Fire/Shield fire/WP def cap??


BrokenPrey

 

Posted

does anyone know what the def soft cap is for a scrapper and if its possibles to reach it on Fire/Shield or Fire/WP?? I wasn't sure if i should go with the melee rang aoe or individual def. Which would be easier?? If anyone has any examples that would be great. Inf not a option. i just pulled all my inf from all my toons and ended up with 2.8 Billion. so im looking for the best def that money can buy

thanks all


lvl 50 AR/EM, lvl 50 SS/Shld brute, lvl 50 Shld/SS, lvl 50 Stone/SS
lvl 50 Dark/Fire, lvl 50 WP/EM, lvl 50 WP/Fire, lvl 50 Fire/Kin
lvl 50 Emp/Dark, lvl 50 Thug/Pain, lvl 50 Fire/Shld, lvl 48 Ill/Rad
lvl 45 BS/Regen lvl 42 Ice/EM

 

Posted

Ask Werner.


 

Posted

*puts on a Werner mask*

The defense softcap is 45%, you can reach it on a Fire/Shield and

*puts off Werner mask*

I don't think you can reach it on Fire/WP. A Fire/Shield should go with positional defenses and a Fire/WP with typed defenses.


 

Posted

Shield - Yes, it's possible to soft cap, though I've never designed a build to do it myself.

WP - I think it'd be extremely difficult to do as a Scrapper... even more so without neglecting other areas. I've barely managed to design a build that's close as a Tank (42% sl/, 45% e/ne/f/c) and that's including the hyper expensive PvP IO (last IO I need). A Scrapper that's only getting 75% Scrapper numbers? Not so much. (A Scrapper would need to make up ~4.2% s/l and ~8% e/ne/f/c to make up the difference. That's WP, Weave, and CJ.)

[edit: Oh right, and a Fire/WP would lose Combustion, so that's another 3.13% e/ne def to compensate for.]
[edit: I did pass on Maneuvers, though.]

That's just raw defense. If you're interested in an actual survivability comparison between the two sets, that I cannot answer. I don't have experience with either set on a Scrapper, so I'll defer to someone else.


 

Posted

Well the Defense of Soft capped is the same for each toon 45%. That is the number you want to aim for. Now of the 2 toons that you talked about Fire/shield will be the easiest to get to, because it is a defense set. You have 20% defense with SO, so the Fire/SD would be the easier one to get to the Soft cap.

With /Shields you will want to go for Melee, Range, AoE because that is what the set gives you. Now for Fire/WP you will want to go For individual defense because the set as defnese to Energy and Negative energy so it would be the best to get Smashing/Lethal/Energy/Negative up to the soft cap. Now I havn't seen a build for /WP at 45% to all of these defense but I have seen them in the 40%. So you might be able to do it.

As to what one will be better well I don't know. I think the Fire/SD will be able to do a lot more damage and the Fire/WP with RttC and soft capped Defense might be able to live longer.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

But if you're interested on seeing a FM/WP on the cap...

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Posted

I won't lie, that's impressive, Iggy. I wonder what could be done with the 17 leftover slots to actually make it a functional built (better slotted attacks, +maxhp, etc.)


 

Posted

Here is my current build on live and I am built for damage in this build anyways there are other options with tough weave that make it a little easier and cheaper

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Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

Damn that's impressive... I may have to do that at some point.


The cake is a lie! The cake is a lie!

 

Posted

[ QUOTE ]
But if you're interested on seeing a FM/WP on the cap...

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[/ QUOTE ]

This is very good, but there seems to be a bug in the way Mids is calculating the Eznyme enhancements.

When I replace them with Straight Defense IOs the overall defensive scores drop (even though the IOs have a higher actual enhancement value per slot).

If you slot Weave and HS with Defense IOs you end up with 44.5% in Energy and negative.

Trivial to fix but something to take note of in any case.

I also noticed that you duplicated the Steadfast +def IO, presumably to simulate the PVP +def IO.

Great job though any way you look at it.. Now I know how to make my WP tanker basically indestructible.







 

Posted

[ QUOTE ]
*puts on a Werner mask*

[/ QUOTE ]

Where did you get your Werner mask? I did three years of trick or treating in PI and got a stupid States and LR mask.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

[ QUOTE ]
This is very good, but there seems to be a bug in the way Mids is calculating the Eznyme enhancements.

When I replace them with Straight Defense IOs the overall defensive scores drop (even though the IOs have a higher actual enhancement value per slot).

If you slot Weave and HS with Defense IOs you end up with 44.5% in Energy and negative.

[/ QUOTE ]

That is no bug, Enzymes enhance defense by 33.3%. This is a relic from waay back. Def debuff enhancers used enhance things by 33% while def buff enhancers enhanced powers by 20%. I believe it was around I4/I5 where def debuff enhancers were dropped to 20% to match def buff - this was for PvP equality so debuffs weren't unfairly stronger than def buffs.

For whatever reason, Enzymes weren't modified. Due to how HOs work, you can use Enzymes (def debuff) to enhance def buff powers. This lets you squeeze out more def with fewer slots than you normally could.

No doubt, it's a bug, albeit a pretty mild one.


 

Posted

[ QUOTE ]
[ QUOTE ]
This is very good, but there seems to be a bug in the way Mids is calculating the Eznyme enhancements.

When I replace them with Straight Defense IOs the overall defensive scores drop (even though the IOs have a higher actual enhancement value per slot).

If you slot Weave and HS with Defense IOs you end up with 44.5% in Energy and negative.

[/ QUOTE ]

That is no bug, Enzymes enhance defense by 33.3%. This is a relic from waay back. Def debuff enhancers used enhance things by 33% while def buff enhancers enhanced powers by 20%. I believe it was around I4/I5 where def debuff enhancers were dropped to 20% to match def buff - this was for PvP equality so debuffs weren't unfairly stronger than def buffs.

For whatever reason, Enzymes weren't modified. Due to how HOs work, you can use Enzymes (def debuff) to enhance def buff powers. This lets you squeeze out more def with fewer slots than you normally could.

No doubt, it's a bug, albeit a pretty mild one.

[/ QUOTE ]

Interesting.

I'll have to remember that (and hope that the Devs continue to forget about it).


 

Posted

Pfft, if psi defense isn't at 45% too, this isn't softcapped.


 

Posted

[ QUOTE ]
Pfft, if psi defense isn't at 45% too, this isn't softcapped.

[/ QUOTE ]

Do you impose the same requirement on SR? becase you know...

Not all psi is positional...

EDIT: to be fair this is really only a problem against very high con foes and maybe an AV, but still...


The cake is a lie! The cake is a lie!

 

Posted

I don't impose anything. I think you missed something in my reply.

(If I had to answer seriously though, I'd say most psi is positionally typed so that's really apples and oranges you're trying to compare here.)


 

Posted

Nah, just a roundabout way of suggesting that this is probably tougher than SR against a lot of psi, when all things are considered.

I'm far too lazy to do the math rigerously. Besides, I should be driving to work right now.


The cake is a lie! The cake is a lie!