Market snags and steals for 1 inf
Oh, yes! I am eager to editing the first post to say anything posted red OR blue side is available to all. It is one of the big things I'm looking forward to doing after the markets merge in Going Rouge.
Up for grabs! Since most have been Invention Enhancements, they have been going quickly...
Enhancements:
Enhancement - (50) Invention: Confusion Duration
Enhancement - (20) Invention: Slow
Enhancement - (20) Invention: Immobilization Duration (qty 2)
Enhancement - (10) Invention: Endurance Reduction (qty 5)
Enhancement - (10) Invention: Recharge Reduction (qty 5)
Recipes:
Recipe - Temporary Power: St. Louis Slammer
Ready for slotting...
Enhancements:
Enhancement - (20) Invention: Immobilization Duration (qty 2)
Enhancement - (15) Invention: Healing (qty 4)
Enhancement - (15) Invention: To Hit Buff (qty 3)
Enhancement - (20) Invention: To Hit Buff (qty 3)
Enhancement - (20) Invention: Flight Speed
Enhancement - (30) Invention: Hold Duration (qty 2)
Some variety to choose from...
Enhancements:
Enhancement - (45) Invention: Slow (qty 5)
Enhancement - (40) Invention: Run Speed Increase (qty 5)
Enhancement - (25) Invention: Range Increase
Enhancement - (51) Li Tieh Kuai's Shard
Recipes:
Recipe - (49) Perfect Zinger: Taunt/Rech/Range
Recipe - (49) Executioner's Contract: Dam/Range
Recipe - (24) Maelstrom's Fury: Dam/End/Rech
Recipe - (24) Gift of the Ancients: Def/End
Recipe - Temporary Power: Jet Pack
Up for grabs...
Enhancements:
Enhancement - (52) Crowley's Ring
Enhancement - (34) Benedict Tech Agonizer
Enhancement - (33) Benedict Tech Statis Regenerator
Recipes:
Recipe - (49) Perfect Zinger: Taunt/Rech/Range
Recipe - (49) Executioner's Contract: Dam/Range
Recipe - Temporary Power: Plasmatic Taser
Recipe - Temporary Power: Stun Grenades
Still only 1 inf each at Wentworths...
Enhancements:
Enhancement - (48) Military Healing
Enhancement - (48) Neglect of Joule
Enhancement - (49) Shield of Joule
Enhancement - (47) Insight of Grey
Enhancement - (47) Shield of Joule
Enhancement - (50) Xenon Exposure
Enhancement - (50) Neodymium Irradiation (qty 2)
Enhancement - (50) Grace of Joule
Enhancement - (49) Argon Experiment
Enhancement - (49) Polonium Irradiation
Enhancement - (50) Alpha Wave Bombardment
Enhancement - (49) Xenon Exposure
Enhancement - (49) Polonium Irradiation
Enhancement - (50) Power of Grey
Recipes:
Recipe - (28) Efficacy Adaptor: Rech/Acc
Recipe - (49) Executioner's Contract: Dam/Int
Recipe - (49) Force Feedback: Knockback/Dam/Endurance
Recipe - (49) Mako's Bite: Dam/End
Recipe - (50) Essence of Curare: End/Hold
Recipe - (50) Tempered Readiness: Acc/Dam/Slow
Some stuff I'd like to offload blueside:
Enhancement - (45) Invention: Fear x9
Recipe - (50) Essence of Curare: Acc/Hold/Rech
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Market: A marginal experiment
Sure, I get tired for people begging to be leveled. But what gets me many times more annoyed is requests for inf. Ugh. There's no need! There is inf just waiting to be picked up. The game is even set up to get it at ONE SPOT. No farms, no rigs, no cheating whatsoever.
Why? Mostly because of fellow badger players like me who are working on the Wentworth's "Power Seller" badge of selling 7000 items and/or the Inventor's "Fabricator" badge of crafting 2000 items. We're willing to do the work to gather materials then dump them at Wentworths, all for a shiny badge.
Side note: I prefer the quietest Wentworths in Kings Rows. Items won were resold to the Superpowered Field Trainer store by the trainer Blue Steel next door.
==> Experiment 1: Penny gets you a pound
It is always a buyer's market if all you want is inf. But claims have to be backed up by hard proof. So here you go!
Only bid 1 inf (quantity 10 at a time) on recipes for sale with no bids until the bid sat for five seconds without result, then the bid was cancelled; aka I only purchased what was waiting to be grabbed that instant.
Starting funds: 100 inf
Ending funds: 18,952,642 inf
Details: Link
Conclusions: Always, always, ALWAYS start by bidding 1 inf on recipes for sale with no bids. There is usually at least one just waiting to be picked up. If the seller didn't want to risk it to be purchased for that much, they would have listed it higher.
Oh, and there is no rhyme nor reason to where to find 1 inf items waiting to be claimed. Some listings had 70 waiting with no bites at 1 inf, while more often a single item could be claimed. Hunt everywhere!
==> Experiment 2: Go the extra mile
There are other items that can be bought at 1 inf and then resold at a store. Those are Normal Enhancements and Salvage. So, again the market jungle was forged for these extra fruits waiting to be claimed.
As always, only 1 inf (quantity 10 at a time) on items for sale with no bids until the bid sat for five seconds without result, then the bid was cancelled; aka I only purchased what was waiting to be grabbed that instant.
Starting funds: 100 inf
Ending funds: 405,797 inf
Details: Link
Conclusions: Options are fewer with slimmer finds, but there is still plenty of inf to be had.
==> Experiment 3: Share and share alike
Returned back to the Market, this time on Crafted Enhancements, Special Enhancements, and Inspirations. Since these can NOT be sold in stores, it was purely to help badgers clear their slots.
At this point the only thing not bid on are the Fixed Price items Black Market Transporter and Consignment House Transporter. As there is no player interaction for these items, there is no 1 inf opportunity.
Once again only 1 inf on items for sale with no bids until the bid sat for five seconds without result, then the bid was cancelled; aka I only purchased what was waiting to be grabbed that instant.
Starting funds: 1,000 inf
Ending funds: 790 inf
Details: Link
Conclusions: Special Enhancements have too high a demand to find 1 inf dependably. If one is ever snagged for 1 inf, that is bragging rights!
