Purple and pvp IO drops


Barata

 

Posted

I wonder if this post will do much since at least Castle has me on ignore but anyways:
most of you probably noticed how much purples and pvp IOs cost nowdays. Honestly simply running content you would mostlikely never come on enough money to pay all this. I am also not for helping certain korean "friends". So since it is not that easy to keep players from AE i would suggest:

1. let players roll purples with merits/tickets
2. let players roll pvp IO with reputation they get for kills

Thoughts?


 

Posted

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1. let players roll purples with merits/tickets

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never going to happen. purples are ultra rare. and if you let people roll purples with merits/tickets that is all that people will go for and you have then just made everything else way overpriced.

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2. let players roll pvp IO with reputation they get for kills

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not going to say never going to happen, just going to say stupid if they did. they are like purples in that they exemp down with you just like purples. most people don't know this which is good because it leaves them to a majority of the PvP base. also until the patch that is on test comes to live, you're just gonna have to deal with standing around for 5 mins until the rep timers reset. which means noone can attack anyone for the 5 mins or the timer won't reset right now. which drives the prices even higher.


 

Posted

Just to post on purples and merits from the devs.

Synapse has posted on this before. (scroll down to OfficerZap).

So it would be possible and I am guessing they are datamining in the meantime to decide if to add them to merit rolls.


 

Posted

I predict purple prices will go WAY down come I16, so I don't see that being such a problem anymore. Not sure how to fix PvP IO prices. Other than increasing the drop rate of course.

From what I know, PvP IOs are as rare as purples (same drop chance) and FAR fewer people PvP than play content that can drop purples.


 

Posted

well, right now the drop rate is tied into the rep timer which resets every 5 mins unless you kill the same person/s before the timer resets which resets the countdown. the patch on test is suppossed to fix that issue and i have a feeling that more PvP recipes will be finding their way to the markets soon.


 

Posted

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The devs said when merits were released that in order to keep purples as rare as they want, the merit cost for a purple would be so high that it wouldn't be worth them putting the effort into it.

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Yeah and now purples go for 300+ mil each and certain pvp IOs for cough 1.2 bill? Trying to earn so much money to buy IO that is not even for sale requires more effort nowdays than run few TFs to get 100% chance for purple.


 

Posted

[ QUOTE ]
I wonder if this post will do much since at least Castle has me on ignore but anyways:
most of you probably noticed how much purples and pvp IOs cost nowdays. Honestly simply running content you would mostlikely never come on enough money to pay all this. I am also not for helping certain korean "friends". So since it is not that easy to keep players from AE i would suggest:

1. let players roll purples with merits/tickets
2. let players roll pvp IO with reputation they get for kills

Thoughts?

[/ QUOTE ]
I tend to hope the devs don't use market prices when changing things. Market pricing is totally driven by the player base. Personally, I'm starting to think that all recipes should be purchasable from any store and to just scrap the market entirely. I think back to when the game was virtually lootless, and there was a lot more focus by people on just playing. But since I doubt that'll eveer happen....

I feel your pain that the purples and PvP recipes are too expensive. But when I play regular content, I wind up getting purple drops sooner or later, and I can likewise sell them and get either another purple, or a bunch of other things I want. I think I'd dislike seeing them being purchasable with merits. After loot was attached to task forces, most players try to run them as fast as possible, making them a lot less fun. The goal is to get in and out as quickly as possible so you can get your merits. If purples were offered for sale, they'd have to cost a LOT more than the current rares, which means the players will be trying even harder to speed run them.

I just had an idea..... Increase the frequency of the drops for mobs that are within an instanced TF/SF mission. This would give just as much incentive to play the TF normally instead of speed running. You can speed run if you want so you can get merits to buy recipes, or you can fight through the missions if you want for fun and to get better chances at purples.


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