New build for an old Fire/Rad...
Ugh I had a HUGE response written and then it bamfed.... ful of useful suggestions to.... dammit!!! PM me and maybe we can meet in game and i'll show ya mine. Only problem you play on virtue and I play on Freedom. PM me and i'll give you my Global and I can go over my build and see what you think.
Like I said I had a huge post about how I had my Fire/Rad set up but it was eaten by the Internet monster. Pogothulu asked me to post again though so here goes!
I play my fire/Rad more than any other toon. She is a blast and can pretty much go up against anything in the game, and laugh at it while it chokes and fries. I'm at work so this is off the top of my head, but anyone that has questions please give me a yell.
My build has some purples in it. Most of them were bought from Wentworths (when they were cheaper... THANK YOU GOD!!!!), but compared to some builds it's cheap.
Using frankensloting you cna get over some of the end issues with Fire/Rad, and still get great set bonuses byusing the other four slots.
Oh and I like Procs... I like Procs alot. They can turn Meh powers into HOLY MOLY! powers in some cases. So here we go.
Char: I love Char and so I six slotted it. This is one of my frakenslotted powers and it does turn out to be fairly Monsterous. I have it slotted Unbreakable Constraint Acc/Rec, UBC Chance for Smashing, Ghost Widow's Acc/Recharge, Neurotic Shut Down Acc/recharge, and NSD Chance for Psi. It seems like it procs alot to, but that could be because i'm firing it off left and right in my attack chain.
Healing Aura I think I only have 2 slotted with a Miracle heal and a Heal/Recharge. Gives a recovery bonus so yippie. I can see the Doctored Wounds slotting for the nice recharge bonus, but i'd only 5 slot it instead of six slotted. I needed the slots elsewhere though.
AM six slotted with Efficiancy Adaptors for nice bonuses, especially the recharge.
Rad Infection: I slotted with 4 Dark Watcher's for the set bonuses. Health, recovery and recharge!!! I loves it!
Fire Cages: I have it slotted exactly the same. I love the Chance for hold in Grav Anchor.
Ok here is the first major change i'm going to recommend for your build.... You do not need to dip into three power pools! Your lvl 50 if you want to fly go to Firebase Zulu and by a jetpack. I recommend Hasten+Superspeed personally. Hasten gets everything up faster and is super nice with AM. You can handle the KB. most things are stunned or held when you start an attack run so getting KBed once in awhile is no biggie. the Imps will suck aggro and things will still be trying to stop gagging or fleeing from your burnie feet so not that many attacks inbound anyway.
Health: I'd say Miracle+recovery is nice, and so is Numina's regn+recovery. Sell your Regn Tissue for more buck on Double xp weekend. It's nice to heal faster, but thats what Radiant Aura is for. Just spam it and you'll heal really fast when your hurt.
Stamina: Four slotted Performance Shifters. End Mod, End Mod/End, End Mod/Rech, and Chance for +End.
Flashfire: This power is your friend... you want to put Absolute Amazement in your friend....your friend is up nearly every mob and wants you to use it alot. 5 slots is fine for the bonses. If you 6 slot throw in a Acc/recharge from Stupify or something. I haven't looked at the numbers but I do fine with mine 5 slotted with one of those being the To Hit Debuff Proc.
Lingering Radiation: I slot it with two tempered Readiness. You get a recovery bonus which is always nice for an end hog like fire/rad. It recharges fairly fast with all the global recharge bonuses so you don't have to go crazy slotting it besides for acc/slow.
Cinders: I only use this usually when my fire monkies have wandered off, along with the blaster/scrapper... Oh you know who i'm talking about the guy that wanders off and pisses off everything on the map. Still I like it it's handy and you can 4 slot it with Baslisk's Gaze and get a super nice recovery and recharge bonus (it's 7.5% ).
Hotfeet: Oh how I love my lil Hot feet!!! This is another of my frankenslotted monsters. I six slot it and use 4 Scirocco's Dervish (dam/end, acc/dam/end, acc/dam, and Chance for Lethal) and two procs. Impeded Swiftness Chance for Smashing, and Armagedon chance for fire. I may pull the Impeded Swiftness Proc out for a Armagedon dam/End if I run across one, but I do well with this slotting. You can also put in a Eradication or on Obliteration Proc for the Impeded since they are getting rather rare now for some reason.