==> Final Conclusions
I learned a lot from these experiments. Most notable is that there are plenty of items to be had at 1 inf, and then some. You want it, go get it. It's right there waiting to be claimed.
There is a chance, however slim, that I somehow missed an item or two available at 1 inf. Or perhaps it has been listed since I last combed the market. No worries! Give a shout-out here and I will go pick it up from auction as soon as I see it. Unless someone else can beat me to it... ;->
Link back to this post: http://tiny.cc/1inf
And of all that is not enough proof: Fury Flechette's Market Journal: 0 to a Billion in 7 days
==> Experiment 1: Recipes Bought
(level) Name [quantity]
Costume Piece: Bat wings [2]
(20) Invention: Accuracy [5]
(15) Invention: Accuracy [2]
(10) Invention: Accuracy [1]
(15) Invention: Confuse Duration [1]
(35) Invention: Damage [1]
(25) Invention: Damage [3]
(15) Invention: Damage [1]
(35) Invention: Defense Buff [2]
(10) Invention: Endurance Mod. [1]
(40) Invention: Endurance Red. [1]
(25) Invention: Endurance Red. [5]
(20) Invention: Endurance Red. [7]
(15) Invention: Endurance Red. [2]
(20) Invention: Fear Duration [2]
(15) Invention: Fear Duration [1]
(40) Invention: Fly [1]
(35) Invention: Fly [1]
(20) Invention: Healing [1]
(35) Invention: Hold Duration [1]
(20) Invention: Hold Duration [1]
(15) Invention: Hold Duration [2]
(40) Invention: Immobilize Duration [1]
(30) Invention: Immobilize Duration [1]
(25) Invention: Immobilize Duration [2]
(20) Invention: Immobilize Duration [8]
(15) Invention: Immobilize Duration [18]
(10) Invention: Immobilize Duration [7]
(20) Invention: Intangibility [5]
(15) Invention: Intangibility [2]
(15) Invention: Interrupt Duration [1]
(25) Invention: Knockback Distance [1]
(35) Invention: Range [2]
(30) Invention: Range [1]
(25) Invention: Range [3]
(20) Invention: Range [7]
(15) Invention: Range [26]
(40) Invention: Recharge Red. [1]
(35) Invention: Recharge Red. [2]
(30) Invention: Recharge Red. [1]
(15) Invention: Recharge Red. [1]
(40) Invention: Resist Damage [1]
(35) Invention: Resist Damage [2]
(20) Invention: Resist Damage [2]
(15) Invention: Resist Damage [6]
(10) Invention: Resist Damage [1]
(25) Invention: Sleep Duration [4]
(20) Invention: Sleep Duration [2]
(15) Invention: Sleep Duration [5]
(30) Invention: Snare Duration [1]
(20) Invention: Snare Duration [1]
(15) Invention: Snare Duration [7]
(25) Invention: Stun Duration [16]
(20) Invention: Stun Duration [15]
(15) Invention: Stun Duration [6]
(10) Invention: Stun Duration [1]
(35) Invention: To Hit Buff [1]
(30) Invention: To Hit Buff [1]
(25) Invention: To Hit Buff [1]
Temporary Power: Envenomed Dagger [4]
Temporary Power: Gabriel's Hammer [92]
Temporary Power: Hand Grenades [13]
Temporary Power: Jet Pack [5]
Temporary Power: Med Pack [1]
Temporary Power: Plasmatic Taser [42]
Temporary Power: Power Analyzer Mk I [2]
Temporary Power: Power Analyzer Mk II [10]
Temporary Power: Recovery Serum [1]
Temporary Power: Resuscitator [1]
Temporary Power: Revolver [55]
Temporary Power: Smoke Flash [3]
Temporary Power: St. Louis Slammer [112]
Temporary Power: Stun Grenades [13]
(50) Analyze Weakness: Acc/Defense Debuff [1]
(44) Analyze Weakness: Acc/Rech [1]
(41) Analyze Weakness: Acc/Rech [2]
(40) Analyze Weakness: Acc/Rech [1]
(38) Analyze Weakness: Acc/Rech [1]
(35) Analyze Weakness: Acc/Rech [2]
(33) Analyze Weakness: Acc/Rech [1]
(31) Analyze Weakness: Acc/Rech [1]
(46) Analyze Weakness: Defense Debuff/End/Rech [1]
(40) Analyze Weakness: Defense Debuff/End/Rech [2]
(37) Analyze Weakness: Defense Debuff/End/Rech [1]
(22) Analyze Weakness: Acc/Defense Debuff [1]
(29) Analyze Weakness: Acc/Rech [1]
(22) Shield Breaker: Acc/Rech [2]
(19) Shield Breaker: Acc/Rech [2]
(25) Shield Breaker: Defense Debuff/End/Rech [1]
((Over 1.1 million funds at this point!))
