What kind of effect will PC have on performance?


Anti_Product

 

Posted

Will power customization have a noticeably negative effect on game performance? Now, when a player uses a power, the server tells the client "Guy X uses Power Y on Target Z." After PC, it'll be more like "Guy X uses Power Y with Colors A and B on Target Z." That's an increase in net traffic happening in the same amount of time. Furthermore, before, when using powers with baked-in colors, the client would just have to load and render Texture C, but with PC it'll have to load Texture C and Texture C's color mask Texture D and render it with colors A and B, and increase in graphical load. A small one perhaps, but will it be noticeable?


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Posted

Honestly.. I doubt it. I'll speculate that the degree of customization being color tinting and limited animation changes, that we had all this data to begin with. The color and animations will be all that changes I believe.

TLR

We already had the data. Just different lookup now.


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Posted

My guess is they've thought of this.


 

Posted

Personally, I think there will be a small hit to performance. Most of us probably won't notice it, but at some level they have to send a little more information per character.

--NT


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Posted

[ QUOTE ]
Will power customization have a noticeably negative effect on game performance? Now, when a player uses a power, the server tells the client "Guy X uses Power Y on Target Z." After PC, it'll be more like "Guy X uses Power Y with Colors A and B on Target Z." That's an increase in net traffic happening in the same amount of time.

[/ QUOTE ]That's not how it will work.

Power colors will be costume data, and all costume data is loaded as you encounter people's characters, it is a one-time load. The message from the server per activation will still be the same, it doesn't have to change it all.

As for extra work for the client, it will be inconsequential and the extra memory per character will be 30-50 bytes by my estimate, or up to 100 bytes by someone else's in another thread. Which is not meaningful on any system that can run this game.


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Posted

I wonder about Hami raids though -- we're already asked not to wear capes or auras to the raids.


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Posted

Isn't that more of a graphic/rendering thing though? If the colors are part of your costume than it's no more of a hit than what people with weapon customization bring to a raid now. The server tells my computer what you look like and that look just includes whatever kind of sword.

The powers were going to be used whether they were colored or not, so if it's just a costume piece there really isn't any extra info being passed along each time you fire a blast. Any new lag would be during the assembly of the raid as you first saw everyone's costumes.


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Posted

<.<
>.>

I'll be building a new rig for the new mechwarrior game anyway. I won't notice.


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Posted

QR

I'm wondering if it'll cause file size problems in existing MA arcs. Of course, there's no way to know whether enemies will get customizable power colors or not at the moment.


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Posted

Unless you are running on a dinosaur, very minimal and likely, unnoticable impact, as a guestimate.


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Posted

[ QUOTE ]
<.<
>.>

I'll be building a new rig for the new mechwarrior game anyway. I won't notice.

[/ QUOTE ]

What new Mechwarrior game? I thought they gave up on that IP.


 

Posted

Just upgrade your computers people.

You can buy a CHEAPO Laptop that can play the game... For under 600 bucks.


 

Posted

Yes, because we all have $600 bucks lying around.....


 

Posted

[ QUOTE ]
[ QUOTE ]
<.<
>.>

I'll be building a new rig for the new mechwarrior game anyway. I won't notice.

[/ QUOTE ]

What new Mechwarrior game? I thought they gave up on that IP.

[/ QUOTE ]


Nope.