Chocking Cloud: Once again this is another frankenslotted proc Monster. I have Ghost widow's Chance for Psi, GW End/Hold, Neurotic Shutdown Chance for Psi, NSD End/Hold, Lockdown End/Hold, and last and by no means least Lockdown: chance for +2 Mag. I used to wonder why people liked this slotted in Choking Cloud so I tried it... and the glowing Hampster Balls of goodness appeared!!! this thing keeps me safe in mobs with multiple bosses. It'll hold em one pulse instead of two, and remember you get the accuracy bonuses from your set bonuses in Choking Cloud so it'll hit!
Fire Imps: I have Soulbound Alligence slotted in here. I used 4 slots of it along with two Blood Mandates for some recovery. I can also see going with Expedient Reinforcements 4 slotted for the nice recharge bonus, but I like Soulbound fine now that they have fixed it.
Now I don't see EMP Pulse on your build..... thats not good... It's a super OH SHEEEEEEEEET power solo and a "i'm going to use this everytime it's up!!!" power on a team. It's one of the best holds in the game and 40+ game you run into alot of robots... SO TAKE THAT FAKE NEMIE!!!! Four slot it with Basilisks Gaze. Love the bonuses! LOVE THEM!!!
I also have the Fire Epic. I took Decimation in Fire Blast5 slotted and added a Devastation Chance for Hold. It fires quick so it helps hold bosses that Char+Chocking Cloud+ Fire Cages+Cinders+EMP miss.... which doesn't happen much but hey you can never be to careful or stack to many holds (and before you yell at me that Fire Cages isn't a hold LOOK AT MY POST!!!! I HAVE A GRAV ANCHOR CHANCE FOR HOLD SLOTTED!!!!)
Fire Ball is fine with 5 slots of Positron's Blast, but if you can afford it go with Ragnork's 5 slotted.... it might be funny watching things fall down when they get fireballed... oh wait they usually do fall down when the fireball hits hehehe cause they are arrested hahaha... ok it wasn't that funny...
Fire Shield: ...... I have it...... I hardly ever turn it on..... I'll probably get rid of it next respec and get..... something.
Consume: I like me some consume. I'd add a slot from somewhere to get the nice set bonuses from Efficancy Adaptor.
I think you want to help your team is why you took Recall friend and Mutation right? Well making things gag and burn is helping your team to right? So let the Empath rez people and tp em!!! (throwing all my love out there to my Empath brothers and sister!!! I have an Empath to, but I don't tp or have Rez because I won't let ya die unless your dumb). My team contributions comes from the Leadership Pool!!! I have Assault and Tactics.... and before you yell "YOUR NUTS!!!" I can handle the end. I slotted for End recovery pretty well and it takes a really prolonged battle to have me sucking gas.
There ya go thats pretty much what I use on my gal. So now it's for you guys to decide for yourselves. Yell!!! Scream!!! Murder!!! Whatever it works for me and I was the first to respond lol!
wow..very interesting insight! and funny thing, I WAS considering just keeping the hasten/ss and getting rid of flight for the same reasoning..i can run to fbz and buy a rocketpack now ..will look this over and pop mids up and input this stuff and sometime tonight will post a new build, thank you again!
-Pogoman, Master of Kick-Fu
-Co-Leader and recruiting officer of the Virtue Honor Guard
- lvl 50 ma/sr scrapper
-Ace O' Diamonds lvl 50 fire/rad controller
and waaaay to many other alts to mention right now
No problem! I love my Fire/Rads and like to try and help when I can.
Just check my rule of 5s rofling I don't think I screwed anything up but you never know if I missed something at work.
Hmm..I didnt see slotting for EF, unless Im just missing it?...
-Pogoman, Master of Kick-Fu
-Co-Leader and recruiting officer of the Virtue Honor Guard
- lvl 50 ma/sr scrapper
-Ace O' Diamonds lvl 50 fire/rad controller
and waaaay to many other alts to mention right now
I use two slots with just End Reduct. You have all those Hamis so you'll be even better off lol Damned Enervating Field not taking sets!!!
i cant believe the stat prot im getting from mids!! and only 6 sec downtime for AM..Wow!! will post my mids build in 5 mins
-Pogoman, Master of Kick-Fu
-Co-Leader and recruiting officer of the Virtue Honor Guard
- lvl 50 ma/sr scrapper
-Ace O' Diamonds lvl 50 fire/rad controller
and waaaay to many other alts to mention right now
If you dont appreciate the build, the dmg resist and stat prot is amazing too! and some end drain resist too! according to mids status/debuff resist totals. ty much! tweak away!