(24) Shield Breaker: Defense Debuff/End/Rech [2]
(23) Shield Breaker: Defense Debuff/End/Rech [1]
(21) Shield Breaker: Defense Debuff/End/Rech [3]
(20) Shield Breaker: Defense Debuff/End/Rech [1]
(19) Shield Breaker: Defense Debuff/End/Rech [1]
(18) Shield Breaker: Defense Debuff/End/Rech [1]
(16) Shield Breaker: Defense Debuff/End/Rech [1]
(13) Shield Breaker: Defense Debuff/End/Rech [1]
(27) Theft of Essence: Acc/End/Heal [3]
(23) Theft of Essence: Acc/End/Heal [1]
(21) Theft of Essence: Acc/End/Heal [1]
(20) Theft of Essence: Acc/End/Heal [1]
(16) Theft of Essence: Acc/End/Heal [2]
(14) Theft of Essence: Acc/End/Heal [1]
(13) Theft of Essence: Acc/End/Heal [1]
(30) Theft of Essence: Acc/Heal [1]
(26) Theft of Essence: Acc/Heal [1]
(25) Theft of Essence: Acc/Heal [1]
(16) Theft of Essence: Acc/Heal [1]
(18) Theft of Essence: Heal [1]
(22) Theft of Essence: Heal/Rech [1]
(15) Theft of Essence: Heal/Rech [1]
(48) Touch of the Nictus: Acc/End/Heal [1]
(41) Touch of the Nictus: Acc/End/Heal [1]
(35) Touch of the Nictus: Acc/End/Heal [1]
(34) Touch of the Nictus: Acc/End/Heal [1]
(49) Touch of the Nictus: Acc/Heal [1]
(46) Touch of the Nictus: Acc/Heal [1]
(44) Touch of the Nictus: Acc/Heal [1]
(41) Touch of the Nictus: Acc/Heal [1]
(40) Touch of the Nictus: Acc/Heal [3]
(46) Touch of the Nictus: Chance for negative energy damage [1]
(47) Touch of the Nictus: Heal/Rech [1]
(41) Touch of the Nictus: Heal/Rech [1]
(28) Cloud Senses: Acc/Rech [3]
(25) Cloud Senses: Acc/Rech [1]
(24) Cloud Senses: Acc/Rech [1]
(23) Cloud Senses: Acc/Rech [2]
(20) Cloud Senses: Acc/Rech [3]
(19) Cloud Senses: Acc/Rech [2]
(18) Cloud Senses: Acc/Rech [3]
(17) Cloud Senses: Acc/Rech [1]
(16) Cloud Senses: Acc/Rech [3]
(14) Cloud Senses: Acc/Rech [2]
(12) Cloud Senses: Acc/Rech [1]
(27) Cloud Senses: Acc/To Hit Debuff [1]
(30) Cloud Senses: To Hit Debuff [1]
(22) Cloud Senses: To Hit Debuff [1]
(29) Cloud Senses: To Hit Debuff/End/Rech [1]
(28) Cloud Senses: To Hit Debuff/End/Rech [2]
(24) Cloud Senses: To Hit Debuff/End/Rech [1]
(20) Cloud Senses: To Hit Debuff/End/Rech [1]
(11) Cloud Senses: To Hit Debuff/End/Rech [1]
(40) Siphon Insight: Acc/End/Rech [1]
(43) Siphon Insight: Acc/Rech [1]
(40) Siphon Insight: Acc/Rech [2]
(37) Siphon Insight: Acc/Rech [1]
(34) Siphon Insight: Acc/Rech [1]
(30) Siphon Insight: Acc/Rech [2]
(41) Siphon Insight: Acc/To Hit Debuff [1]
(38) Siphon Insight: Chance for +To Hit [1]
(32) Siphon Insight: Chance for +To Hit [1]
(41) Siphon Insight: To Hit Debuff [1]
(46) Siphon Insight: To Hit Debuff/End/Rech [1]
(43) Siphon Insight: To Hit Debuff/End/Rech [2]
(42) Siphon Insight: To Hit Debuff/End/Rech [1]
(37) Siphon Insight: To Hit Debuff/End/Rech [1]
(36) Siphon Insight: To Hit Debuff/End/Rech [1]
(35) Siphon Insight: To Hit Debuff/End/Rech [1]
(34) Siphon Insight: To Hit Debuff/End/Rech [2]
(31) Siphon Insight: To Hit Debuff/End/Rech [1]
(30) Befuddling Aura: Acc/Confuse/Rech [2]
(23) Befuddling Aura: Acc/Confuse/Rech [1]
(22) Befuddling Aura: Acc/Confuse/Rech [1]
(20) Befuddling Aura: Acc/Confuse/Rech [1]
(19) Befuddling Aura: Acc/Confuse/Rech [1]
(17) Befuddling Aura: Acc/Confuse/Rech [1]
(16) Befuddling Aura: Acc/Confuse/Rech [2]
(15) Befuddling Aura: Acc/Confuse/Rech [1]
(30) Befuddling Aura: Acc/End [2]
(28) Befuddling Aura: Acc/End [1]
(26) Befuddling Aura: Acc/End [1]
(24) Befuddling Aura: Acc/End [1]
(21) Befuddling Aura: Acc/End [1]
(18) Befuddling Aura: Acc/End [2]
(16) Befuddling Aura: Acc/End [2]
(13) Befuddling Aura: Acc/End [1]
(30) Befuddling Aura: Acc/Rech [2]
(28) Befuddling Aura: Acc/Rech [1]
(27) Befuddling Aura: Acc/Rech [1]
(23) Befuddling Aura: Acc/Rech [1]
(22) Befuddling Aura: Acc/Rech [1]
(20) Befuddling Aura: Acc/Rech [1]
(16) Befuddling Aura: Acc/Rech [1]
(14) Befuddling Aura: Acc/Rech [2]
(11) Befuddling Aura: Acc/Rech [1]
(30) Befuddling Aura: Confuse/Range [1]
(28) Befuddling Aura: Confuse/Range [2]
(26) Befuddling Aura: Confuse/Range [1]
(24) Befuddling Aura: Confuse/Range [1]
(23) Befuddling Aura: Confuse/Range [2]
(22) Befuddling Aura: Confuse/Range [1]
(21) Befuddling Aura: Confuse/Range [1]
(20) Befuddling Aura: Confuse/Range [2]
(16) Befuddling Aura: Confuse/Range [2]
(15) Befuddling Aura: Confuse/Range [2]
(14) Befuddling Aura: Confuse/Range [1]
(13) Befuddling Aura: Confuse/Range [1]
(12) Befuddling Aura: Confuse/Range [1]
(10) Befuddling Aura: Confuse/Range [2]
(24) Befuddling Aura: End/Confuse [1]
(23) Befuddling Aura: End/Confuse [1]
(21) Befuddling Aura: End/Confuse [1]
(20) Befuddling Aura: End/Confuse [2]
(19) Befuddling Aura: End/Confuse [1]
(18) Befuddling Aura: End/Confuse [1]
(17) Befuddling Aura: End/Confuse [1]
(13) Befuddling Aura: End/Confuse [1]
(30) Cacophony: Acc/End [1]
(21) Cacophony: Acc/End [1]
(18) Cacophony: Acc/End [1]
(13) Cacophony: Acc/End [1]
(11) Cacophony: Acc/End [1]
(30) Cacophony: Acc/Rech [1]
(29) Cacophony: Acc/Rech [1]
(27) Cacophony: Acc/Rech [1]
(25) Cacophony: Acc/Rech [2]
