An unpopular idea.
[ QUOTE ]
You can ask people those questions before inviting them to your own personal team. Perhaps by using this method you can test the viability and popularity of this idea.
[/ QUOTE ]
An example of a test administered by Smurph:
[Smurph] What is the proper method for a Fire blaster to pull?
[Potential Teammate] Fireball.
[Smurph] You're in!
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
[ QUOTE ]
[ QUOTE ]
If I made it through a day being called nothing worse than a crybaby, I think I'd pinch myself.
[/ QUOTE ]
Er... wow. I make it through pretty much every day without being called names. Maybe you need to get a different set of friends/coworkers.
[/ QUOTE ]
I work customer service for the phone company. There's rarely a day when my mother isn't accused of all sorts of shenanigans.
edit - nice rename!
Let me try to flip this a bit. Rather than asking questions during leveling (which would get annoying), perhaps it would be better to give tips near the end of the tutorial zone. Add one more objective to the final mission of Outbreak and Breakout so that there's a boss fight though the boss Infected Gang Member/Enhanced Prison Guard is somewhat of a pushover. Have Flower Knight/Jenkins give a big tip right before the fight that is based on AT and possibly with an extra bit for specific powersets. Examples for each side:
"Mr Tanker, each time you attack you'll draw enemy attention to you. This is called aggro. By keeping the enemy's attention you can help protect your teammates since you have such high defenses. When possible, try to keep your toggles like [ toggle name here ] active so you survive longer."
"We got only one chance to get past this last guard so listen up you Dominator. Under your HP and Endurance bars is a Domination bar. Each time you attack, it slowly fills. When full, you will be able to use that Domination button in your tray. When you activate it, you'll refill your Endurance and temporarily enter this special mode with several benefits like holds that last longer and protection from being held."
Might require particular rewording per AT, forced heals, and possibly maxing out Domination/Fury bars. Also, perhaps if your original quiz-when-leveling was an option that could be turned on and off, it could be a good way (pending on question selection) to educate some players without being a hinderance for others.
[ QUOTE ]
Let me try to flip this a bit. Rather than asking questions during leveling (which would get annoying), perhaps it would be better to give tips near the end of the tutorial zone. Add one more objective to the final mission of Outbreak and Breakout so that there's a boss fight though the boss Infected Gang Member/Enhanced Prison Guard is somewhat of a pushover. Have Flower Knight/Jenkins give a big tip right before the fight that is based on AT and possibly with an extra bit for specific powersets. Examples for each side:
"Mr Tanker, each time you attack you'll draw enemy attention to you. This is called aggro. By keeping the enemy's attention you can help protect your teammates since you have such high defenses. When possible, try to keep your toggles like [ toggle name here ] active so you survive longer."
"We got only one chance to get past this last guard so listen up you Dominator. Under your HP and Endurance bars is a Domination bar. Each time you attack, it slowly fills. When full, you will be able to use that Domination button in your tray. When you activate it, you'll refill your Endurance and temporarily enter this special mode with several benefits like holds that last longer and protection from being held."
Might require particular rewording per AT, forced heals, and possibly maxing out Domination/Fury bars. Also, perhaps if your original quiz-when-leveling was an option that could be turned on and off, it could be a good way (pending on question selection) to educate some players without being a hinderance for others.
[/ QUOTE ]
I like this one! It helps new players out, and doesn't make veterans like me take competence tests. Although the idea of Catwhoorg making a new character and having Back Alley Brawler ask him if Task Forces can be run solo kind of amuses me.
BackAlleyBrawler: I can't facepalm this post hard enough.
ShoNuff: If sophisticated = bro-mantically emo-tastic, then I'm going to keep to my Shonen loving simplicity dammit.
[ QUOTE ]
Let me try to flip this a bit. Rather than asking questions during leveling (which would get annoying), perhaps it would be better to give tips near the end of the tutorial zone.
[/ QUOTE ]
I'll support this only if the tips are presented by an animated happy paper clip.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
I'd be fine with the OP's idea if they were indeed easy questions. I think it'd also help if alot of the MA loading tips were removed. These days EVERY loading screen I get is an MA Tip. Until the other day when I finally got a tip not related to MA. Either 1. I have odd luck with the tips 2. There are ALOT more MA tips than normal ones, or 3. The MA tips are set to appear more often.
[ QUOTE ]
EDIT: Happy Birthday Rebel!
[/ QUOTE ]
Thankies.