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
ace respec: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char <ul type="square">[*] (A) Unbreakable Constraint - Chance for Smashing Damage[*] (3) Unbreakable Constraint - Accuracy/Recharge[*] (3) Ghost Widow's Embrace - Chance of Damage(Psionic)[*] (5) Ghost Widow's Embrace - Accuracy/Recharge[*] (5) Neuronic Shutdown - Chance of Damage(Psionic)[*] (7) Neuronic Shutdown - Accuracy/Recharge[/list]Level 1: Radiant Aura <ul type="square">[*] (A) Doctored Wounds - Recharge[*] (7) Doctored Wounds - Heal[*] (9) Doctored Wounds - Heal/Recharge[*] (9) Doctored Wounds - Endurance/Recharge[*] (11) Doctored Wounds - Heal/Endurance[/list]Level 2: Radiation Infection <ul type="square">[*] (A) Dark Watcher's Despair - Chance for Recharge Slow[*] (11) Dark Watcher's Despair - To Hit Debuff[*] (13) Dark Watcher's Despair - To Hit Debuff/Endurance[*] (13) Dark Watcher's Despair - To Hit Debuff/Recharge[/list]Level 4: Accelerate Metabolism <ul type="square">[*] (A) Efficacy Adaptor - EndMod/Endurance[*] (45) Efficacy Adaptor - EndMod/Accuracy[*] (45) Efficacy Adaptor - EndMod[*] (46) Efficacy Adaptor - EndMod/Recharge[*] (46) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (46) Efficacy Adaptor - Accuracy/Recharge[/list]Level 6: Fire Cages <ul type="square">[*] (A) Gravitational Anchor - Chance for Hold[*] (15) Gravitational Anchor - Immobilize[*] (15) Gravitational Anchor - Immobilize/Recharge[*] (17) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (17) Gravitational Anchor - Accuracy/Recharge[/list]Level 8: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (50) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]Level 10: Enervating Field <ul type="square">[*] (A) HamiO:Enzyme Exposure[*] (50) HamiO:Enzyme Exposure[/list]Level 12: Flashfire <ul type="square">[*] (A) Absolute Amazement - Chance for ToHit Debuff[*] (25) Absolute Amazement - Stun[*] (25) Absolute Amazement - Stun/Recharge[*] (27) Absolute Amazement - Accuracy/Recharge[*] (27) Absolute Amazement - Endurance/Stun[/list]Level 14: Super Speed <ul type="square">[*] (A) Run Speed IO[/list]Level 16: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (19) Numina's Convalescence - Heal[*] (19) Miracle - +Recovery[*] (21) Miracle - Heal[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (21) Performance Shifter - EndMod[*] (23) Performance Shifter - EndMod/Recharge[*] (23) Performance Shifter - EndMod/Accuracy/Recharge[/list]Level 22: Cinders <ul type="square">[*] (A) Basilisk's Gaze - Chance for Recharge Slow[*] (29) Basilisk's Gaze - Accuracy/Hold[*] (31) Basilisk's Gaze - Recharge/Hold[*] (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[/list]Level 24: Lingering Radiation <ul type="square">[*] (A) Tempered Readiness - Accuracy/Slow[*] (29) Tempered Readiness - Accuracy/Damage/Slow[/list]Level 26: Hot Feet <ul type="square">[*] (A) Armageddon - Chance for Fire Damage[*] (31) Impeded Swiftness - Chance of Damage(Smashing)[*] (33) Scirocco's Dervish - Damage/Endurance[*] (33) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (33) Scirocco's Dervish - Accuracy/Damage[*] (34) Scirocco's Dervish - Chance of Damage(Lethal)[/list]Level 28: Choking Cloud <ul type="square">[*] (A) Ghost Widow's Embrace - Chance of Damage(Psionic)[*] (34) Ghost Widow's Embrace - Endurance/Hold[*] (34) Neuronic Shutdown - Chance of Damage(Psionic)[*] (36) Neuronic Shutdown - Endurance/Hold[*] (36) Lockdown - Chance for +2 Mag Hold[*] (36) Lockdown - Endurance/Recharge/Hold[/list]Level 30: Assault <ul type="square">[*] (A) Endurance Reduction IO[*] (37) Endurance Reduction IO[*] (37) Endurance Reduction IO[/list]Level 32: Fire Imps <ul type="square">[*] (A) Soulbound Allegiance - Chance for Build Up[*] (37) Soulbound Allegiance - Accuracy/Recharge[*] (39) Soulbound Allegiance - Accuracy/Damage/Recharge[*] (39) Soulbound Allegiance - Damage/Recharge[*] (39) Sovereign Right - Resistance Bonus[*] (40) Expedient Reinforcement - Resist Bonus Aura for Pets[/list]Level 35: Tactics <ul type="square">[*] (A) Endurance Reduction IO[*] (40) Endurance Reduction IO[*] (40) Endurance Reduction IO[/list]Level 38: EM Pulse <ul type="square">[*] (A) Basilisk's Gaze - Chance for Recharge Slow[*] (42) Basilisk's Gaze - Accuracy/Hold[*] (42) Basilisk's Gaze - Accuracy/Recharge[*] (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[/list]Level 41: Fire Ball <ul type="square">[*] (A) Ragnarok - Chance for Knockdown[*] (43) Ragnarok - Damage[*] (43) Ragnarok - Accuracy/Damage/Recharge[*] (43) Ragnarok - Accuracy/Recharge[*] (45) Ragnarok - Damage/Endurance[/list]Level 44: Fire Shield <ul type="square">[*] (A) Aegis - Psionic/Status Resistance[/list]Level 47: Consume <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (48) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (48) Efficacy Adaptor - Accuracy/Recharge[*] (48) Efficacy Adaptor - EndMod/Accuracy[/list]Level 49: Recall Friend <ul type="square">[*] (A) Interrupt Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]9.5% DamageBuff(Smashing)[*]9.5% DamageBuff(Lethal)[*]9.5% DamageBuff(Fire)[*]9.5% DamageBuff(Cold)[*]9.5% DamageBuff(Energy)[*]9.5% DamageBuff(Negative)[*]9.5% DamageBuff(Toxic)[*]9.5% DamageBuff(Psionic)[*]5% Defense(Energy)[*]5% Defense(Negative)[*]2.5% Defense(Ranged)[*]60% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]54% Enhancement(Accuracy)[*]5% FlySpeed[*]87.7 HP (8.63%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Immobilize) 4.4%[*]MezResist(Terrorized) 2.2%[*]32% (0.53 End/sec) Recovery[*]58% (2.46 HP/sec) Regeneration[*]20% Resistance(Smashing)[*]20% Resistance(Lethal)[*]28.8% Resistance(Fire)[*]28.8% Resistance(Cold)[*]20% Resistance(Energy)[*]23.1% Resistance(Negative)[*]20% Resistance(Toxic)[*]23% Resistance(Psionic)[*]15% RunSpeed[/list]
-Pogoman, Master of Kick-Fu
-Co-Leader and recruiting officer of the Virtue Honor Guard
- lvl 50 ma/sr scrapper
-Ace O' Diamonds lvl 50 fire/rad controller
and waaaay to many other alts to mention right now
I'd take Fallout over Mutation any day. There's LOTS of powers and inspirations that can rez a person. There's only one power that can turn their corpse into a massively debuffing bomb of pure nuke death.
If you like to really "manage the room", take Smoke. It is often overlooked, but it is extremely useful for keeping imps from aggroing additional mobs. It also lets you get close enough to set your anchors before the alpha comes, if you're ever on point. Plus it makes a handy ghetto stealth.
One question- the Basilisk's Gaze - Chance for Recharge Slow in EMP- is that really necessary? Won't it proc on targets that are already held?
Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.
Well to defend the -recharge Proc in Baslisk's Gaze... it's about 50 million cheaper than the quad...... Oh crap he has the Quad!!!
Ok..Ill remove it form the build then....