(23) Cacophony: Acc/Rech [1]
(22) Cacophony: Acc/Rech [1]
(21) Cacophony: Acc/Rech [1]
(20) Cacophony: Acc/Rech [1]
(17) Cacophony: Acc/Rech [2]
(16) Cacophony: Acc/Rech [2]
(15) Cacophony: Acc/Rech [1]
(14) Cacophony: Acc/Rech [1]
(12) Cacophony: Acc/Rech [2]
(11) Cacophony: Acc/Rech [1]
(30) Cacophony: Confuse/Range [3]
(28) Cacophony: Confuse/Range [4]
(26) Cacophony: Confuse/Range [3]
(24) Cacophony: Confuse/Range [3]
(23) Cacophony: Confuse/Range [2]
(21) Cacophony: Confuse/Range [2]
(19) Cacophony: Confuse/Range [3]
(18) Cacophony: Confuse/Range [1]
(17) Cacophony: Confuse/Range [1]
(15) Cacophony: Confuse/Range [1]
(13) Cacophony: Confuse/Range [1]
(12) Cacophony: Confuse/Range [1]
(30) Cacophony: End/Confuse [3]
(26) Cacophony: End/Confuse [1]
(22) Cacophony: End/Confuse [1]
(10) Cacophony: End/Confuse [1]
(45) Malaise's Illusions: Acc/End [1]
(44) Malaise's Illusions: Acc/End [1]
(40) Malaise's Illusions: Acc/End [2]
(39) Malaise's Illusions: Acc/End [1]
(38) Malaise's Illusions: Acc/End [4]
(37) Malaise's Illusions: Acc/End [1]
(36) Malaise's Illusions: Acc/End [2]
(30) Malaise's Illusions: Acc/End [1]
(28) Malaise's Illusions: Acc/End [5]
(28) Malaise's Illusions: Acc/End [3]
(27) Malaise's Illusions: Acc/End [1]
(26) Malaise's Illusions: Acc/End [1]
(22) Malaise's Illusions: Acc/End [1]
(21) Malaise's Illusions: Acc/End [3]
(44) Malaise's Illusions: Acc/Rech [1]
(40) Malaise's Illusions: Acc/Rech [1]
(37) Malaise's Illusions: Acc/Rech [2]
(46) Malaise's Illusions: Confuse/Range [1]
(44) Malaise's Illusions: Confuse/Range [2]
(43) Malaise's Illusions: Confuse/Range [1]
(42) Malaise's Illusions: Confuse/Range [2]
(37) Malaise's Illusions: Confuse/Range [1]
(36) Malaise's Illusions: Confuse/Range [1]
(35) Malaise's Illusions: Confuse/Range [1]
(34) Malaise's Illusions: Confuse/Range [3]
(32) Malaise's Illusions: Confuse/Range [1]
(31) Malaise's Illusions: Confuse/Range [2]
(30) Malaise's Illusions: Confuse/Range [1]
(29) Malaise's Illusions: Confuse/Range [1]
(25) Malaise's Illusions: Confuse/Range [1]
(24) Malaise's Illusions: Confuse/Range [1]
(23) Malaise's Illusions: Confuse/Range [2]
(22) Malaise's Illusions: Confuse/Range [1]
(20) Malaise's Illusions: End/Confuse [2]
(50) Perplex: Acc/Confuse/Rech [4]
(42) Perplex: Acc/Confuse/Rech [1]
(39) Perplex: Acc/Confuse/Rech [1]
(35) Perplex: Acc/Confuse/Rech [1]
(34) Perplex: Acc/Confuse/Rech [3]
(30) Perplex: Acc/Confuse/Rech [2]
(27) Perplex: Acc/Confuse/Rech [1]
(22) Perplex: Acc/Confuse/Rech [1]
(20) Perplex: Acc/Confuse/Rech [1]
(50) Perplex: Acc/End [4]
(49) Perplex: Acc/End [1]
(44) Perplex: Acc/End [1]
(41) Perplex: Acc/End [2]
(39) Perplex: Acc/End [1]
(38) Perplex: Acc/End [1]
(34) Perplex: Acc/End [4]
(30) Perplex: Acc/End [3]
(28) Perplex: Acc/End [1]
(27) Perplex: Acc/End [3]
(25) Perplex: Acc/End [3]
(24) Perplex: Acc/End [1]
(21) Perplex: Acc/End [3]
(50) Perplex: Acc/Rech [2]
(49) Perplex: Acc/Rech [1]
(44) Perplex: Acc/Rech [1]
(43) Perplex: Acc/Rech [2]
(41) Perplex: Acc/Rech [1]
(40) Perplex: Acc/Rech [1]
(36) Perplex: Acc/Rech [1]
(31) Perplex: Acc/Rech [1]
(28) Perplex: Acc/Rech [3]
(27) Perplex: Acc/Rech [1]
(25) Perplex: Acc/Rech [1]
(50) Perplex: Confuse/Range [2]
(44) Perplex: Confuse/Range [1]
(40) Perplex: Confuse/Range [1]
(39) Perplex: Confuse/Range [1]
(37) Perplex: Confuse/Range [1]
(34) Perplex: Confuse/Range [4]
(31) Perplex: Confuse/Range [1]
(30) Perplex: Confuse/Range [2]
(29) Perplex: Confuse/Range [3]
(28) Perplex: Confuse/Range [1]
(26) Perplex: Confuse/Range [1]
(25) Perplex: Confuse/Range [1]
(24) Perplex: Confuse/Range [1]
(23) Perplex: Confuse/Range [1]
(21) Perplex: Confuse/Range [1]
(50) Perplex: Confuse/Rech [5]
(49) Perplex: Confuse/Rech [1]
(47) Perplex: Confuse/Rech [1]
(45) Perplex: Confuse/Rech [1]
(43) Perplex: Confuse/Rech [1]
(41) Perplex: Confuse/Rech [1]
(35) Perplex: Confuse/Rech [2]
(33) Perplex: Confuse/Rech [2]
(30) Perplex: Confuse/Rech [1]
(29) Perplex: Confuse/Rech [1]
(26) Perplex: Confuse/Rech [1]
(24) Perplex: Confuse/Rech [3]
(21) Perplex: Confuse/Rech [1]
(50) Perplex: End/Confuse [6]
(33) Perplex: End/Confuse [1]
(30) Perplex: End/Confuse [2]
(29) Perplex: End/Confuse [1]
(28) Perplex: End/Confuse [1]
(25) Perplex: End/Confuse [1]
(22) Perplex: End/Confuse [1]
(21) Perplex: End/Confuse [4]
(20) Achilles' Heal: Defense Debuff [1]
(16) Achilles' Heal: Defense Debuff [1]
(14) Achilles' Heal: Defense Debuff [1]
(12) Achilles' Heal: Defense Debuff [1]
(11) Achilles' Heal: Defense Debuff [1]
(10) Achilles' Heal: Defense Debuff [1]
(19) Achilles' Heal: Defense Debuff/Rech [1]
(14) Exploited Vulnerability: Defense Debuff [1]
(11) Exploited Vulnerability: Defense Debuff/Rech [1]
(14) Exploited Vulnerability: Defense Debuff/Rech/End Reduction [1]
(12) Exploited Vulnerability: Defense Debuff/Rech/End Reduction [2]
(47) Touch of Lady Grey: Defense Debuff/Endurance Reduction [1]
(43) Touch of Lady Grey: Defense Debuff/Endurance Reduction [1]
