FF/Nrg - Get away from me!


Biospark

 

Posted

My FF/Nrg defender is getting close to level 38. I mix teaming and soloing currently, but once I hit the mid-late 40s I will probably mostly team. I am trying to decide what to do with my late power picks. I often end up grabbing a bit of aggro, which didn't use to be too problematic, but in the last few levels it has gotten a bit more dangerous, so I am definitely eyeing up PFF as my lvl 38 pick (I really have no interest in Nova on this character). I do not yet have Detention Field and although I would like it, I do not seem to have slots to spare for it anyway. How does it work with just the base slot filled with an Accuracy?

I do tend to be in melee range of enemies, preferring to stay right at the edge of spawns (ensuring my DB covers most of the team), so I often get plunked by AoE damage even when I am not getting aggro myself. I built to cap AoE defense, and I'd like more ranged, but the cost is high for the IOs that do that.

I am trying to keep the build relatively cheap, the only expensive IOs I am planning to slot would be the Heal sets.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Spanish Vampire: Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Energy Blast
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Deflection Shield -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(3), S'dpty-Def/EndRdx/Rchg(9), S'dpty-Def(34), S'dpty-EndRdx(39)
Level 1: Power Bolt -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(3), Ruin-Dmg/Rchg(25), Ruin-Acc/EndRdx/Rchg(29), Ruin-Acc/Dmg/Rchg(37)
Level 2: Force Bolt -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(50)
Level 4: Energy Torrent -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(5), Det'tn-Dmg/Rchg(5), Det'tn-Dmg/Rng(7), Det'tn-Dmg/EndRdx/Rng(17), Det'tn-Acc/Dmg/EndRdx(23)
Level 6: Insulation Shield -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(7), S'dpty-Def/EndRdx/Rchg(9), S'dpty-Def(34), S'dpty-EndRdx(39)
Level 8: Hurdle -- Jump-I(A)
Level 10: Power Burst -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(11), Ruin-Dmg/Rchg(11), Ruin-Acc/EndRdx/Rchg(15), Ruin-Acc/Dmg/Rchg(17), Thundr-Dmg/EndRdx/Rchg(23)
Level 12: Dispersion Bubble -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(13), S'dpty-Def/EndRdx/Rchg(13), S'dpty-Def(15), S'dpty-EndRdx(34)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(46), Numna-Heal/EndRdx(46), Mrcl-Rcvry+(48), Mrcl-Heal(48), RgnTis-Regen+(48)
Level 16: Combat Jumping -- DefBuff-I(A)
Level 18: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(19), S'dpty-Def/EndRdx/Rchg(19), S'dpty-Def(37), S'dpty-EndRdx(39)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(21), Efficacy-EndMod/EndRdx(40)
Level 22: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit/EndRdx(40), GSFC-ToHit/Rchg(40), GSFC-Rchg/EndRdx(42), GSFC-Build%(42)
Level 24: Super Jump -- Jump-I(A)
Level 26: Repulsion Bomb -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(27), Det'tn-Dmg/Rchg(27), Rope-Acc/Stun/Rchg(29), Rope-Acc/Rchg(42), AirB'st-Dmg/Rchg(43)
Level 28: Aim -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43)
Level 30: Power Blast -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(31), Ruin-Dmg/Rchg(31), Ruin-Acc/EndRdx/Rchg(31), Ruin-Acc/Dmg/Rchg(33)
Level 32: Force Bubble -- RechRdx-I(A), RechRdx-I(33)
Level 35: Explosive Blast -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(36), Det'tn-Dmg/Rchg(36), Det'tn-Acc/Dmg/EndRdx(36), Det'tn-Dmg/EndRdx/Rng(37)
Level 38: Personal Force Field -- RechRdx-I(A)
Level 41: Power Build Up -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45)
Level 44: Vengeance -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(45), S'dpty-EndRdx/Rchg(46), S'dpty-Def/EndRdx/Rchg(50), S'dpty-Def(50)
Level 47: Acrobatics -- EndRdx-I(A)
Level 49: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]2.5% DamageBuff(Smashing)[*]2.5% DamageBuff(Lethal)[*]2.5% DamageBuff(Fire)[*]2.5% DamageBuff(Cold)[*]2.5% DamageBuff(Energy)[*]2.5% DamageBuff(Negative)[*]2.5% DamageBuff(Toxic)[*]2.5% DamageBuff(Psionic)[*]4.25% Defense(Smashing)[*]4.25% Defense(Lethal)[*]12.1% Defense(Fire)[*]12.1% Defense(Cold)[*]6.75% Defense(Energy)[*]6.75% Defense(Negative)[*]3% Defense(Psionic)[*]5.5% Defense(Melee)[*]6.75% Defense(Ranged)[*]21.1% Defense(AoE)[*]15% Enhancement(Accuracy)[*]15% FlySpeed[*]160.2 HP (15.8%) HitPoints[*]15% JumpHeight[*]15% JumpSpeed[*]MezResist(Sleep) 4.95%[*]MezResist(Terrorized) 4.95%[*]8.5% (0.14 End/sec) Recovery[*]48% (2.04 HP/sec) Regeneration[*]5.63% Resistance(Energy)[*]1.88% Resistance(Toxic)[*]15% RunSpeed[*]5% XPDebtProtection[/list]


