer_NA View Post
Take out Follow Up, Spin, and Strike to replace with Hurdle/Swift, Health, and Stamina.

Melee attacks are totally un-needed for a Fortunata.
But, spin does a lot of damage. The strike is for single targets; however, that can be dropped.


 

Posted

Four whole tunas? You should be careful -- that's a lot of mercury intake.


In all seriousness, what Bringer said.


@Quantum Evil Rad/Rad Corruptor

Making the world safe for maleficent particles since 2004.

 

Posted

Quote:
Originally Posted by Jibikao View Post
I just respec my Fortuanta and take AoE immb from Ghost Widow instead of using Psi Tornado. Tornado is ok. It has a large radius but what I find most annoying about farming with Fortunata is when the mob runs away.

I save more time trying to immb (it has some damage too) and just hit range attacks (Scream is a good cone).


That's one advice I can give you.
Though, I agree having Soul Tentacles (it's a cone not AoE) is nice, I wouldn't replace Psi Tornado with it. Since Psi Tornado has knockup, it helps with the mobs scattering and it does more damage and has a shorter cast time than Psi Scream. I actually took Psi Scream out of my build and just have Psi Tornado and Dart Burst as my AoE/Cone attacks. The only thing I miss from Psi Scream is the -recharge, otherwise Dart Burst is a better damage attack. It has a shorter recharge and cast time and does more damage.