(41) Touch of Lady Grey: Defense Debuff/Endurance Reduction [1]
(39) Touch of Lady Grey: Defense Debuff/Endurance Reduction [3]
(33) Touch of Lady Grey: Defense Debuff/Endurance Reduction [1]
(31) Touch of Lady Grey: Defense Debuff/Endurance Reduction [1]
(28) Touch of Lady Grey: Defense Debuff/Endurance Reduction [1]
(27) Touch of Lady Grey: Defense Debuff/Endurance Reduction [1]
(26) Touch of Lady Grey: Defense Debuff/Endurance Reduction [1]
(21) Touch of Lady Grey: Recharge/Endurance Reduction [1]
(43) Touch of Lady Grey: Chance for Negative Energy Dam [1]
(49) Touch of Lady Grey: Defense Debuff [2]
(47) Touch of Lady Grey: Defense Debuff [1]
(45) Touch of Lady Grey: Defense Debuff [1]
(24) Touch of Lady Grey: Defense Debuff [1]
(21) Touch of Lady Grey: Defense Debuff [5]
(44) Touch of Lady Grey: Defense Debuff/Recharge/Endurance Reduction [1]
(43) Touch of Lady Grey: Defense Debuff/Recharge/Endurance Reduction [1]
(41) Touch of Lady Grey: Defense Debuff/Recharge/Endurance Reduction [1]
(39) Touch of Lady Grey: Defense Debuff/Recharge/Endurance Reduction [1]
(36) Touch of Lady Grey: Defense Debuff/Recharge/Endurance Reduction [1]
(35) Touch of Lady Grey: Defense Debuff/Recharge/Endurance Reduction [2]
(23) Touch of Lady Grey: Defense Debuff/Recharge/Endurance Reduction [1]
(22) Touch of Lady Grey: Defense Debuff/Recharge/Endurance Reduction [2]
(49) Undermined Defenses: Defense Debuff/Endurance Reduction [3]
(48) Undermined Defenses: Defense Debuff/Endurance Reduction [2]
(47) Undermined Defenses: Defense Debuff/Endurance Reduction [1]
(46) Undermined Defenses: Defense Debuff/Endurance Reduction [1]
(44) Undermined Defenses: Defense Debuff/Endurance Reduction [2]
(41) Undermined Defenses: Defense Debuff/Endurance Reduction [1]
(35) Undermined Defenses: Defense Debuff/Endurance Reduction [1]
(34) Undermined Defenses: Defense Debuff/Endurance Reduction [2]
(32) Undermined Defenses: Defense Debuff/Endurance Reduction [1]
(30) Undermined Defenses: Defense Debuff/Endurance Reduction [1]
(24) Undermined Defenses: Defense Debuff/Endurance Reduction [1]
(21) Undermined Defenses: Defense Debuff/Endurance Reduction [3]
(49) Undermined Defenses: Recharge [1]
(44) Undermined Defenses: Recharge [1]
(49) Undermined Defenses: Recharge/Endurance Reduction [4]
(46) Undermined Defenses: Recharge/Endurance Reduction [1]
(44) Undermined Defenses: Recharge/Endurance Reduction [1]
(43) Undermined Defenses: Recharge/Endurance Reduction [2]
(42) Undermined Defenses: Recharge/Endurance Reduction [1]
(37) Undermined Defenses: Recharge/Endurance Reduction [1]
(32) Undermined Defenses: Recharge/Endurance Reduction [2]
(29) Undermined Defenses: Recharge/Endurance Reduction [1]
(28) Undermined Defenses: Recharge/Endurance Reduction [2]
(26) Undermined Defenses: Recharge/Endurance Reduction [2]
(25) Undermined Defenses: Recharge/Endurance Reduction [1]
(24) Undermined Defenses: Recharge/Endurance Reduction [3]
(21) Undermined Defenses: Recharge/Endurance Reduction [2]
(44) Undermined Defenses: Defense Debuff/Recharge/Endurance Reduction [2]
(41) Undermined Defenses: Defense Debuff/Recharge/Endurance Reduction [1]
(37) Undermined Defenses: Defense Debuff/Recharge/Endurance Reduction [2]
(26) Undermined Defenses: Defense Debuff/Recharge/Endurance Reduction [2]
(21) Undermined Defenses: Defense Debuff/Recharge/Endurance Reduction [2]
(50) Undermined Defenses: Defense Debuff [1]
(47) Undermined Defenses: Defense Debuff [1]
(45) Undermined Defenses: Defense Debuff [1]
(42) Undermined Defenses: Defense Debuff [1]
(41) Undermined Defenses: Defense Debuff [3]
(38) Undermined Defenses: Defense Debuff [1]
(35) Undermined Defenses: Defense Debuff [2]
(34) Undermined Defenses: Defense Debuff [2]
(32) Undermined Defenses: Defense Debuff [1]
(31) Undermined Defenses: Defense Debuff [2]
(30) Undermined Defenses: Defense Debuff [1]
(27) Undermined Defenses: Defense Debuff [2]
(24) Undermined Defenses: Defense Debuff [1]
(21) Undermined Defenses: Defense Debuff [6]
(49) Undermined Defenses: Defense Debuff/Rech [2]
(38) Undermined Defenses: Defense Debuff/Rech [1]
(37) Undermined Defenses: Defense Debuff/Rech [1]
(35) Undermined Defenses: Defense Debuff/Rech [1]
(32) Undermined Defenses: Defense Debuff/Rech [3]
(26) Undermined Defenses: Defense Debuff/Rech [2]
(21) Undermined Defenses: Defense Debuff/Rech [1]
(26) Gift of the Ancients: Def/End [1]
(15) Gift of the Ancients: Def/End [1]
(27) Gift of the Ancients: Def/End/Rech [2]
(24) Gift of the Ancients: Def/End/Rech [1]
(18) Gift of the Ancients: Def/End/Rech [2]
(16) Gift of the Ancients: Def/End/Rech [1]
(40) Gift of the Ancients: Def/Rech [2]
(21) Gift of the Ancients: Def/Rech [1]
(40) Gift of the Ancients: End/Rech [1]
(29) Gift of the Ancients: End/Rech [1]
(17) Gift of the Ancients: End/Rech [1]
((At 3,316,260 funds at this point! Stopped tracking each item bought as the trend is obvious by now.))
