Ouro-Tele-Bug
I wonder if there is something that links them together. That might explain why the teleport powers (PocketD, SGBase, Mission) get interrupted by somebody dropping an Ouro Portal..
Fun bug!
Might be connected to dragging-your-pet. The Oportal is like a pet and auto-tps to you when you get far enough away. It might have 'dragged' the other Oportal and it's player with it. If that's the case, then this trick won't work going to another zone.
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Was on a team where they managed to port some Ouro-portals. They have some weird interactivity as well with other Tports on occaision.
Rend this space....
Have you tried "Assemble the Team" on Oreoportals?
[ QUOTE ]
Have you tried "Assemble the Team" on Oreoportals?
[/ QUOTE ] If you assemble the team. the whole team would come anyway... lol
Okay, weird one here. Events proceeded as follows:
- Team exits mission (in Nerva, FYI).
- Team leader sets the mission, which turns out to be in Nerva.
- Player 1 immediately drops an Ouroboros Portal, before noticing the mission is in the same zone.
- Player 2 (me), not noticing Player 1's actions, drops an Ouroboros portal which appears right on top of the first one.
- Player 1, noticing the mission is in Nerva (and far away), decides not to use the O-Portal and activates his mission teleporter.
- Players 1 and 2 *BOTH* get teleported to the mission door.
Yes, you read that right. The player standing next to me activated his mission teleporter and I went along for the ride. My first thought was that someone has used Recall Friend or Assemble the Team. I looked around (and checked the map) and no one else on the team was anywhere near the mission (also, I asked if anyone had). And Player 1 could not have used his mission teleporter then recalled me because he didn't even have recall.
Quite bizarre. I should try to reproduce it.
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