Energy/Control and Disabling Coalition question
There is a known issue with energy/control being disabled if rent has not been paid for a long time. More generally, no one will have accessed the base in quite a while as well.
The fix is to send a quick /petition to a GM who can turn stuff back on for you quickly.
I know that the mechanism for breaking a coalition has been broken and that I have seen a workaround /slash command, but I never had to use it, so I have forgotten it. Hopefully someone else will show up soon to answer more definitively for you.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
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There is a known issue with energy/control being disabled if rent has not been paid for a long time. More generally, no one will have accessed the base in quite a while as well.
The fix is to send a quick /petition to a GM who can turn stuff back on for you quickly.
I know that the mechanism for breaking a coalition has been broken and that I have seen a workaround /slash command, but I never had to use it, so I have forgotten it. Hopefully someone else will show up soon to answer more definitively for you.
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I believe the command is "coalition_cancel "sg name" but I may be wrong. I tried that command to no avail. If anyone else has any other commands to cancel a coalition please post. I've petitioned the GM's after reviewing that the base had all the necessary items and rooms to produce energy/control. I have an energy item producing 5k and a control item producing 2500k. The base is only using 500 power and 400 control. So, the energy/control items are well equipped and have plenty of power left. Thank you Ad for your help. Hopefully the GM's can restore the base and break the coalition.
Have you tried /cancel_coalition sg name, without the quotes?
For some reason, and I'm not sure if it's dependent on spaces in the SG's name or not, sometimes using/not using quotes makes a difference.
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Have you tried /cancel_coalition sg name, without the quotes?
For some reason, and I'm not sure if it's dependent on spaces in the SG's name or not, sometimes using/not using quotes makes a difference.
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Yes, I did try /cancel_coalition sg name without the quotes. I probably tried a dozen variations with no success. That SG coalition just does not want to break. All the other coalitions were deleted/broken, but that one SG just will not break/delete. AAARGGH! 7 hours later and still no answer from support. Thank you for the help
I'm thinking it's /coalition_cancel SG Name
Also, be sure to have coalition edit permissions on the toon you're using to do the command.
Hope this helps.
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I'm thinking it's /coalition_cancel SG Name
Also, be sure to have coalition edit permissions on the toon you're using to do the command.
Hope this helps.
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Thanks for the info. Energy and Control were restored today by the GM's. The above command is the correct command to cancel coalitions, unfortunately it still does not work with mine. I'm pretty much S.O.L. for the time being. I don't understand how it worked with the other coalitions, but it will not work for that particular coalition that will not break/delete. Works for some but not all. Oh well, guess I have to live with having a coalition in my list that I do not want. Thanks all.
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I'm thinking it's /coalition_cancel SG Name
Also, be sure to have coalition edit permissions on the toon you're using to do the command.
Hope this helps.
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Thanks for the info. Energy and Control were restored today by the GM's. The above command is the correct command to cancel coalitions, unfortunately it still does not work with mine. I'm pretty much S.O.L. for the time being. I don't understand how it worked with the other coalitions, but it will not work for that particular coalition that will not break/delete. Works for some but not all. Oh well, guess I have to live with having a coalition in my list that I do not want. Thanks all.
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While it may be irritating, I am wondering why you are concerned about this coalition? There is nothing they can do to harm your base or your stuff - the only thing they can do is access your teleporters and such.
The only other downside I can see to letting that particular coalition stand is if you run out of possible coalition slots for SGs you want.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
[ QUOTE ]
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I'm thinking it's /coalition_cancel SG Name
Also, be sure to have coalition edit permissions on the toon you're using to do the command.
Hope this helps.
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Thanks for the info. Energy and Control were restored today by the GM's. The above command is the correct command to cancel coalitions, unfortunately it still does not work with mine. I'm pretty much S.O.L. for the time being. I don't understand how it worked with the other coalitions, but it will not work for that particular coalition that will not break/delete. Works for some but not all. Oh well, guess I have to live with having a coalition in my list that I do not want. Thanks all.