Oh, and here is my favorite market buying moment during the experiments. I found it ironically humorous on many levels: link to larger image
==> Experiment 2: Normal Enhancements and Salvage Bought
(level) Name [quantity]
(28) Aim of Joule [1]
(39) Bands of Hermes [1]
(51) Benedict Tech Holey Field Generator [1]
(18) Bracer [1]
(14) Circlet [2]
(28) Crowley's Bracelet [1]
(29) Crowley's Jewel [1]
(13) Crowley's Jewel [2]
(12) Crowley's Jewel [1]
(23) Crowley's Symbol [1]
(16) Crowley's Symbol [1]
(24) Crowley's Wand [1]
(13) Crowley's Wand [1]
(16) Cuirass [1]
(49) Devastation of Joule [1]
(26) Dynamic Inhibitor [1]
(23) Dynamic Inhibitor [1]
(21) Dynamic Inhibitor [1]
(16) Dynamic Inhibitor [1]
(52) Extension of Joule [1]
(39) Extension of Joule [1]
(38) Extension of Joule [1]
(30) Extension of Joule [1]
(29) Extension of Joule [1]
(49) Fury of Joule [1]
(37) Fury of Joule [1]
(29) Fury of Joule [1]
(24) Fury of Joule [1]
(22) Helm [1]
(13) Helm [2]
(24) Helmet [2]
(21) Helmet [1]
(17) Helmet [1]
(16) Helmet [4]
(15) Helmet [1]
(14) Helmet [2]
(10) Helmet [1]
(27) High Explosive Grenade [1]
(33) Insight of Grey [1]
(27) Insight of Grey [1]
(15) Lenses [1]
(13) Lenses [1]
(23) Li Tieh Kaui's Band [1]
(41) Li Tieh Kuai's Earring [1]
(30) Li Tieh Kuai's Lens [1]
(27) Li Tieh Kuai's Lens [1]
(22) Li Tieh Kuai's Lens [1]
(16) Li Tieh Kuai's Net [1]
(12) Li Tieh Kuai's Net [2]
(27) Military Daze Strike [1]
(24) Military Daze Strike [1]
(36) Nectanebo's Brooch [1]
(15) Nectanebo's Gloves [1]
(32) Nectanebo's Stone [3]
(29) Nectanebo's Stone [1]
(27) Nectanebo's Stone [1]
(26) Nectanebo's Stone [2]
(25) Nectanebo's Stone [1]
(24) Nectanebo's Stone [1]
(23) Nectanebo's Stone [1]
(22) Nectanebo's Stone [1]
(17) Nectanebo's Stone [3]
(16) Nectanebo's Stone [1]
(14) Nectanebo's Stone [3]
(46) Neglect of Joule [1]
(41) Neglect of Joule [1]
(32) Pacification of Hermes [1]
(48) Paralyzation of Joule [1]
(32) Paralyzation of Joule [1]
(34) Portacio Ind Internal Munitions [1]
(32) Portacio Ind Internal Munitions [1]
(22) Portacio Ind Internal Munitions [1]
(49) Shield of Hermes [1]
(32) Shield of Hermes [1]
(31) Shield of Joule [1]
(31) Smite of Hermes [1]
(22) Smite of Hermes [1]
(42) Training: Damage [1]
(18) Training: Damage [1]
(1) Training: Damage [1]
(21) Training: Disorient Duration [1]
(17) Training: Disorient Duration [1]
(14) Training: Disorient Duration [1]
(10) Training: Disorient Duration [1]
(8) Training: Disorient Duration [1]
(6) Training: Disorient Duration [1]
(5) Training: Disorient Duration [1]
(4) Training: Disorient Duration [1]
(2) Training: Disorient Duration [2]
(14) Vambrace [1]
(47) Xenon Exposure [1]
Ceramic Armor Plate [9]
Gold [5]
Hydraulic Piston [9]
Mathematic Proof [10]
Stabilized Mutant Genome [1]
==> Experiment 3: Crafted Enhancements and Inspirations Bought
(level) Name [quantity]
(50) Invention: Confuse Duration [1]
(40) Invention: Confuse Duration [2]
(40) Invention: Defense Buff [2]
(25) Invention: Defense DeBuff [1]
(20) Invention: Defense DeBuff [3]
(15) Invention: Defense DeBuff [3]
(45) Invention: Disorient Duration [3]
(35) Invention: Disorient Duration [1]
(50) Invention: Fear Duration [1]
(30) Invention: Fear Duration [1]
(25) Invention: Fear Duration [1]
(15) Invention: Fear Duration [1]
(10) Invention: Fear Duration [7]
(30) Invention: Flight Speed [6]
(45) Invention: Healing [2]
(25) Invention: Healing [1]
(25) Invention: Hold Duration [1]
(20) Invention: Hold Duration [4]
(15) Invention: Immobilization Duration [1]
(45) Invention: Intangibility [4]
(40) Invention: Intangibility [3]
(35) Invention: Intangibility [1]
(30) Invention: Intangibility [6]
(25) Invention: Intangibility [5]
(20) Invention: Intangibility [1]
(15) Invention: Intangibility [2]
(45) Invention: Interrupt Duration [1]
(45) Invention: Range Increase [1]
(30) Invention: Range Increase [1]
(25) Invention: Range Increase [2]
(10) Invention: Range Increase [1]
(20) Invention: Range Increase [2]
(10) Invention: Range Increase [1]
(45) Invention: Run Speed Increase [4]
(50) Invention: Sleep Duration [4]
(45) Invention: Sleep Duration [11]
(35) Invention: Sleep Duration [2]
(50) Invention: Taunt Duration [1]
(25) Invention: Taunt Duration [2]
