New to the game, new to the Brute


Benchpresser

 

Posted

Hello,

I recently started playing CoX, and I'm having a blast.

I started a SS/WP Brute several weeks ago, and I'm now at 50 with (mostly) standard IOs (only a couple of sets).

I was hoping I could get some help planning out the build here, to see what kind of advice others (who most certainly know the ins and outs of IO sets better than I do) could give me.

I've done several searches, but haven't found much that was very helpful in terms of recommending particular sets or even builds.

What I want for this character is to be able to solo 8 man relentless missions, or be able to take the alpha on the typical 52~54 AE Boss mish (I currently get eaten alive, unless there is great team support/buffs) - without making huge sacrifices on my attack powers.

From what info I've found on the boards, it seems I should probably work on HP & Recharge.

Beyond that, do I want to work on resistances (particularly Smashing & Lethal), or Defenses?

As a new player, obviously I don't have endless infamy reserves, so for the time being purple sets aren't really feasible. That being said, I'm quite happy to put time and influence into the character and work towards some of the more expensive sets.



This is what the character looks like at the moment.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch <ul type="square">[*] (A) Crushing Impact - Damage/Endurance: Level 50[*] (3) Crushing Impact - Damage/Recharge: Level 50[*] (5) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (7) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (9) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (43) Recharge Reduction IO: Level 50[/list]Level 1: High Pain Tolerance <ul type="square">[*] (A) Healing IO: Level 50[*] (23) Healing IO: Level 50[*] (23) Healing IO: Level 50[*] (37) Resist Damage IO: Level 50[*] (37) Resist Damage IO: Level 50[*] (37) Resist Damage IO: Level 50[/list]Level 2: Haymaker <ul type="square">[*] (A) Crushing Impact - Damage/Endurance: Level 50[*] (3) Crushing Impact - Damage/Recharge: Level 50[*] (5) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (7) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (9) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (43) Recharge Reduction IO: Level 50[/list]Level 4: Fast Healing <ul type="square">[*] (A) Numina's Convalescence - Heal: Level 50[*] (15) Healing IO: Level 50[*] (15) Healing IO: Level 50[/list]Level 6: Mind Over Body <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (25) Resist Damage IO: Level 50[*] (25) Resist Damage IO: Level 50[*] (39) Endurance Reduction IO: Level 50[/list]Level 8: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (11) Recharge Reduction IO: Level 50[*] (11) Recharge Reduction IO: Level 50[/list]Level 10: Knockout Blow <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (13) Recharge Reduction IO: Level 50[*] (13) Endurance Reduction IO: Level 50[*] (29) Damage Increase IO: Level 50[*] (29) Damage Increase IO: Level 50[*] (46) Damage Increase IO: Level 50[/list]Level 12: Indomitable Will <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (27) Defense Buff IO: Level 50[*] (27) Defense Buff IO: Level 50[*] (39) Endurance Reduction IO: Level 50[/list]Level 14: Super Speed <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 16: Rise to the Challenge <ul type="square">[*] (A) Healing IO: Level 50[*] (17) Healing IO: Level 50[*] (17) Healing IO: Level 50[*] (39) Endurance Reduction IO: Level 50[/list]Level 18: Rage <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff: Level 50[*] (19) Adjusted Targeting - To Hit Buff/Recharge: Level 50[*] (19) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50[*] (31) Adjusted Targeting - Endurance/Recharge: Level 50[*] (31) Adjusted Targeting - To Hit Buff/Endurance: Level 50[*] (46) Adjusted Targeting - Recharge: Level 50[/list]Level 20: Quick Recovery <ul type="square">[*] (A) Performance Shifter - Chance for +End: Level 50[*] (21) Performance Shifter - EndMod: Level 50[*] (21) Endurance Modification IO: Level 50[/list]Level 22: Hurdle <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 24: Health <ul type="square">[*] (A) Healing IO: Level 50[/list]Level 26: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End: Level 50[*] (48) Performance Shifter - EndMod: Level 50[*] (48) Endurance Modification IO: Level 50[/list]Level 28: Boxing <ul type="square">[*] (A) Empty[/list]Level 30: Tough <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (31) Resist Damage IO: Level 50[*] (34) Resist Damage IO: Level 50[*] (34) Endurance Reduction IO: Level 50[/list]Level 32: Foot Stomp <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (33) Recharge Reduction IO: Level 50[*] (33) Endurance Reduction IO: Level 50[*] (33) Damage Increase IO: Level 50[*] (34) Damage Increase IO: Level 50[*] (48) Damage Increase IO: Level 50[/list]Level 35: Heightened Senses <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (36) Defense Buff IO: Level 50[*] (36) Defense Buff IO: Level 50[*] (36) Endurance Reduction IO: Level 50[/list]Level 38: Weave <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (40) Defense Buff IO: Level 50[*] (40) Defense Buff IO: Level 50[*] (40) Endurance Reduction IO: Level 50[/list]Level 41: Mu Lightning <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage: Level 50[*] (42) Thunderstrike - Damage/Endurance: Level 50[*] (42) Thunderstrike - Damage/Recharge: Level 50[*] (42) Thunderstrike - Accuracy/Damage/Recharge: Level 50[*] (43) Thunderstrike - Accuracy/Damage/Endurance: Level 50[*] (50) Thunderstrike - Damage/Endurance/Recharge: Level 50[/list]Level 44: Ball Lightning <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (45) Recharge Reduction IO: Level 50[*] (45) Endurance Reduction IO: Level 50[*] (45) Damage Increase IO: Level 50[*] (46) Damage Increase IO: Level 50[*] (50) Damage Increase IO: Level 50[/list]Level 47: Strength of Will <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (50) Resist Damage IO: Level 50[/list]Level 49: Combat Jumping <ul type="square">[*] (A) Defense Buff IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury

