Water Control soon to be?
Fake.
yes, just saw the original poster was playing a prank. sorry about the post, didn't mean it as a joke. I thought it was the real info. from Curious
Good job...
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from the pvp arena section, but now i'm having doubts if this Curious_Observer, really is who he says he is. Seems to good to be true.
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Lets not pass along info like this unless its proven by "REAL" source.
Kthxbai
Post Comic book Fan Films that ROCK!
Fight my brute
Fake threads are fake.
Water Control is fake (it seems) but blue Fire is looking more and more real:
http://boards.cityofheroes.com/showflat....;vc=1&nt=31
...
I had a sinking suspicion when I saw hurricane as a power in the list...
something about a Water/Storm being able to have 2 hurricanes just doesn't seem to fly.
No
Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo
I think you underestimate our fools, sir.
Why /duel is a bad idea
When I fall asleep this night I will non-suppressable double hurricane.
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Fake.
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I noticed soon as I saw hurricane as a listed power.
Water/Storm.... dual Canes?
Curious_Observer
Citizen
Reged: 06/19/09
Posts: 1
*COMBINED* Changes for PvP Combat
#13648695 - 06/19/09 10:00 PM Edit Reply Quote Quick Reply
Hey guys, sorry about that. There was some hypothetical information I had inadvertently included in my previous post that wasnt supposed to be exposed for a few more weeks. There are, however, a few things that I CAN say without getting into conflict
1) Due to many pvpers feedback regarding how snipe and nuke damage is severely low, we decided to raise most of those damage types by 5-10%. A very select number of players have tested this and have provided positive feedback, and agree that the damage is not nor too high, nor too weak. We are also adding moderate unresistable damage to each, considering how hard it is to cast these powers in certain situations, especially pvp-associated battles.
2) DR has been lowered roughly 25% due to the extreme dislike of it by a group of pvpers. Heal decay has also been lowered 25% to prevent healers from becoming useless in numerous pvp scenarios.
3) We are developing a new inspiration that would be particularly useful in pvp-spiking scenarios, which have been greatly considered. The inspirations tier 1 name is Insufferable, with the tier 2 being Strong-Hearted, and the tier 3 being Hard Shell. The tier 1 inspiration improves your overall hitpoints 5%. The tier 2 improves your overall hitpoints 10%. The tier 3 improves your hitpoints by 25%. The inspirations bonus caps out at 50%, and each bonus only lasts for 60 seconds.
4) Slows have been increased drastically due to pvper feedback. Well show you guys the data on this shortly.
5) We will be adding a sort of Water Control set for both Controllers and Dominators. Powers that will be included in the set are Hurricane, Tsunami, Water Nymphs, Tap, H2O, Hydrated Up, Washed Out, Sprinklers, and Rain Drops.
6) We will also be adding an Illusion Control set for Dominators, but with a twist
7) In pvp, we have decided to induce Travel Suppression for 6 seconds whenever you target another player. This decision has been strongly based on player feedback.
8) Heat Exhaustions duration has been increased by 60 seconds, and its endurance modification has been increased to match it with Drain Psyche.
9) Offensive Toggles will no longer drop once mezzed. Powers such as Hurricane, Burning Aura, Icicles, etc. will remain active.
Personal thanks to all players who aided in our decisions of change.
discuss number #5