-Pogoman, Master of Kick-Fu
-Co-Leader and recruiting officer of the Virtue Honor Guard
- lvl 50 ma/sr scrapper
-Ace O' Diamonds lvl 50 fire/rad controller
and waaaay to many other alts to mention right now
You don't have to but last I checked the Quad was 70 Mill lol
eewwww lol
-Pogoman, Master of Kick-Fu
-Co-Leader and recruiting officer of the Virtue Honor Guard
- lvl 50 ma/sr scrapper
-Ace O' Diamonds lvl 50 fire/rad controller
and waaaay to many other alts to mention right now
One other question- why so many slots in Health but only one in Fire shield?
Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.
Slots needed elsewhere...
Actually I could, I guess, take 1-2 end red slots out of assault/tactics and put them in fire shield. Still a build in progress. havent respeced into it yet.
-Pogoman, Master of Kick-Fu
-Co-Leader and recruiting officer of the Virtue Honor Guard
- lvl 50 ma/sr scrapper
-Ace O' Diamonds lvl 50 fire/rad controller
and waaaay to many other alts to mention right now
In Tactics you need five slots for Adjusted Targeting's sweet set bonuses... AND WHERE IS FIRE BLAST YOU BUM!!! *Runs before Pogothulu starts tentecule slapping me*
[ QUOTE ]
I'd take Fallout over Mutation any day. There's LOTS of powers and inspirations that can rez a person. There's only one power that can turn their corpse into a massively debuffing bomb of pure nuke death.
If you like to really "manage the room", take Smoke. It is often overlooked, but it is extremely useful for keeping imps from aggroing additional mobs. It also lets you get close enough to set your anchors before the alpha comes, if you're ever on point. Plus it makes a handy ghetto stealth.
One question- the Basilisk's Gaze - Chance for Recharge Slow in EMP- is that really necessary? Won't it proc on targets that are already held?
[/ QUOTE ]
Smoke hmmmm..... if it's dead/held/stunned it can't see.... when the fire monkies go crazy I hit Panic Button#1 or Panic Button #2 (Cinders and EMP Pulse) that usually takes care of overaggrozation!
I've never taken Fallout. I use this build to solo. If I did take Fallout i'd have to take Recall friend.... i'd also have to go to Atlas Park and get a Noob to be my Fallout dummy... I like exploding things.... if a power for exploding stuff is in my tray I WANNA USE IT!!! So for the safety of Noobs everywhere it is a power best left alone by me....
If your moving fast and stuff is falling you don't really need Fire Shield. It sucks end you need to throw fire and radiation all over the place.
Oh one other note.... I went to the Storm Palace yesterday.... I now do not feel like an engine of destruction blowing away all in my path.... The Brutes hurt!!! They don't get stunned by Flashfires and seem to have alot of Mez resist in general cause Cinders didn't hold many of them either. I took my tank in and she did fine so I guess maybe if I slotted up Fire Shield i'd handle it better, but probably not so squishie squishies take my advice GO TO THE STORM PALACE AND SEE HOW TOUGH YOU ARE!!! My Ill/Rad does ok there lol
Well, yeah. If stuff is dead, you have 100% damage resistance to it. That's sort of the Yogi Berra school of wisdom. Problem is, many thing you fight may disagree with your opinion of how dead (sorry- defeated) they should be, and may express that opinion with agruments that will make you eat floor.
If you're going to play the In-Your-Face-Suck-My-Choking-Cloud-and-Hotfeet-Twofer controller, you'd best have a shield of some sort from your epics. Otherwise you will be playing the Area-Rug-that-really-ties-the-room-together kind of controller.
Yeah, if you solo alot, Fallout is pointless. I PuG alot, so my only complaint about Fallout is that it doesn't recharge fast enough ^_^
There are few things quite as gratifying as busting a FS'd Fallout off a fallen Tank as you confidently take his place in the heart of the battle.
Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.
I really have no issues with taking to many hits solo, team, or TF. Fire/rad has so many tools for controlling the battlefield I *USUALLY* do not face plant at all (DAMN YOU STORM PALACE!!)
I iz getting all confuzzled now.. will work on ANOTHER respec build on mids...