Any help would be greatly appreciated.


 

Posted

Welcome aboard, leave your sanity outside and enjoy the ride
lol

anyway... one thing you need to know if Smash/Lethal resistance is VERY hard to get with IO, simply because there aren't many of them around.

2nd, with /WP the alpha will often be a problem ut if you can survive it, you'll be laughing your [censored] off while the mob is trying to dent your hp. Personally, I like slotting my /wp with +hp and +regen and then go for +rech.

You can also look at getting a bit more defense to help with the alpha strike.

for the rest I can't really help with SS/ , since i'm still lvling my tank and it's only lvl 25.


 

Posted

I'd shoot for getting your smashing/lethal defense into the mid 20s and your exotic defenses around 30% or so. That's about where my /WP Brute's defenses are at and he doesn't have any issues with alphas.

I also use Darkest Night as another source of mitigation (took it instead of Strength of Will). It's probably not necessary after you improve your defenses, but it's an option if you still have survivability issues.


 

Posted

[ QUOTE ]
Welcome aboard, leave your sanity outside and enjoy the ride
lol

[/ QUOTE ]

Thanks.

[ QUOTE ]

anyway... one thing you need to know if Smash/Lethal resistance is VERY hard to get with IO, simply because there aren't many of them around.

[/ QUOTE ]

That's good to know, I thought it might just be my inexperience with set bonuses/using mids.

[ QUOTE ]

2nd, with /WP the alpha will often be a problem ut if you can survive it, you'll be laughing your [censored] off while the mob is trying to dent your hp. Personally, I like slotting my /wp with +hp and +regen and then go for +rech.

[/ QUOTE ]

How much of each is attainable in a build like that? Do you have an example build perhaps?


[ QUOTE ]

I'd shoot for getting your smashing/lethal defense into the mid 20s and your exotic defenses around 30% or so. That's about where my /WP Brute's defenses are at and he doesn't have any issues with alphas.

[/ QUOTE ]

Ok I'll give that shot.

I put a rough build outline that managed, I think, 20% or so to smash/lethal def, so I'll have to up that a bit then.


Was hoping someone could perhaps recommend particular sets or an example build.


