A suggestion, and Question all in one!


EvilGeko

 

Posted

So I have a suggestion about farming in AE, this is geared towards the developers more than the players. I would love to hear the player bases input though.

Now before everyone who farms goes on and starts flaming before reading this, know that I am not opposed to farming!!! I myself do farm on occasion, and I am getting tired of seeing missions get pulled, or mucked up that aren’t farms, because of some anti-farm nerf. Sorry, but I don’t see that farming is the most important thing as I’m sure some do!

Anyways, onto what the point of this post is. Why not make it so that custom groups had to have minions? There are 3 major factors that make AE farming preferred to regular farming:

1. Ease of accessibility
a. It is in Atlas Park!
i. It is in mercy to, but to the best of my knowledge that one isn’t really used. . .
2. Reduce the amount of risk
a. Hey, I can select the type of damage the baddies do!
3. Why fight minions, lieutenants, and bosses when I can just fight bosses?
a. For some builds this is a hassle, for others it is a great speed up!
i. Some builds take ages to take out bosses!
ii. Others, taking out a mob of all bosses takes no longer than a mixed mob!

My suggestion effects 1 factor that you have yet to. This is one of the few ways that I can see (at the moment. . .) that will hit the farmers, but not really bother those who use the system as intended. Now I’m not just saying force minions, minions are the only thing that would HAVE TO BE required though. If they want a boss though, force them to have lieutenants, and the same for Elite Bosses and Arch Villains/Heroes. I’m sure there are many other ways to stop farming, or slow it down, but short of overhauling where AE is placed, and removing A LOT of the customization, I personally see no great fix.

This way at the very least makes it no more farmable than some of the content you have put into the game yourselves with some of the recent changes. In all reality, I can see if you do this people going back to real content, or at the very least the old farms if that is what they want to do. Why? Because minions make a significant less amount of tickets per kill, and bosses won’t spawn until you are on a larger team.

So? You may ask, so. . . tickets are the only source of drops in AE missions, so if it takes longer to make tickets, and you are killing the same type of things in AE as you would be outside. . .it no longer has greater rewards! In all reality, the rewards are less, because outside with every kill you have a chance for a recipe, a purple at that!


 

Posted

Not sure how I managed to get this topic into here, since I have this section of the forums collapsed generally. . .oops. Now I'm trying to decide where would be appropriate to post it?


 

Posted

I like this idea. Seems easy to implement. A custom group would be considered invalid to use until a Minion class was added. Then the game could automatically weight it so there are more minions than bosses.

I like it, I think it's a strong idea.


"Where does he get those wonderful toys?" - The Joker

 

Posted

[ QUOTE ]
I like this idea. Seems easy to implement. A custom group would be considered invalid to use until a Minion class was added. Then the game could automatically weight it so there are more minions than bosses.

I like it, I think it's a strong idea.

[/ QUOTE ]

If would be very problematic if you want a single custom AV/EB for an arc that otherwise uses normal enemies. Not to mention that implementing this now would invalidate zillions of arcs (not that that's anything particularly new).


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

[ QUOTE ]
I like this idea. Seems easy to implement. A custom group would be considered invalid to use until a Minion class was added. Then the game could automatically weight it so there are more minions than bosses.

I like it, I think it's a strong idea.

[/ QUOTE ]

that was sorta my thoughts on it, seems like it could be implemented pretty easily, in a quick patch even. . .they could probably have it ready for Friday's down time if they really really wanted to >.>


 

Posted

QR

I agree with the idea, but I would give folks an out if they REALLY want to just create challenge missions.

I think it should be possible to create a mission with a single critter rank, but if you do, then that (those) critter(s) only gives minion exp. When i do the Scrapper challenge, I don't care about exp, nor should people making legitimate challenge missions.

People who are interested in story can just create a minion class mob if they want a single critter type mission.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

[ QUOTE ]
[ QUOTE ]
I like this idea. Seems easy to implement. A custom group would be considered invalid to use until a Minion class was added. Then the game could automatically weight it so there are more minions than bosses.

I like it, I think it's a strong idea.

[/ QUOTE ]

If would be very problematic if you want a single custom AV/EB for an arc that otherwise uses normal enemies. Not to mention that implementing this now would invalidate zillions of arcs (not that that's anything particularly new).

[/ QUOTE ]

Agreed. That's why I think any such restriction should be based on the MISSION and not the custom group. So long as you have a minion rank IN THE MISSION, you're fine.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

[ QUOTE ]
[ QUOTE ]
I like this idea. Seems easy to implement. A custom group would be considered invalid to use until a Minion class was added. Then the game could automatically weight it so there are more minions than bosses.

I like it, I think it's a strong idea.

[/ QUOTE ]

If would be very problematic if you want a single custom AV/EB for an arc that otherwise uses normal enemies. Not to mention that implementing this now would invalidate zillions of arcs (not that that's anything particularly new).

[/ QUOTE ]

What do you mean? if you wanted a single one, just use the "Defeat Boss" function. . .that is the only way to get a single premade AV to the best of my knowledge anyways. Only way it could cause problems is if you wanted an EB/AV (and nothing else) ambush as far as I can see.

Edit: I see what you meant now, As to Geko's post, that would work to. . . this was just sorta a basic idea, a rough draft if you will.