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

[ QUOTE ]
I do not yet have Detention Field and although I would like it, I do not seem to have slots to spare for it anyway. How does it work with just the base slot filled with an Accuracy?

[/ QUOTE ]

Just fine. If I ever add a slot to Detention Field, it's only for another accuracy, which is usually overkill.

I can't help you with the rest, I never learned how to deal with set bonuses, nor do I want to. I see them as frosting on the cake, and they're not something that I "build for".


 

Posted

The AoE defense is pretty impressive.

Warning: the 5th bonus for AoE defense in Detonation is bugged at the moment. You will only receive it if you have all six Detonations.

I'd sub out all the Ruins, find an extra slot for Power Bolt and Power Blast, and put in Thunderstrikes. This gives you 11.25% ranged def at the expense of 5.6% of AoE.

Skip Acrobatics and slot a karma -kb, which you can easily pick up for under 3 million (or if you can afford it, a Zephyr -kb), maybe in PFF. Grab Detention Field there?

You'll have to cannibalize two or four slots, but two of the Zephyrs can be had for 1-3 million (including salvage) with patience, and you can add another 6.26% ranged defense by double-slotting CJ and SJ. I would rather have the Zephyr -kb than the Miracle/Numina myself (comparable prices), and there you could make up the AoE def lost by dropping Ruin.

I've found that having softcapped range defense and 36-40 AoE (thank you, Detonation bug) makes life exceedingly sweet in the late 30s/40s. I used Detention Field some in the low levels, but respec'd out to get Box/Tough/Weave, and haven't missed it much at all. I did have to sacrifice Tactics and the third slow-activating ST blast for it, though. (And no Vengeance, sadly.)

From your Force Bubble slotting you turn it on and off a lot?


 

Posted

Well, even if you're trying to stay away from expensive IOs, I'd drop acro in favor of a -KB io. They aren't actually too expensive nowadays, and at worst, you can buy one with merits. Mostly, it's because you can really do without the extra end cost - my FF/NRG is frankenslotted on all attacks and doesn't have tactics, and he still can run low if I'm not careful. You have the recovery uniques in that build, true, but it'd be nice to not *need* to rely on their presence.

Personal force field is a must. Definitely grab it as soon as you can. As you've noticed, some of FF's AoE tricks can really annoy mobs, and having PFF lets you manipulate that fact in ways that would just get you killed otherwise. Not to mention that it lets you jump-start cowardly tanks by taking the alpha for them.

Detention field can work just fine with only one slot. Like force bolt, it's got a 40% accuracy bonus - so one accuracy SO/IO is plenty enough to ensure hits up to +2s with no problem. I personally have it slotted 1 acc, 1 rech, but the rech is really just me being greedy.

Aside from that, it looks relatively solid. The order of some of your power choices makes me wince a bit, but since you're already past those levels it's kinda a moot point. I personally am trying to build for ranged defense, not AoE, but you're right in that it tends to be more expensive. I just want it so that I can herdicane with force bubble.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

I'd go something like this. It should be similar on price. It cost you some regen but honestly with the amount of defense that you have your problem will be incoming burst damage that gets through and not regen rate.