 

Posted

I don't have a build done for brute since I only played Scrapper and tank /WP.

I could make one tonight and see what I can come up with.


 

Posted

I find this page invaluable when I'm working out a build, it breaks down the sets in what gives what bonus and how much:

IO Set by category




"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat

 

Posted

Ok, I took a somewhat random stab at a build.

I chose a few guidelines to keep things simple, and get myself used to working with mids.

Basically, I ruled out purples and chose sets that added Health above other choices (even when I thought it would be a mistake).

Figured I could get advice on where to make changes, with something a bit more concrete.


The build.


Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(5), T'Death-Acc/Dmg/EndRdx:40(7), T'Death-Dmg/EndRdx/Rchg:40(9), T'Death-Dam%:40(43)
Level 1: High Pain Tolerance -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(23), TtmC'tng-ResDam/Rchg:50(23), Numna-Heal:50(37), Numna-Heal/EndRdx:50(37), Numna-Heal/Rchg:50(37)
Level 2: Haymaker -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(5), T'Death-Acc/Dmg/EndRdx:40(7), T'Death-Dmg/EndRdx/Rchg:40(9), T'Death-Dam%:40(43)
Level 4: Fast Healing -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(15), Numna-Heal/EndRdx:50(15)
Level 6: Mind Over Body -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/EndRdx/Rchg:40(25), RctvArm-ResDam/Rchg:40(39)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 10: Knockout Blow -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(13), T'Death-Dmg/Rchg:40(13), T'Death-Acc/Dmg/EndRdx:40(29), T'Death-Dmg/EndRdx/Rchg:40(29), T'Death-Dam%:40(46)
Level 12: Indomitable Will -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(27), LkGmblr-Def/EndRdx/Rchg:50(27), LkGmblr-Rchg+:50(39)
Level 14: Super Speed -- Run-I:50(A)
Level 16: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(17), Numna-Heal/EndRdx/Rchg:50(17), RgnTis-Regen+:30(39)
Level 18: Rage -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(19), AdjTgt-ToHit/EndRdx/Rchg:50(19), AdjTgt-EndRdx/Rchg:50(31), AdjTgt-ToHit/EndRdx:50(31), AdjTgt-Rchg:50(46)
Level 20: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Rchg:50(21)
Level 22: Hurdle -- Jump-I:50(A)
Level 24: Health -- Mrcl-Rcvry+:40(A)
Level 26: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(48), P'Shift-EndMod/Rchg:50(48)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/EndRdx/Rchg:40(34), RctvArm-ResDam/Rchg:40(34)
Level 32: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(48)
Level 35: Heightened Senses -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def/EndRdx/Rchg:50(36), LkGmblr-Rchg+:50(36)
Level 38: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(40), LkGmblr-Def/EndRdx/Rchg:50(40), LkGmblr-Rchg+:50(40)
Level 41: Mu Lightning -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(42), Dev'n-Dmg/Rchg:50(42), Dev'n-Acc/Dmg/Rchg:50(42), Dev'n-Acc/Dmg/EndRdx/Rchg:50(43), Dev'n-Hold%:50(50)
Level 44: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(46), Posi-Dam%:50(50)
Level 47: Strength of Will -- S'fstPrt-ResDam/Def+:30(A), ResDam-I:50(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury


From my own (inexperienced) eye; the recharge looks woefully low, the defenses aren't as high as I'd like and the resistances outside of Smash/Lethal (and Psi to an extent) look pitiful.

On the flipside, the HP look decent and the health regen looks substantial.

Comments and criticism are welcome.


 

Posted

For ST damage and survivability drop Mu Lightning and Ball Lightning for Gloom and Darkest Night.


 

Posted

Dark Obliteration is also nice.
The damage can't compete with Ball Lightning, but the AoE -tohit meshes well with Darkest Night and another AoE attack can never hurt.


 

Posted

I'll give Soul Mastery a try out on the Training Room at some point, but at the moment I really need more help with IO sets.