-Pogoman, Master of Kick-Fu
-Co-Leader and recruiting officer of the Virtue Honor Guard
- lvl 50 ma/sr scrapper
-Ace O' Diamonds lvl 50 fire/rad controller
and waaaay to many other alts to mention right now
If I mod the build to 5-slot adj target into tactics..I can only 1-slot fire blast/shield and assault
-Pogoman, Master of Kick-Fu
-Co-Leader and recruiting officer of the Virtue Honor Guard
- lvl 50 ma/sr scrapper
-Ace O' Diamonds lvl 50 fire/rad controller
and waaaay to many other alts to mention right now
Oh I see why you have 2 more slots in Imps than me and I also only slot Assault with one slot not three, and you also have Enervating with two slots I only use one. Thats 5 slots there... hmmmm three more slots where did I get you from lol
OH!!! You have Doctored Wounds 5 slotted. I only two slot it with Miracles thats where the other slots come from. So it's up to you you can keep the set bonuses from DW or go for the Adjusted Targeting ones. Both get you the purty 5% recharge bonus Perma AM/Hasten attempts crave.
Hmmm, let me take a look:
OK, I have some different preferences than you seem to have. I like to slot powers for their main use, then try to fit in bonuses as, well, bonuses. For example . . .
Char: You don't have any Hold or Damage in this power. I'm not a fan of putting damage procs in a power that takes damage. (The exception to that is the purple damage proc, which hits a lot more often.) I think you get more damage overall from a damage enhancement. I have mine slotted with Hami-Os - 1 Acc/Mez, 1 Acc/Dam, 2 Dam/Mez, 2 Common Recharge IOs. That gives me capped Hold and Damage, good Accuracy (and Char gets a 10% accuracy bonus) and very good Recharge. No bonuses, though, but the Damage is consistantly there . . . if it hits, it does real damage instead of a "chance for damage."
Rad Infection: you previously had 3 Enzymes in this power. That max slots all three aspects of this power, and saves a slot. That's what I prefer.
Enervating Field: Why do you have Enzymes in this power? The only aspect of the Hami-O used will be EndRdx, and not as much as common IOs. Enzymes are a complete waste here. You cannot buff the Damage or Resistance Debuffs in this power. Best slotting is 2 common EndRdx IOs, or three if you think the small difference is worth it. See my Ill/Rad guide for the exact numbers (in my sig).
Hot Feet and Choking Cloud are badly underslotted for their main purposes. First, have you priced that Armaggheddon proc? Not worth it. I like to max slot Hot Feet for Damage and EndRdx, with some Accuracy and a little Slow. Why the Slow? It has to do with the interaction of CC and HF. Keep the foes in the area longer, and it gives CC more pulses to try to get a hold on the foes. Currently, my Hot Feet has Dam/EndRdx and Acc/Dam/EndRdx from Scirrocco's, Dam/Slow and EndRdx/Rech/Slow from Tempered Readiness, Acc/Dam Hami-O and a common EndRdx. That caps EndRdx and Damage, has OK accuracy and some Slow. With your Accuracy bonuses, you don't need more accuracy.
Choking Cloud: Take a look at my Ill/Rad guide on Choking Cloud. It explains why it is important to fully slot for ED capped Hold or you lose a lot of benefit from Choking Cloud. It also has some suggested slotting. I was able to get capped Hold and EndRdx, and still fit in the Lockdown +2 Mag Proc and the Unbreakable Constraint damage proc. I love that Lockdown proc in CC, as it will hold bosses.
Again, my "philosophy" is to slot for the main purpose first. Fire/Rad does plenty of damage on its own, and the main thing is to enhance its control by extending the ability to mez. While a damage proc might help kill things off a little faster, the longer mez will keep me alive longer and let me provide more benefit for the team.
I had Leadership in my build, but dropped it. It really doesn't provide enough benefit unless you are on a team with stacked leadership -- other control powers will do more good. I have Air Superiority/Fly and Hasten/SS (Super Speed was my level 49 power, and with a Stealth IO, I get full invisibility without wasting a power choice on Smoke, which I found underwelming.
I know one of the things you said was that you wanted to drop the Psi APP pool, but I found my #1 problem on my Fire/Rad was getting mezzed. Indomidible Will takes care of that most of the time. No, I don't have so much Recharge that I have perma-IW -- but with a speed boost or a couple more AMs, I do. Getting mezzed knocks off my toggles, and since my character is based around running CC+HF all the time, that is a problem. The AoE in Psi Tornado is mostly DoT, but so is Hot Feet, so that's not a problem. I think Psi Tornado does more overall damage when you take into account its recharge time. And Mind Over Body provides the armor and Psi Resistance I need.
