I'll Review and Rate, Part II
Mission 1: Our contact is a professor, who seems a little grumpy about having to work with heroes. It seems he has more professor-type things to do. He works with the Longbow, trying to stop the Council. Anyway, he sent another hero into a Council base, but he have not returned, so I guess I am next.
Pretty standard council mission. I rescue the Hero, Fire Renegade. He is an EB and does more damage against the Council than I did. I don't know how he got captured, or why he needed to be led all the way out. He did give me a disk for the Professor though.
Mission 2: The Professor decoded the disk and it is revealed that there is a special drug shipment coming in on a....well, ship. The Professor doubts they are either medical drugs or street drugs. Hmmm, wonder what they are? Oh, he sends us to get a sample, so I guess we'll find out.
The mission is a lot of council and a big cargo ship, not the most fun setup, but the last room had a bunch of bosses that were fun to fight and it wasn't the biggest cargo ship you could pick. We get some clues: a vial of brown liquid drug, the ship's captain's notes about wanting to stop these shipments, but can't, for Maria's sake, and a list of shipping records which include a hideous body and Serum 21G4.
Mission 3: The Professor cannot determine exactly what that drug is, only that it is some type of super soldier serum, but very powerful. Our next task is to go to a council base and download info on Serum 21G4.
Back into a council base for this mission, and it is the dreaded pool room map. Ouch. I rescued 3 Longbow, one of which was way overpowered. None of which had much of a reason to rescue. I do recover the data though.
Mission 4: The Professor has his people analyze the data and we learn that this is essentially Super Soldier Serum 2.0. It can make the super soldiers 500 times more powerful than the original. The data also says the first test on a human will be soon. The Professor has a mole inside the Council, we are sent to meet with him.
Interesting mission here. We defeat a couple of enemies on the low level, small council map. Then we escort the mole to the door, where he slips me a disk. Then we fight to keep up appearances.
Mission 5: So the final battle looms. We have to go to the council's lab where the first test will be taking place and basically destroy everything. The Professor will send 2 heroes to help me and also informs me that Nosferatu will be there overseeing everything. We don't have to beat him to complete our objectives.
The final mission was pretty fun. It felt epic, at least up until I go the hero that was an EB as an Ally. He was way overpowered. The fight against the super-soldier (who looked very nice) was trivial, as was the fight against Nosferatu. It made the end of the arc a bit of a let down. I know I could have dumped him along the way, but if the author puts allies in there, I take them, and determine if they were needed or overpowered, etc. The end should have been epic, but it wasn't.
Still, this was a pretty good arc. It started a bit slow, but missions 4 and 5 were very good. There were some questionable decision by the author that I referenced, but the author also did a lot of good things. Mission 4 was a very nice use of the MA abilities. The story was very easy to follow and entertaining enough....I'll give this arc a solid 4 star rating. It has potential to be a 5 star.
Haven't been checking this forum properly since the upgrade, did a search and found this
Thanks for the reviews
I'll have to see about that last mission on Perfect Drug, maybe downgrade the allies.
I would love it if you would review my arc:
In Pursuit of Liberty - ID 221702 A few things to note: I can solo this arc even on fairly low level heroes. The warnings are bogus and I believe based on the fact that I made my ally a high level. Also it says Very Long. Again I believe this is based on the fact that there are five missions. The first 2 are fairly short. The third, fourth and fifth can also be completed fairly quickly if you go for the objectives. A few people have found a frustation in mission 4. If you do read what Statesman says. It should help. I hope you enjoy it! I will play one of yours when I get a chance. |
Mission 1: Ms. Liberty is our contact and she says that a child has been kidnapped. That is reason enough to do this mission, but then she also tells me the kidnapping happened 7 years ago and we are to go back in time to rescue her. she hints that this child may some kind of key figure in the future of Paragon City. The child's name is Liberty (strangely enough) and there may be an ally inside to help me.
The mission was a standard office map against most Family...pretty simple. There was a custom group in the guarding the hostages (the child and an ally). This group looked absolutely terrific. Loved them. The ally was way overpowered though and with the three clues were were burried in named and relationships to remember which made it all confusing for me. The basic gist is that the family kidnapped this kid for some unknown reason.
Mission 2: Ms. Liberty informs me that Little Liberty has been kidnapped again, 7 years ago. I thought that is when she was kidnapped the first time, but anyways....she was exploring a cave for some kind of treasure. That is where we are headed.
The mission was on a pretty large blue cave map - not a good choice, those are pretty universally considered horrible maps, and I agree. Still, the mission was pretty good, fighting against this customer group. They look great and provide a nice, but fair challenge. Perfectly balanced for me. We rescue this kid again and find the treasure which seems like a superhero costume. Hmmm...
