Post-I16: Crossbows as Archery/Trick arrow weapons


Dark_Voltage

 

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Ever since Issue 11 brought us Weapon Customization, people have occasionally asked for crossbows as a weapon choice for Archery/TA users. It's a good idea, as it would allow for greater conceptual flexibility without the need for a whole new powerset that isn't really demanded by mere cosmetic differences.

The problem with that suggestion, of course, has been that you can't just plug a crossbow model into the existing animations. You have to assign some other animations to the attacks, and make sure the game knows which ones to use with a given character - not possible with the current state of the game.

However, we now know that Issue 16 is introducing selectable animations for Super Strength and Martial Arts powers. This almost certainly (though Standard Code Rant applies) means that a framework has been implemented to handle selectable animations across the board, even if only two sets are currently slated to use that framework.

The bow sets aren't the only ones that could benefit from this. Claws stands out as another example. Some open-handed animations would allow for things like "beast claws", Freddy Krueger-style "finger blades", and so on.

One potential stumbling block I see is getting the costume creator to restrict choices based on animations selected - you can't allow people to pick a bow if they've chosen crossbow animations and vice versa. This is probably not that big a deal, though I obviously can't be certain (SCR again). Since SS and MA are weaponless sets, neither of them serves as proof that this has been addressed yet. Hopefully it has been, or will be.


 

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Gosh. If only I had specifically addressed that point in the OP.


 

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One potential stumbling block I see is getting the costume creator to restrict choices based on animations selected - you can't allow people to pick a bow if they've chosen crossbow animations and vice versa. This is probably not that big a deal, though I obviously can't be certain (SCR again). Since SS and MA are weaponless sets, neither of them serves as proof that this has been addressed yet. Hopefully it has been, or will be.

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I don't see why this couldn't be handled the same way clipping issues with costume pieces are handled, i.e. sub-menus.


 

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not gonna happen,

a cross bow uses a different animation than a bow, meaning they'd have to re-do the entire set for the option...

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Couldn't they just port over some of the animations used for Assault Rifle?


 

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not gonna happen,

a cross bow uses a different animation than a bow, meaning they'd have to re-do the entire set for the option...

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Couldn't they just port over some of the animations used for Assault Rifle?

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Indeed. The only difference I think is that the weapon would need to animate with the crossbow bolts loaded and then fired. Do any other weapons have similar attributes?


 

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Gosh. If only I had specifically addressed that point in the OP.

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Reading really IS fundamental, isn't it?

Seriously though, I would love to see alternate animations that allow for a crossbow.