[ QUOTE ]
For teaching about enhancements:
Have a NPC who gives you build advice maybe? A powers doctor/trainer in AE who scans your build and makes simple suggestions.
[/ QUOTE ]
[ QUOTE ]
Poster adverts within AE would make sense too.
[/ QUOTE ]
[ QUOTE ]
So I guess they could throw out little factoids about the outside world outside the AE building. Just enough to tease the player - "Read all about it! Lava creatures spotted in the Hollows again!" and so on.
[/ QUOTE ]
These, I like. Completely non-intrusive, and they actually make some sense within the game world. Placing the ads within AE would help cut down on the current feeling I sometimes get that AE and the rest of the game are strictly seperated. There's absolutely nothing outside of AE that even mentions it aside from the popup contact at level 5, that I can tell. And aside from the occasional mayhem/safeguard bosses chilling near the windows inside AE, there's not much in there that references the rest of the game. (Player-created arcs that do so notwithstanding, I'm talking purely about dev-created stuff here)
[ QUOTE ]
the base speed of Fly at level 12 in furlongs per fortnight?"
[/ QUOTE ]
<-- is so going to start giving speeds in furlongs per fortnight, just to confuse people.
[ QUOTE ]
perhaps it would be better to give tips near the end of the tutorial zone.
[/ QUOTE ]
Or improve the tutorial in general, make it based more on AT or even powersets right the way through rather than the same generic tutorial for everyone. Would be a fair investment of effort though, I'd bet the devs wouldn't consider it worth the time required.
[ QUOTE ]
3. The MA tips are set to appear more often.
[/ QUOTE ]
I believe this is partly true - when loading a MA mission, you'll get MA tips only. Outside of it, it's purely random. But don't quote me on that one, I'm not sure.
[Admin] Emperor Marcus Cole: STOP!
[Admin] Emperor Marcus Cole: WAIT ONE SECOND!
[Admin] Emperor Marcus Cole: WHAT IS A SEAGULL DOING ON MY THRONE!?!?
[ QUOTE ]
I'd be fine with the OP's idea if they were indeed easy questions. I think it'd also help if alot of the MA loading tips were removed. These days EVERY loading screen I get is an MA Tip. Until the other day when I finally got a tip not related to MA. Either 1. I have odd luck with the tips 2. There are ALOT more MA tips than normal ones, or 3. The MA tips are set to appear more often.
[/ QUOTE ]
I was thinking of extremely easy, universal questions. Something that applies to everyone and doesn't require number crunching to get the answers to.
I wasn't saying every level, just the levels that give you a badge title. So, level 10, 20, 30, 40, and 50. maybe 2 or 3 questions. Possibly even just one question every 10 levels.
In the case of AT or powerset specific questions, I'm not so keen on them anymore. I originally said that maybe a question could be asked about the tier one secondary power of your specific powerset, but I'm not sure how you could ask a question about a power that most people ignore (depending on secondary).
I just thought it would be kind of a neat idea for there to be some sort of test when you reach a badge-granting level.
An alternate idea could be to connect the questions to the badge, and not have it interfere with the leveling process.
Maybe have a thing pop up at the top of the trainer question list that says "Earn your title!".
I still like the idea, but I do understand people's reluctance to have a quiz required to level.
Edit: Sorry about my outbursts yesterday, I wasn't having the best day and it came through in my posting, I'm usually not that volatile.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I'm against this kind of mechanic. It doesn't stop level 50's from stepping out of the AE that don't know where the trainer is. They are still level 50; they just don't have level 50 powers.
I'm against the farming and PL'ing that is happening in the AE.
What you are proposing doesn't help solve the problem at all.
And while one of my ideas ::
https://boards.cityofheroes.com/showthre...SID=&fpart=
...does not completely stop noobs from being power-leveled, it at least it stops power-leveling from being shoved in the face of every new player.
I also think that the Ae Contact shouldn't "request your presence" until level 50 and then to the AE in the level 50 zone. There are contacts in the AE buildings that provide pretty much all the same info - and you don't have to run the arc to get that info.
I was working on arcs before I even read any of that stuff. I had posted an arc before I ever ran the AE trainer arc. So it isn't like it's required to be able to do anything.
My ideas have been posted and they may have become "unpopular" a new idea is hasn't gained any "popularity" to be judged one way or another upon conception.
You can ask people those questions before inviting them to your own personal team. Perhaps by using this method you can test the viability and popularity of this idea.