There are lots of differing opinions on builds. I usually comment about how I play, rather than suggesting that you do it my way. Just wanted to give you a few things to think about. If you have questions about your Rad side, my Ill/Rad guide covers the powers pretty well.
Personally, if I didn't have the Psi APP, I would probably go with Ice. Two AoE damage powers, a Defense based armor (another place for a LotG +Recharge), a very good single target damage power and a great "panic button" power.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
On the Virtue server, I've had this fire/rad troller, Ace O' Diamonds for almost 4 1/2 years. Played him a lot but with the APP's I took Psi mastery..Im not happy with it and am leaning towards fire mastery. WIth double xp weekend approaching I think I'll be using him a lot that weekend for pl/farming/whatever. Ive used Mids for a possible respec build. I'm posting here for your insights/opinions/ etc..
I slotted Fire Imps the way I did- I found those 2 resist recipes and originally had 6 slotted with 3 nucl and 3 membrane hammis. I also wanted some psi resistance with this build. Again, please feel free to critique it. Thanks in advance.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Ace 4: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char <ul type="square">[*] (A) Ghost Widow's Embrace - Chance of Damage(Psionic)[*] (3) Ghost Widow's Embrace - Endurance/Hold[*] (3) Ghost Widow's Embrace - Accuracy/Recharge[*] (5) Ghost Widow's Embrace - Accuracy/Endurance[*] (5) Ghost Widow's Embrace - Hold/Range[*] (7) Ghost Widow's Embrace - Accuracy/Hold/Recharge[/list]Level 1: Radiant Aura <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (7) Doctored Wounds - Endurance/Recharge[*] (9) Doctored Wounds - Heal[*] (9) Doctored Wounds - Recharge[*] (11) Doctored Wounds - Heal/Recharge[*] (11) Doctored Wounds - Heal/Endurance/Recharge[/list]Level 2: Radiation Infection <ul type="square">[*] (A) HamiO:Enzyme Exposure[*] (13) HamiO:Enzyme Exposure[*] (13) HamiO:Enzyme Exposure[/list]Level 4: Accelerate Metabolism <ul type="square">[*] (A) Efficacy Adaptor - EndMod/Endurance[*] (15) Efficacy Adaptor - EndMod/Accuracy[*] (15) Efficacy Adaptor - EndMod[*] (17) Efficacy Adaptor - EndMod/Recharge[*] (17) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (19) Efficacy Adaptor - Accuracy/Recharge[/list]Level 6: Fire Cages <ul type="square">[*] (A) Gravitational Anchor - Immobilize[*] (19) Gravitational Anchor - Immobilize/Recharge[*] (21) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (21) Gravitational Anchor - Chance for Hold[*] (23) Gravitational Anchor - Accuracy/Recharge[/list]Level 8: Hover <ul type="square">[*] (A) Karma - Knockback Protection[*] (45) Kismet - Accuracy +6%[*] (46) Luck of the Gambler - Recharge Speed[*] (46) Luck of the Gambler - Defense[/list]Level 10: Enervating Field <ul type="square">[*] (A) HamiO:Enzyme Exposure[*] (23) HamiO:Enzyme Exposure[*] (25) HamiO:Enzyme Exposure[/list]Level 12: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 14: Fly <ul type="square">[*] (A) Flight Speed IO[/list]Level 16: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (25) Numina's Convalescence - Heal[*] (27) Miracle - +Recovery[*] (27) Miracle - Heal[*] (29) Regenerative Tissue - +Regeneration[/list]Level 18: Flashfire <ul type="square">[*] (A) HamiO:Endoplasm Exposure[*] (31) HamiO:Endoplasm Exposure[*] (31) HamiO:Endoplasm Exposure[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (29) Performance Shifter - EndMod[*] (31) Performance Shifter - EndMod/Recharge[/list]Level 22: Lingering Radiation <ul type="square">[*] (A) Pacing of the Turtle - Chance of -Recharge[*] (33) Pacing of