Mission 3: Guess who has gone missing again? Yep, Little Liberty, except she is 21 years old now and was in search of a book. No more time traveling, but we are headed to an enchanted garden to find her, and that book.
The mission is the forrest map and the enemies are boulders and wisps - garden variety evil. We rescue the kid and find the book. The book reveals that Little Liberty is the grand-daughter of Miss Liberty and the costume, along with 2 swords, are very powerful and will one day allow Little Liberty to defeat the custom group (who fight against the idea of liberty).
Mission 4: This time we are being sent into the future. Little Lib had a dream (has many dreams of this sort actually) and sees a dark future, but also sees these swords. We will travel to one possible future time and retrieve those swords. Statesman himself will meet me there to help.
OK, so the map is the destroyed Atlas Park map, the most overused map in AE and as said many times before, one of my most hated. It fits the story though, so I can't complain TOO much. But I still hate it. You jump around a smoky, fire filled map looking for 1 little glowie and Statesman, who you have to rescue for no real reason.
Mission 5: Little Liberty has the costume and has the swords and.....has been captured again. This time by the leader of MAL (the custom group). I need to rescue her and defeat this guy. Hmm...I thought this was Little Liberty's destiny to do so? Well, let see how it turns out...
Cemetary map with 4 heroes to rescue. Thank you for making them stand out with a big green aura. the EB was very difficult to find and keep all the allies following, so I ditched them all and found him. It was a good fight, had to pop a couple purples, but he went down eventually.
Overall this was a mostly enjoyable arc to play. The story was pretty decent, though towards the end it felt like I was saving the world, not that it was Little Liberty's destiny. In fact, since I ditched her for the final fight, she wasn't even there for it. It could use some tightening up, but as is, it is still not too bad. the missions were all pretty good, but some of the map choices were a bit tough, particularly the destroyed Atlas Park map and the last one was too big to have 4 allies follow along, IMO. I can't give the arc 3 stars...it was better than that. But it also fell short of 4 stars for me. 3.5 (rounded up to 4 as the official rating).
I recently finished updating my arc for i15 so if you would like, please give it a shot: "The Fracturing of Time" id 171031. Thanks, I really appreciate all feedback and comments!
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Mission 1: Our contact is "Fractured One" who is actually a part of my dream...a dream I cannot wake up from. The basic premise here is that an alien world (the Kyrdos) is going to be destroyed, tomorrow. An invading alien race, the Raigaus are going to destroy it. We don't know why. The Kyrdosi have built a device that will allow them to transcend their universe and survive. the catch is they cannot activate it, and outside has to. so that is my goal here in Act 1. Seems like a pretty wild premise, but we'll go with it...
The custom enemy group of aliens looked really, really good. I wasn't sure what to expect, but they looked like a pretty mean group of aliens. they were soft though. I believe they were all claws scrappers, and I tore through them with ease.
Mission 2: Despite my efforts, their world was destroyed and when I activated the device, something went wrong. They did transcend, but...not completely. We are being sent to the edge of this "Void Shawdow", the place where the Kyrdosi are now. By the way, an interesting side story here, I seem to recognize my contact in my dream, but he or she tells me they cannot yet reveal who they are.
Apparently the Void shadow is an Arachnid cave. We fight mostly Blood Echoes, who are not as impressive as the first custom group. We do fight a scientist and a Kyrdosi hero, and they are both pretty pissed off at me for what has become of them. To me, that seems pretty thankless. they created the device and I was nice enough to trigger it for them. Hmmm, let's see what our contact has to say about this.
Mission 3: Our contact informs me that they are so mad that they are going to rip through the fabric of time and destroy my universe now. Well, we better go stop them. The Kyrdosi are now the enemy.
This was a fun mission. Ritki cave maps against more Echoes, with a pretty nice, powerful boss. Beating him slowed their progress, along with destroying 4 destructible objects, which sealed up the rips in time.
Mission 4: We learn that the Kyrdosi are like they are now because they were unwilling to let go of life when they transcended, so only this evil part of them exist now. In order to fight them in the Void, I must also do the same, but my contact won't let me sacrifice myself for this cause. The next mission is to become unstuck in time.
The dreaded destroyed Atlas Park map, and with no good reason. We have to destroy my own mind, love and hope. After searching, we find all three and beat them. They, and their minions looked pretty good, but the story is getting pretty out there by this point.
Mission 5: We learn our contact is a fragment of ourselves in the dream. Now that I have destroyed aspects of myself that bind me to time, I can now enter the Void. In order to close these large rips in time, I must absorb them into myself , which will delete me from time. Sounds like a fun time.
We battle through some caves, releasing echoes of my mind, love and hope. As we absorb the rips, we are sealed off from my universe, but I believe these things I rescued saved me and brought me back.