The only thing that Acro gives you that you don't all ready have is -KB and your end use worries me. I'd switch to the -KB IO. My forcefielder has lower end use and higher recovery than yours and still has occasional end problems.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Spanish Vampire: Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Energy Blast
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Deflection Shield -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(3), GftotA-Def/EndRdx/Rchg(9), GftotA-Def(34)
Level 1: Power Bolt -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(3), Ruin-Dmg/Rchg(25), Ruin-Acc/EndRdx/Rchg(29), Ruin-Acc/Dmg/Rchg(37)
Level 2: Force Bolt -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(25), FrcFbk-Rchg/KB(39), FrcFbk-Rchg/EndRdx(39), FrcFbk-Dmg/EndRdx/KB(50), FrcFbk-Rechg%(50)
Level 4: Energy Torrent -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(5), Det'tn-Dmg/Rchg(5), Det'tn-Dmg/Rng(7), Det'tn-Dmg/EndRdx/Rng(17), Det'tn-Acc/Dmg/EndRdx(23)
Level 6: Insulation Shield -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(7), GftotA-Def/EndRdx/Rchg(9), GftotA-Def(34)
Level 8: Hurdle -- Jump-I(A)
Level 10: Power Burst -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(11), Ruin-Dmg/Rchg(11), Ruin-Acc/EndRdx/Rchg(15), Ruin-Acc/Dmg/Rchg(17), Thundr-Dmg/EndRdx/Rchg(23)
Level 12: Dispersion Bubble -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(34), RedFtn-EndRdx(39)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(46), Mrcl-Rcvry+(48), Mrcl-Heal(48)
Level 16: Combat Jumping -- DefBuff-I(A)
Level 18: Maneuvers -- S'dpty-Def/EndRdx(A), GftotA-Def/EndRdx(19), RedFtn-Def/EndRdx(19), Ksmt-Def/EndRdx(37)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(33), P'Shift-EndMod/Acc(40), P'Shift-End%(48)
Level 22: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit/EndRdx(40), GSFC-ToHit/Rchg(40), GSFC-Rchg/EndRdx(42), GSFC-Build%(42)
Level 24: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
Level 26: Repulsion Bomb -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(27), Det'tn-Dmg/Rchg(27), Det'tn-Dmg/EndRdx/Rng(29), Det'tn-Acc/Dmg/EndRdx(42), KinCrsh-Rechg/EndRdx(43)
Level 28: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-Rchg(43)
Level 30: Power Blast -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(31), Ruin-Dmg/Rchg(31), Ruin-Acc/EndRdx/Rchg(31), Ruin-Acc/Dmg/Rchg(33)
Level 32: Force Bubble -- RechRdx-I(A)
Level 35: Explosive Blast -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(36), Det'tn-Dmg/Rchg(36), Det'tn-Acc/Dmg/EndRdx(36), Det'tn-Dmg/EndRdx/Rng(37)
Level 38: Personal Force Field -- RechRdx-I(A)
Level 41: Power Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-Rchg(45)
Level 44: Vengeance -- RedFtn-Def/Rchg(A), S'dpty-Def/Rchg(45), GftotA-Def/Rchg(46)
Level 47: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
Level 49: Detention Field -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance



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-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Reptlbrain View Post
I'd sub out all the Ruins, find an extra slot for Power Bolt and Power Blast, and put in Thunderstrikes. This gives you 11.25% ranged def at the expense of 5.6% of AoE.

You'll have to cannibalize two or four slots, but two of the Zephyrs can be had for 1-3 million (including salvage) with patience, and you can add another 6.26% ranged defense by double-slotting CJ and SJ. I would rather have the Zephyr -kb than the Miracle/Numina myself (comparable prices), and there you could make up the AoE def lost by dropping Ruin.
On my Energy-Device Blaster this is pretty much what I have done. Not sure how Thunderstrike is on your server, but I found it to be quite affordable and I have a full set in each of my 3 ST Blasts. Also went with 2 Zephyr sets as well. But my character is a flyer.

Combined with other powers and IOs I have 37% Ranged defense and have not spent more than 2.5 million for any single recipe.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Just a quick note

The 5th set bonus on detonation was fixed as of Thursdays patch - YAY



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
Just a quick note

The 5th set bonus on detonation was fixed as of Thursdays patch - YAY
Awesome. I made quite a few levels over 2XP weekend. Level 42 or 43, IIRC. Still learning Force Bubble, man that thing is way different from Hurricane.

Keeping my current build for now, but I have made a copy of Miladys Knight's for potential respec after lvl 50. Thank you all for the replies, it was very useful to help me see the alternatives without having to do even more builds myself.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.