the Turtle - Accuracy/Slow[*] (33) Pacing of the Turtle - Endurance/Recharge/Slow[*] (33) Pacing of the Turtle - Accuracy/Endurance[/list]Level 24: Cinders <ul type="square">[*] (A) Ghost Widow's Embrace - Chance of Damage(Psionic)[*] (34) Ghost Widow's Embrace - Endurance/Hold[*] (34) Ghost Widow's Embrace - Accuracy/Recharge[*] (34) Ghost Widow's Embrace - Accuracy/Endurance[*] (36) Ghost Widow's Embrace - Hold/Range[*] (36) Ghost Widow's Embrace - Accuracy/Hold/Recharge[/list]Level 26: Hot Feet <ul type="square">[*] (A) Scirocco's Dervish - Chance of Damage(Lethal)[*] (36) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (37) Scirocco's Dervish - Accuracy/Recharge[*] (37) Scirocco's Dervish - Damage/Endurance[*] (37) Scirocco's Dervish - Damage/Recharge[*] (39) Scirocco's Dervish - Accuracy/Damage[/list]Level 28: Choking Cloud <ul type="square">[*] (A) Unbreakable Constraint - Chance for Smashing Damage[*] (39) Unbreakable Constraint - Hold/Recharge[*] (39) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (40) Unbreakable Constraint - Accuracy/Recharge[/list]Level 30: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (40) Recharge Reduction IO[*] (40) Recharge Reduction IO[/list]Level 32: Fire Imps <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (42) HamiO:Nucleolus Exposure[*] (42) HamiO:Membrane Exposure[*] (42) HamiO:Membrane Exposure[*] (43) Sovereign Right - Resistance Bonus[*] (43) Expedient Reinforcement - Resist Bonus Aura for Pets[/list]Level 35: Mutation <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 38: Recall Friend <ul type="square">[*] (A) Endurance Reduction IO[*] (43) Interrupt Reduction IO[/list]Level 41: Fire Ball <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (46) Positron's Blast - Damage/Endurance[*] (48) Positron's Blast - Damage/Recharge[*] (48) Positron's Blast - Damage/Range[*] (48) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 44: Fire Shield <ul type="square">[*] (A) Aegis - Psionic/Status Resistance[*] (45) Impervium Armor - Psionic Resistance[*] (45) Steadfast Protection - Knockback Protection[/list]Level 47: Consume <ul type="square">[*] (A) Efficacy Adaptor - Accuracy/Recharge[*] (50) Efficacy Adaptor - EndMod/Accuracy[*] (50) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (50) Efficacy Adaptor - EndMod/Recharge[/list]Level 49: Super Speed <ul type="square">[*] (A) Run Speed IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment
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[u]Set Bonus Totals:[u]<ul type="square">[*]2.5% DamageBuff(Smashing)[*]2.5% DamageBuff(Lethal)[*]2.5% DamageBuff(Fire)[*]2.5% DamageBuff(Cold)[*]2.5% DamageBuff(Energy)[*]2.5% DamageBuff(Negative)[*]2.5% DamageBuff(Toxic)[*]2.5% DamageBuff(Psionic)[*]1.56% Defense(Fire)[*]1.56% Defense(Cold)[*]3.13% Defense(Psionic)[*]3.13% Defense(AoE)[*]4.5% Max End[*]2.5% Enhancement(FlySpeed)[*]4% Enhancement(Heal)[*]33.8% Enhancement(RechargeTime)[*]2.5% Enhancement(JumpSpeed)[*]2.5% Enhancement(RunSpeed)[*]2.5% Enhancement(JumpHeight)[*]57% Enhancement(Accuracy)[*]5% Enhancement(Held)[*]5% FlySpeed[*]80.1 HP (7.88%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Sleep) 2.75%[*]MezResist(Terrorized) 2.2%[*]16% (0.27 End/sec) Recovery[*]52% (2.21 HP/sec) Regeneration[*]20% Resistance(Smashing)[*]20% Resistance(Lethal)[*]27.9% Resistance(Fire)[*]27.9% Resistance(Cold)[*]20% Resistance(Energy)[*]23.1% Resistance(Negative)[*]21.3% Resistance(Toxic)[*]33.5% Resistance(Psionic)[*]15% RunSpeed[/list]
-Pogoman, Master of Kick-Fu
-Co-Leader and recruiting officer of the Virtue Honor Guard
- lvl 50 ma/sr scrapper
-Ace O' Diamonds lvl 50 fire/rad controller
and waaaay to many other alts to mention right now