Overall, I am going to give this arc a 3 star rating. If you just want to beat on custom group without much resistance, this is a good arc to run through. If you are concerned about story or difficuly, skip this one. I found the story pretty far fetched, and towards the end it just went off into the bizarre, in my own opinion. The first mission was the highlight of this arc.
Please review:
Title: A Ghost Story.....
ID: 101857
Levels: 45-50
Keywords: Solo Friendly, Canon Related, Origin Story
Description: From the slums of the Rogue Isles to the highest levels of Arachnos. A tragic love, unforgivable betrayal, a web of lies and a truth long buried is uncovered! The untold backstory of how a Night Widow named Belladonna Vetrano came to be the Ghost-Widow and the man she loved then soon died for.[SFMA/LBMA]
From the slums of the Rogue Isles to the highest levels of Arachnos. A tragic love, unforgivable betrayal, a web of lies & a truth long buried is uncovered! The untold story of how a Night Widow named Belladonna Vetrano came to be the Ghost-Widow & the man she loved then died for.
MA:101857
Hey,
Care to take a look at mine? I have a few, but I'd like feedback on two in particular.
The first is only one mish...just a "fun" quick tribute mish. "Cartoons Gone Wild" #114716
The second is an actual arc that I've just made/updated: From Midnight to Eternity #258453
Thanks,
Agent
Review my arc, I finally transferred it from Test (and worked out a couple of text bugs I'd left in since the first version somehow). It's kinda wacky, my custom villain group is strange, fun, and designed to keep you on your toes without being really hard. If you see any flaws at all, be sure to point them out, whether they detract from the score or not (I'm trying to make my arc worthy of Hall of Fame or Devs' Choice, or one, then the other). Also, feel free to post additional questions or feedback in the associated thread, located in my sig (there's also detailed info regarding my enemy group, if you want to know what they're about beforehand, but you don't have to).
PS: The arc is, in fact, ideal for soloing, because I have no clue how tough my custom mobs are in large groups, but I have my suspicions.
[B]The Once and Future Official Minister of Awesome[/B]
[I]And don't you forget it.[/I]
[URL="http://paragonunleashed.proboards.com/index.cgi"][IMG]http://gamefacelive.com/bre/joker.png[/IMG][/URL]
Thanks so much for taking the time to review my arc!
Mission 2: Ms. Liberty informs me that Little Liberty has been kidnapped again, 7 years ago. I thought that is when she was kidnapped the first time |
The mission was on a pretty large blue cave map - not a good choice, those are pretty universally considered horrible maps, and I agree. |
Still, the mission was pretty good, fighting against this customer group. They look great and provide a nice, but fair challenge. Perfectly balanced for me. |
Mission 3: Guess who has gone missing again? Yep, Little Liberty, except she is 21 years old now and was in search of a book. No more time traveling, but we are headed to an enchanted garden to find her, and that book. The mission is the forrest map and the enemies are boulders and wisps - garden variety evil. |
OK, so the map is the destroyed Atlas Park map, the most overused map in AE and as said many times before, one of my most hated. It fits the story though, so I can't complain TOO much. But I still hate it. You jump around a smoky, fire filled map looking for 1 little glowie and Statesman, who you have to rescue for no real reason. |
Mission 5: Little Liberty has the costume and has the swords and.....has been captured again. This time by the leader of MAL (the custom group). I need to rescue her and defeat this guy. Hmm...I thought this was Little Liberty's destiny to do so? Well, let see how it turns out... |
Cemetary map with 4 heroes to rescue. Thank you for making them stand out with a big green aura. the EB was very difficult to find and keep all the allies following, so I ditched them all and found him. It was a good fight, had to pop a couple purples, but he went down eventually. |
Overall this was a mostly enjoyable arc to play. The story was pretty decent, though towards the end it felt like I was saving the world, not that it was Little Liberty's destiny. In fact, since I ditched her for the final fight, she wasn't even there for it. It could use some tightening up, but as is, it is still not too bad. the missions were all pretty good, but some of the map choices were a bit tough, particularly the destroyed Atlas Park map and the last one was too big to have 4 allies follow along, IMO. I can't give the arc 3 stars...it was better than that. But it also fell short of 4 stars for me. 3.5 (rounded up to 4 as the official rating). |
@Gypsy Rose
In Pursuit of Liberty - 344916
The Vigilante - 395861
Suppression - 374481 - Winner of The American Legion's February 2011 AE Author Contest
If you would, please review Round Up - #38060.
The arc is very solo friendly. Any feedback on the custom group or story would be very much appreciated.
-Words cannot express how I fell nor pictures. I feel nothing but sadness.