(30) Invention: To Hit Buff [1]
(25) Invention: To Hit Buff [4]
(17) Theft of Essence: Accuracy/Endurance/Healing [1]
(10) Befuddling Aura: Accuracy/Confuse/Recharge [1]
(14) Cacophony: Confuse/Range [1]
(45) Perplex: Accuracy/Confuse/Recharge [1]
(48) Perplex: Accuracy/Recharge [1]
(47) Perplex: Confuse/Range [1]
(49) Perplex: Recharge/Confuse [1]
(49) Undermined Defenses: Recharge [1]
(34) Undermined Defenses: Defense Debuff/Recharge [1]
(17) Kismet: Endurance/Recharge [1]
(42) Efficacy Adaptor: Recharge/Accuracy [1]
(34) Performance Shifter: Endurance Modification/Accuracy [1]
(24) Horror: Accuracy/Endurance [1]
(11) Horror: Accuracy/Fear/Recharge [1]
(13) Horror: Accuracy/Recharge [1]
(16) Horror: Endurance/Fear [1]
(15) Horror: Endurance/Fear [1]
(14) Horror: Endurance/Fear [1]
(11) Horror: Endurance/Fear [1]
(44) Nightmare: Accuracy/Endurance [1]
(24) Nightmare: Accuracy/Endurance [1]
(41) Nightmare: Accuracy/Fear [1]
(44) Nightmare: Accuracy/Fear/Recharge [1]
(27) Nightmare: Accuracy/Fear/Recharge [1]
(24) Nightmare: Accuracy/Fear/Recharge [1]
(23) Nightmare: Accuracy/Recharge [1]
(41) Nightmare: Fear/Range [1]
(12) Unspeakable Terror: Accuracy/Recharge [2]
(21) Unspeakable Terror: Fear/Range [1]
(19) Unspeakable Terror: Fear/Range [1]
(50) Soaring: Endurance [1]
(49) Soaring: Endurance [1]
(35) Soaring: Endurance/Fly [1]
(21) Triage: Endurance/Recharge [1]
(48) Essence of Curare: Endurance/Hold [1]
(49) Essence of Curare: Hold/Range [1]
(42) Essence of Curare: Hold/Range [1]
(41) Ghost Widow's Embrace: Accuracy/Endurance [1]
(12) Paralytic: Accuracy/Recharge [1]
(26) Enfeebled Operation: Accuracy/Endurance [1]
(21) Kinetic Crash: Knockback/Damage/Endurance [1]
(42) Springfoot: Endurance [1]
(21) Bonesnap: Accuracy/Recharge [1]
(49) Crushing Impact: Damage/Recharge [1]
(40) Focused Smite: Accuracy/Endurance/Recharge [1]
(21) Multi-Strike: Damage/Endurance/Recharge [1]
(48) Blood Mandate: Accuracy/Endurance [1]
(15) Brilliant Leadership: Accuracy/Damage [1]
(25) Brilliant Leadership: Accuracy/Endurance [1]
(17) Brilliant Leadership: Accuracy/Endurance [1]
(29) Brilliant Leadership: Damage/Endurance [2]
(10) Commanding Presence: Taunt/Placate Resist [1]
(30) Commanding Presence: Accuracy/Endurance [1]
(19) Commanding Presence: Accuracy/Endurance [1]
(16) Commanding Presence: Accuracy/Endurance [2]
(12) Commanding Presence: Accuracy/Endurance [1]
(16) Edict of the Master: Accuracy/Damage/Endurance [1]
(15) Edict of the Master: Accuracy/Damage/Endurance [1]
(17) Edict of the Master: Accuracy/Damage [1]
(30) Sovereign Right: Damage/Endurance [1]
(28) Sovereign Right: Damage/Endurance [1]
(15) Unquestioning Loyalty: Accuracy/Damage [1]
(11) Unquestioning Loyalty: Damage/Endurance [1]
(30) Maelstorm's Fury: Accuracy/Damage [1]
(33) Ruin: Accuracy/Endurance/Recharge [1]
(19) Call to Arms: Damage/Endurance [1]
(16) Call to Arms: Damage/Endurance [1]
(45) Aegis: Resistance/Recharge [1]
(26) Reactive Armor: Endurance/Recharge [1]
(40) Celerity: Run [1]
(38) Quickfoot: Endurance [1]
(27) Hibernation: Accuracy/Sleep/Recharge [1]
(25) Hibernation: Accuracy/Sleep/Recharge [1]
(19) Induced Coma: Sleep/Range [1]
(18) Induced Coma: Sleep/Range [1]
(14) Induced Coma: Sleep/Range [2]
(12) Induced Coma: Sleep/Range [1]
(25) Lethargic Repose: Accuracy/Recharge [1]
(27) Lethargic Repose: Accuracy/Sleep/Recharge [1]
(39) Lethargic Repose: Endurance/Sleep [1]
(35) Lethargic Repose: Endurance/Sleep [1]
(26) Lethargic Repose: Sleep/Range [1]
(38) Tempered Readiness: Accuracy/Damage/Slow [1]
(47) Tempered Readiness: Range/Slow [1]
(45) Calibrated Accuracy: Accuracy/Endurance [2]
(43) Calibrated Accuracy: Accuracy/Range [1]
(34) Calibrated Accuracy: Accuracy/Recharge [1]
(23) Calibrated Accuracy: Accuracy/Recharge [1]
(41) Executioners Contract: Damage/Range [1]
(47) Exploit Weakness: Accuracy/Damage [1]
(47) Exploit Weakness: Damage/Range [1]
(40) Exploit Weakness: Damage/Range [1]
(49) Extreme Measures: Accuracy/Damage [1]
(15) Stagger: Accuracy/Recharge [1]
(15) Stagger: Stun/Range [1]
(45) Mocking Beratement: Recharge/Accuracy [1]
(10) Triumphant Insult: Taunt [1]
(29) Dampened Spirits: To Hit Debuff/Recharge [1]
Keen Insight [1]
Insight [5]
Adding back into the 1 inf pool...
