Ultimate_Power

Informant
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  1. Please send an invite to my toon: What's your Rush

    Thanks.
  2. I have yet to find enough people, on my server, to finish this event. This halloween event blows big time.
  3. Ultimate_Power

    Arcane Room.

    Quote:
    Originally Posted by The_Demon_Hunter View Post
    This is my arcane base on red side of Virtue, for the Horsemen of Apocalypse. It's a rather demonic design, but I think some elements could be put to use in any arcane base, particularly things like the crystals growing up out of the floor and/or walls.
    Absolutely beautiful! I love how you added the walls and placed the skulls as entrances. Very, very nice.
  4. Quote:
    Originally Posted by Tyrak View Post
    I'm guessing they added themselves to the empty SG and broke the coalition from the other side.
    H'mmm, that's a good explaination. I'd like to get that empty sg out of my coalition. It's taking up a space and I hate seeing the name there. (It was coalitioned before I was the SG leader) I wonder if I should create a petition and ask the GM to join that SG and break the coalition? It's worth a try... Thanks for the info.
  5. Quote:
    Originally Posted by Reverand_Clint View Post
    It's possible that the supergroup that you can't break coalition with is a 'dead' SG - ie no member 'toon actually left in it. Part of the SG database sees that the SG is 'empty' and deteled it but another part of the datatbase still insists that it's there and it's the internal wonkiness that's preventing you from breaking the coalition.
    The SG my 'toons are in on Pinnacle had a similar issue a little over a year ago when we couldn't break the coalition with a small group that I know had no members left (one of mine was the last in the group & quit that SG to join the larger one instead.)
    It took a GM a while to figure out what was borked ... but he was eventually able to break the coalition.
    So ... you'll need a GM, but it can be done.
    Funny, the GM that addressed my problem could not break it. Well, I don't know if he/she actually tried to break the coaltion. All he/she said was basically that the developers are aware of the problem and that they are working on a fix. I wonder how your GM figured out how to fix the issue.
  6. [ QUOTE ]
    I'm thinking it's /coalition_cancel SG Name

    Also, be sure to have coalition edit permissions on the toon you're using to do the command.

    Hope this helps.

    [/ QUOTE ]
    Thanks for the info. Energy and Control were restored today by the GM's. The above command is the correct command to cancel coalitions, unfortunately it still does not work with mine. I'm pretty much S.O.L. for the time being. I don't understand how it worked with the other coalitions, but it will not work for that particular coalition that will not break/delete. Works for some but not all. Oh well, guess I have to live with having a coalition in my list that I do not want. Thanks all.
  7. [ QUOTE ]
    Have you tried /cancel_coalition sg name, without the quotes?

    For some reason, and I'm not sure if it's dependent on spaces in the SG's name or not, sometimes using/not using quotes makes a difference.

    [/ QUOTE ]
    Yes, I did try /cancel_coalition sg name without the quotes. I probably tried a dozen variations with no success. That SG coalition just does not want to break. All the other coalitions were deleted/broken, but that one SG just will not break/delete. AAARGGH! 7 hours later and still no answer from support. Thank you for the help
  8. [ QUOTE ]
    There is a known issue with energy/control being disabled if rent has not been paid for a long time. More generally, no one will have accessed the base in quite a while as well.


    The fix is to send a quick /petition to a GM who can turn stuff back on for you quickly.

    I know that the mechanism for breaking a coalition has been broken and that I have seen a workaround /slash command, but I never had to use it, so I have forgotten it. Hopefully someone else will show up soon to answer more definitively for you.

    [/ QUOTE ]

    I believe the command is "coalition_cancel "sg name" but I may be wrong. I tried that command to no avail. If anyone else has any other commands to cancel a coalition please post. I've petitioned the GM's after reviewing that the base had all the necessary items and rooms to produce energy/control. I have an energy item producing 5k and a control item producing 2500k. The base is only using 500 power and 400 control. So, the energy/control items are well equipped and have plenty of power left. Thank you Ad for your help. Hopefully the GM's can restore the base and break the coalition.
  9. Hello all,

    First off, sorry if these questions have been asked before, but I couldn't find them in the "search" field. I just inherited a base. The rent was past due for about a month. I went to the sg registrar and paid it. I entered the base and tried to use the tpr's but they wouldn't work.

    I looked at the edit screen and observed that the base had no energy or control. I looked to see if the base had a control/energy room and it did. It also had the energy item that produces 5k energy and the control item that produces 2500 control.

    Also, I tried breaking the coalition pact with the other sg's but on one particular sg it will not break (disable). I keep getting a "super group is not in your coalition" but everytime I look in my Coalition list that SG is there. I didn't have any problems breaking with other coalition sg's, just that one in particular. I petitioned the problems but have not yet received a reply.

    Any ideas or help in this matter would be greatly appreciated. Thank you all.
  10. i have a lvl 27 eradication: Accuracy/Damage/Recharge/Endurance

    you can reach me @dark templar
  11. Thank you Fulmens! You helped us achieve teleporters in our SG.
  12. yes, just saw the original poster was playing a prank. sorry about the post, didn't mean it as a joke. I thought it was the real info. from Curious
  13. Curious_Observer
    Citizen


    Reged: 06/19/09
    Posts: 1
    *COMBINED* Changes for PvP Combat
    #13648695 - 06/19/09 10:00 PM Edit Reply Quote Quick Reply



    Hey guys, sorry about that. There was some hypothetical information I had inadvertently included in my previous post that wasn’t supposed to be exposed for a few more weeks. There are, however, a few things that I CAN say without getting into conflict

    1) Due to many pvpers feedback regarding how snipe and nuke damage is severely low, we decided to raise most of those damage types by 5-10%. A very select number of players have tested this and have provided positive feedback, and agree that the damage is not nor too high, nor too weak. We are also adding moderate unresistable damage to each, considering how hard it is to cast these powers in certain situations, especially pvp-associated battles.

    2) DR has been lowered roughly 25% due to the extreme dislike of it by a group of pvpers. Heal decay has also been lowered 25% to prevent “healers” from becoming useless in numerous pvp scenarios.

    3) We are developing a new inspiration that would be particularly useful in pvp-spiking scenarios, which have been greatly considered. The inspiration’s tier 1 name is “Insufferable,” with the tier 2 being “Strong-Hearted,” and the tier 3 being “Hard Shell.” The tier 1 inspiration improves your overall hitpoints 5%. The tier 2 improves your overall hitpoints 10%. The tier 3 improves your hitpoints by 25%. The inspiration’s bonus caps out at 50%, and each bonus only lasts for 60 seconds.

    4) Slows have been increased drastically due to pvper feedback. We’ll show you guys the data on this shortly.

    5) We will be adding a sort of “Water Control” set for both Controllers and Dominators. Powers that will be included in the set are Hurricane, Tsunami, Water Nymphs, Tap, H2O, Hydrated Up, Washed Out, Sprinklers, and Rain Drops.

    6) We will also be adding an Illusion Control set for Dominators, but with a twist

    7) In pvp, we have decided to induce Travel Suppression for 6 seconds whenever you target another player. This decision has been strongly based on player feedback.

    8) Heat Exhaustion’s duration has been increased by 60 seconds, and its endurance modification has been increased to match it with Drain Psyche.

    9) Offensive Toggles will no longer drop once mezzed. Powers such as Hurricane, Burning Aura, Icicles, etc. will remain active.

    Personal thanks to all players who aided in our decisions of change.

    discuss number #5
  14. Very nice guide and great information.