Hey Beach Lifeguard,
I would love if you checked out my short stories "The Legion of Mutants vs the Iron Agents" and "The Children of Astoria" in my signature. I think both are a lot of fun, they are one mission short stories, and would love to hear your thoughts on them, Red Warlock PS: I'll check out yours and do a review soon... |
Level 48 Axe/Fire Brute...
Mission 1: Our contact is a "Shadowy Figure." The premise of this arc is that the Legion of Mutants are in great danger from a special group of Crey known as the Iron Agents. The Iron Agents have an Iradium Device, which nullifies mutant powers. Our job is to break into a Crey base, destroy this device and help the Legion escape.
The mission was on the Zig map (or Breakout if you prefer). I appreciate the hint about having to go through the sewer grate, for those who might not be familiar with this map. The custom group looked OK, but nothing special. Their powers didn't really have any theme to them, just a bunch of different powers thrown together to make this group. There are 2 EBs to fight, but I had 3 allies that made the fights pretty easy.
The mission is about newspaper/radio quality but just a bit more involved, with a custom group, allies and a couple of EBs. I like short 1 or 2 mission arcs, and I will and have given them high grades, but this one didn't do much for me so it ends up with 3 stars.
The same author as above has another 1 mission story arc, #217499. Same Level 48 Axe/Fire Brute.
Mission 1: Arias, a member of the Legacy Chain is our contact. This story involves Dark Astoria. The Legacy has been sending groups in there to rescue people from the darkness. In this case, a group was sent to a children's hospital to rescue a group of children, but they have not reported back. Who could say No to saving children?? Off we go.....oh, and the author notes that this mission may contain surprises.
The map is the hospital map, of course, which is a fun one even if used a lot in AE. The custom group looked really great. They fit in with the theme of the mission, the powers all made sense, and did I mention they looked great? Well, except for the final EB. He looked more like a strung out former rock star than an ancient vamp, but I'll let that slide. The surprises just seemed to be that the enemies were stalkers and would be hiding until you approached. It made for a very good effect and added to the atmosphere of this mission.
It is tough to rate a 1 mission arc. You can't tell too much story, but there was enough of one here to merit a high score. The enemy group and mission set up and overall atmosphere also warrants a good score. I wavered for a good while on this one before finally deciding on a 4 star rating over a 5. I just didn't feel like the mission provided enough "fun" for a 5 star. There were no real frantic moments, the surprises were not very after the first group....still a good arc to play and I recommend it.
Hey,
Care to take a look at mine? I have a few, but I'd like feedback on two in particular. The first is only one mish...just a "fun" quick tribute mish. "Cartoons Gone Wild" #114716 Thanks, Agent |
Mission 1: Our contact is Montague Castanella. The premise of this arc is that a sorcerer has brought cartoon characters to life, and they have taken over Skyway City. There are 12 entities that need to be destroyed to subdue this threat.
There wasn't much variety in the minions and Lt.s in the custom enemy group. I won't go into too much detail here in order to avoid spoiling it. The map was pretty large and resulted in a bunch of searching for the last couple of bosses, but maybe I am just bad at outdoor maps. The bosses you have to defeat were a nice variety and they mostly looked pretty good, but unfortunately, I didn't recognize all of them. I don't think I was quite the target audience for this mission. I can only give it a 3 star rating. More variety in the custom group would be much better, IMO. Maybe cut down on the number of bosses, increase the minions and Lt.s, perhaps a smaller map.
A good effort on a pretty unique idea though.
If I might suggest, MA 101857, "A Ghost Story....."
Suggested level range is 45 - 50.
It is VERY storycentric.
Engaging from start to finish!
And tightly woven into the established COH cannon!
It has both established villan groups and some customer critters for people that like that sort of thing!
Please give it a try and tell me what you think!
From the slums of the Rogue Isles to the highest levels of Arachnos. A tragic love, unforgivable betrayal, a web of lies & a truth long buried is uncovered! The untold story of how a Night Widow named Belladonna Vetrano came to be the Ghost-Widow & the man she loved then died for.
MA:101857
I don't know if you do multi-parters, but if you do I'd like you to review my Operation Oedipus arcs, Glory of our Empire (372767) and Day of Infamy (375443).
They're story-centric, dialogue-based, and long; sometimes with complex fights. The story is somewhat grim, and not particularly appropriate for golden-age heroes. Also, Malta. Lots of them.
I'll play your arcs, but you shuld tell me if you don't want me to rate them if the rating's other than a five, because I can be pretty critical, and it's too easy for a few bad ratings to torpedo an arc.
I doubt this reviewer is still around. The last post he had prior to Joe resurrecting his thread a couple days ago was back in September of last year.
If you've got time, Lifeguard, I'd love to hear what you think of the villain arc "Quid Pro Quo," #82369, level 1-10.