Enhancements:
Enhancement - (20) Invention: To Hit Buff
Enhancement - (24) Portacio Ind Subdermal Plating
Enhancement - (50) Power of Grey
Enhancement - (23) Benedict Tech Adv. Targeting Eye
Enhancement - (24) Mercurial Theorem
Recipes:
Recipe - (20) Invention: Accuracy
Recipe - (20) Invention: Fear Duration
Recipe - (50) Enfeebled Operation: Acc/Immob/Rech
Recipe - Temporary Power: Jet Pack
*** Bonus Round ***
Finally got the Power Seller badge!
As a thank you to the heroes who supported through this thread towards that accomplishment, I am giving away my enhancement and recipe inventory, pre-market. (Originally I was going to charge 1 inf each, but arrangements would get too complicated.)
What to do:
1) Choose from the list, limit to quantity 5. There are 48 options available, so hopefully that will be enough for everyone. If you accidentally select more, only the first 5 not already claimed will be honored.
2) Reply to this thread. In your post, copy/paste the items desired (change the quantity in the [brackets] if you want less on ones with multiples). First come, first serve.
3) Send me a forum message >>LINK<< with your in-game global handle (the one with an @ symbol at the beginning) and recopy/paste the items you want. Double-check your name! Invalid game IDs means no goodies for you.
4) Watch for the emails with your items attached to roll in. I will be sending email the items in-game when I next log in within 24 hours. Anything not claimed by then goes to Wentworths.
Ready to see what's up for grabs? Good! Here they are...
Enhancements [quantity 18 available]:
Enhancement - (33) Renewing of Hermes [1]
Enhancement - (35) Renewing of Hermes [1]
Enhancement - (35) Insight of Grey [1]
Enhancement - (33) Bands of Hermes [1]
Enhancement - (35) Shield of Hermes [1]
Enhancement - (24) Portacio Ind Subdermal Plating [1]
Enhancement - (24) Mercurial Theorem [1]
Enhancement - (49) Power of Grey [1]
Enhancement - (20) Invention: Accuracy [1]
Enhancement - (40) Invention: Damage [3]
Enhancement - (50) Invention: Damage [1]
Enhancement - (20) Invention: Defense DeBuff [2]
Enhancement - (35) Invention: Recharge Reduction [1]
Enhancement - (50) Invention: Recharge Reduction [1]
Enhancement - (35) Invention: Healing [1]
Recipes [quantity 30 available]:
Recipe - (34) Blood Mandate: Acc/Dam [1]
Recipe - (34) Crushing Impact: Acc/Dam [1]
Recipe - (49) Devastation: Chance to hold [1]
Recipe - (49) Ghost Widow's Embrace: Hold/Range [1]
Recipe - (50) Ghost Widow's Embrace: Hold/Range [1]
Recipe - (40) Gift of the Ancients: Defense [1]
Recipe - (40) Impervium Armor: +Psionic Resist [1]
Recipe - (49) Luck of the Gambler: +7.5% Recharge Speed [2]
Recipe - (49) Mako's Bite: Chance for lethal damage [1]
Recipe - (49) Malaise's Illusions: Chance for Psionic Damage [1]
Recipe - (49) Pacing of the Turtle: End/Rech/Slow [1]
Recipe - (49) Scirocco's Dervish: Chance for lethal damage [1]
Recipe - (49) Siphon Insight: Acc/Rech [1]
Recipe - (49) Sovereign Right: Aura 10% Resistance (All but Psionic) buff for Pets [1]
Recipe - (34) Touch of Lady Grey: Chance for Negative Energy Dam [1]
Recipe - (34) Trap of the Hunter: Immob/Acc [1]
Recipe - Temporary Power: Hand Grenades [1]
Recipe - Temporary Power: Plasmatic Taser [1]
Recipe - (40) Invention: Accuracy [1]
Recipe - (40) Invention: Endurance Red. [1]
Recipe - (20) Invention: Fear [1]
Recipe - (35) Invention: Fly [1]
Recipe - (40) Invention: Healing [1]
Recipe - (25) Invention: Hold [1]
Recipe - (35) Invention: Range [1]
Recipe - (35) Invention: Recharge Red. [2]
Recipe - (35) Invention: Sleep Duration [1]
Recipe - (20) Invention: Snare Duration [1]
Recipe - (34) Blood Mandate: Acc/Dam [1]
Recipe - (34) Crushing Impact: Acc/Dam [1] Recipe - (49) Luck of the Gambler: +7.5% Recharge Speed [2] Recipe - (49) Sovereign Right: Aura 10% Resistance (All but Psionic) buff for Pets [1] |
Global sent in PM
Enjoy, Pareidolia!
The rest is headed to Wentworths. ;->
Awesome! Thank you Yydr... and congrats on getting your badge!
Blueside junk:
Enhancements:
Enhancement - (40) Invention: ToHit Debuff x3
Enhancement - (30) Invention: Taunt Duration
Enhancement - (35) Invention: Taunt Duration
Enhancement - (15) Invention: Confusion Duration
Enhancement - (20) Invention: Confusion Duration x2
Enhancement - (40) Invention: Healing x4
Enhancement - (10) Invention: Resist Damage x4
Recipes:
Temporary Power - Power Analyzer Mk II
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
More crafting cruft (blue):
Enhancements:
Enhancement - (35) Invention: Hold Duration x6
Enhancement - (40) Invention: Hold Duration x4
Enhancement - (50) Alpha Particle Exposure
Enhancement - (35) Invention: Disorient Duration
Enhancement - (10) Invention: Immobilization Duration x5
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Last gift set at Wentworths before the market merger in Going Rogue... Enjoy!
Enhancements:
Enhancement - (34) Touch of Lady Grey: Chance for Negative Energy Damage
Enhancement - (49) Ghost Widow's Embrace: Hold/Range
Enhancement - (35) Harmonized Healing: Endurance/Recharge
Enhancement - (20) Harmonized Healing: Healing/Recharge
Enhancement - (20) Rope A Dope: Accuracy/Stun
Enhancement - (40) Invention: To Hit Buff
Enhancement - (35) Invention: Flight Speed (qty 3)
Recipes:
Recipe - (21) Paralytic: End/Hold
Recipe - (20) Rooting Grasp: Acc/Immob/Rech
dont forget to go back and edit one GR releases since the markets will merge there wont be distinction between red and blue markets like there is now