which ranged pets do the least knockback?
Mercs.
Bots do an unholy amount of Knockback with their attacks.
Thugs comes in second.
Mercs knock things quite around a bit after Upgrade, but you REALLY don't notice in the massive hailstorm of lead.
Thugs USED to knock back ... now its ALL either DEAD or knocked DOWN.
Shigeru Miyamoto "A delayed game will eventually be good, a bad game is bad forever."
Nope, they still KB. Enforcers do anyways.
EDIT: Punks can also KB.
Bots have the most by far, as that is their nature.
I think Mercs come in second then Thugs come in third in therms of most knockback for the reason I will list below.
With the level six equip in Mercs, the Commando will get buckshot and slug, both of which have minimal chance for some knockback. After 32, the medic will receive a frag grenade and the commando will receive the M30 grenade and the LRM rocket, all three of which have a higher chance for knockback. Not a ton of knockback, but as it's in some of the pet's main AoE attacks, you notice it.
Before the level 32 upgrade, the Thug's set pets do not have any knockback at all, only knockdown. After the level 32 upgrade, the punks will receive empty clips (small chance for a small knockback), and the bruiser will get hurl rock (high chance for single target knockback). Both knockbacks are pretty minimal, seeing as how if the bruiser is working finally, he will be in melee most of the time and not use the damned rock.
Choose whichever one you think would fit your play style. Either way, I don't believe the knockback from either Thugs or Merc will bother you too much, as with being a MM, you will steamroll content regardless of knockback done.
-Simon
And of course with ranged pets, knockback is not that big an issue. I think Mercs have a longer range than Thugs, but I haven't played the latter set.
Simon, Thugs do Knockback. The Enforcers do it, the Punks do it, and the Bruiser can do it if the enemy is a slightly lower level.
Enforcers' attacks do not have knockback. They only have Uzi attacks that do -Def on the targets. And I know the Bruiser's knockdown can turn into knockback if you're fighting something low enough. If you're a MM and you're fighting stuff -2 to you, things will die in 2 seconds anyway. Same on the Mastermind who thinks -2 or -3 mobs are challenging.
Did you even read what I wrote? I never said Thugs don't do knockback. I simply stated what powers that the pets have access to have knockback components in them.
If you want to, come to Champion and hit me up on @Dexterity. I'll run a few mission with you with only specific pets out so you can observe. I also have two Thug MMs on Freedom.
-Simon
The only knockback (high enough mag to be knockback) that thugs have is the bruiser's hurl boulder. The rest of the thugs powers are low mag enough to be knockdown.
For mercs the Commando has several powers that cause knockback (M30 grenade, buckshot, LRM rocket).
And all the bots have knockback in some of their attacks.
The best best is thugs.
Level 50s: to many to remember at this point
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Nope, they still KB. Enforcers do anyways.
EDIT: Punks can also KB.
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Enforcers don't have any knockback (of any mag) in their attacks.
Level 50s: to many to remember at this point
Might seem like an odd way to decide on what to pick, but my choices are thugs, mercs, and bots, and I would rather not knock stuff around constantly (without skipping certain pets or upgrades).