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My advice is to take inventory and screenshots of your Base ASAP and don't edit anything until the coalition is broken, rent cycle is back on track, and power and control fully working. These are all the signs of a pending base crash. The devs ran some scripts to fix all the bases a few weeks after I-14 but if this one wasn't reported it may fall victim to the bug.
ArchRex Dojhrom x ?
* Sidus Loricatus: B-NRG2, S-BS/Reg, T-Fire/Ice, MM-Bots/FF, St-NRG2, Dom-Psi/NRG, Cor-Son/Traps, Cor-Ice/Kin, Ctrl-Fire/Kin, PB-LB/LA
* Arachnos Loricatus: Soldier, Widow
* Praetoria Loricatus: B-DP/Dev, Cor-Elec/Elec
I have the cancel_coalition problem exactly as described above. I really do want to cancel the coalition for a number of reasons, but I just can't do it. So it is not possible to cancel a coaltion at all at this time? Any coaltion you enter is now forever?
It's possible that the supergroup that you can't break coalition with is a 'dead' SG - ie no member 'toon actually left in it. Part of the SG database sees that the SG is 'empty' and deteled it but another part of the datatbase still insists that it's there and it's the internal wonkiness that's preventing you from breaking the coalition.
The SG my 'toons are in on Pinnacle had a similar issue a little over a year ago when we couldn't break the coalition with a small group that I know had no members left (one of mine was the last in the group & quit that SG to join the larger one instead.)
It took a GM a while to figure out what was borked ... but he was eventually able to break the coalition.
So ... you'll need a GM, but it can be done.
OK, but there is no way to do it without wasting valuable gaming time on it?
Have you tried entering the other coalitions base? Does the coalitions base show on the list when entering a base portal?It may be possible the coalition is actually broken and just not showing that it is.Try entering the base of that coalition,see if it is possible.
As far as I know,as long as you are on the character that is Super Leader,a GM will be able to contact you,even if you are out doing missions. So go play and have fun,just be ready to enter your base if/when you are contacted by a GM.
I believe our children are our future and I reflect on the lessons and values we taught them.
I believe the world has many real Villains,what we need are more Heroes.
*May you all be a hero in someone's life.*
It's possible that the supergroup that you can't break coalition with is a 'dead' SG - ie no member 'toon actually left in it. Part of the SG database sees that the SG is 'empty' and deteled it but another part of the datatbase still insists that it's there and it's the internal wonkiness that's preventing you from breaking the coalition.
The SG my 'toons are in on Pinnacle had a similar issue a little over a year ago when we couldn't break the coalition with a small group that I know had no members left (one of mine was the last in the group & quit that SG to join the larger one instead.) It took a GM a while to figure out what was borked ... but he was eventually able to break the coalition. So ... you'll need a GM, but it can be done. |
Funny, the GM that addressed my problem could not break it. Well, I don't know if he/she actually tried to break the coaltion. All he/she said was basically that the developers are aware of the problem and that they are working on a fix. I wonder how your GM figured out how to fix the issue.
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Have you tried entering the other coalitions base? Does the coalitions base show on the list when entering a base portal?It may be possible the coalition is actually broken and just not showing that it is.Try entering the base of that coalition,see if it is possible.
As far as I know,as long as you are on the character that is Super Leader,a GM will be able to contact you,even if you are out doing missions. So go play and have fun,just be ready to enter your base if/when you are contacted by a GM. |
Guess I will have to petition then
Hello all,
First off, sorry if these questions have been asked before, but I couldn't find them in the "search" field. I just inherited a base. The rent was past due for about a month. I went to the sg registrar and paid it. I entered the base and tried to use the tpr's but they wouldn't work.
I looked at the edit screen and observed that the base had no energy or control. I looked to see if the base had a control/energy room and it did. It also had the energy item that produces 5k energy and the control item that produces 2500 control.
Also, I tried breaking the coalition pact with the other sg's but on one particular sg it will not break (disable). I keep getting a "super group is not in your coalition" but everytime I look in my Coalition list that SG is there. I didn't have any problems breaking with other coalition sg's, just that one in particular. I petitioned the problems but have not yet received a reply.
Any ideas or help in this matter would be greatly appreciated. Thank you all.