First SoA Widow, How does this look?
I'm really no Widow expert, but I'd probably go with something more like this:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leadership
Power Pool: Leaping
Villain Profile:
Level 1: Swipe <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (36) Crushing Impact - Damage/Endurance[*] (36) Crushing Impact - Damage/Recharge[*] (36) Crushing Impact - Accuracy/Damage/Recharge[*] (37) Crushing Impact - Accuracy/Damage/Endurance[*] (48) Touch of Death - Chance of Damage(Negative)[/list]Level 1: Combat Training: Defensive <ul type="square">[*] (A) Defense Buff IO[*] (3) Defense Buff IO[*] (3) Luck of the Gambler - Recharge Speed[*] (50) Kismet - Accuracy +6%[/list]Level 2: Strike <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (33) Crushing Impact - Damage/Endurance[*] (34) Crushing Impact - Damage/Recharge[*] (34) Crushing Impact - Accuracy/Damage/Recharge[*] (34) Crushing Impact - Accuracy/Damage/Endurance[*] (45) Touch of Death - Chance of Damage(Negative)[/list]Level 4: Tactical Training: Maneuvers <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (5) Red Fortune - Defense/Recharge[*] (5) Red Fortune - Endurance/Recharge[*] (7) Red Fortune - Defense/Endurance/Recharge[*] (7) Red Fortune - Defense[*] (9) Red Fortune - Endurance[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 8: Follow Up <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (9) Crushing Impact - Damage/Endurance[*] (11) Crushing Impact - Damage/Recharge[*] (11) Crushing Impact - Accuracy/Damage/Recharge[*] (13) Crushing Impact - Accuracy/Damage/Endurance[*] (13) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 10: Indomitable Will <ul type="square">[*] (A) Endurance Reduction IO[*] (15) Steadfast Protection - Resistance/+Def 3%[/list]Level 12: Lunge <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (15) Mako's Bite - Damage/Endurance[*] (17) Mako's Bite - Damage/Recharge[*] (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (19) Mako's Bite - Chance of Damage(Lethal)[*] (19) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 14: Health <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (21) Miracle - +Recovery[*] (21) Regenerative Tissue - +Regeneration[*] (50) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 16: Spin <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (45) Scirocco's Dervish - Damage/Endurance[*] (46) Scirocco's Dervish - Damage/Recharge[*] (46) Scirocco's Dervish - Accuracy/Recharge[*] (46) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (48) Scirocco's Dervish - Chance of Damage(Lethal)[/list]Level 18: Tactical Training: Assault <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 20: Tactical Training: Leadership <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 22: Foresight <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (23) Red Fortune - Defense/Recharge[*] (23) Red Fortune - Endurance/Recharge[*] (25) Red Fortune - Endurance[*] (25) Red Fortune - Defense[*] (27) Luck of the Gambler - Recharge Speed[/list]Level 24: Mask Presence <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (27) Red Fortune - Defense/Recharge[*] (29) Red Fortune - Defense[*] (29) Red Fortune - Endurance[*] (31) Red Fortune - Defense/Endurance/Recharge[*] (33) Luck of the Gambler - Recharge Speed[/list]Level 26: Mental Training <ul type="square">[*] (A) Run Speed IO[/list]Level 28: Mind Link <ul type="square">[*] (A) Red Fortune - Defense/Recharge[*] (31) Luck of the Gambler - Defense/Recharge[*] (31) Gift of the Ancients - Defense/Recharge[*] (33) Serendipity - Defense/Recharge[*] (48) Kismet - Defense/Recharge[/list]Level 30: Slash <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (37) Mako's Bite - Damage/Endurance[*] (37) Mako's Bite - Damage/Recharge[*] (39) Mako's Bite - Accuracy/Endurance/Recharge[*] (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (39) Mako's Bite - Chance of Damage(Lethal)[/list]Level 32: Eviscerate <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (40) Scirocco's Dervish - Damage/Endurance[*] (40) Scirocco's Dervish - Damage/Recharge[*] (40) Scirocco's Dervish - Accuracy/Recharge[*] (42) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (42) Scirocco's Dervish - Chance of Damage(Lethal)[/list]Level 35: Aid Other <ul type="square">[*] (A) Healing IO[/list]Level 38: Aid Self <ul type="square">[*] (A) Healing IO[*] (42) Healing IO[*] (43) Healing IO[*] (43) Interrupt Reduction IO[/list]Level 41: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (43) Performance Shifter - EndMod[*] (45) Performance Shifter - Chance for +End[/list]Level 44: Assault <ul type="square">[*] (A) Endurance Reduction IO[*] (50) Endurance Reduction IO[/list]Level 47: Combat Jumping <ul type="square">[*] (A) Defense Buff IO[/list]Level 49: Super Jump <ul type="square">[*] (A) Jumping IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Touch of Death - Chance of Damage(Negative)[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Conditioning
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This'll give you a constant +30% damage boost (as well as to your team), essentially perma-Mind Link (.2s where you won't have it!!!!), and soft-capped Defense as a result. Alone, you're giving your team a 23.6% Defense boost to everything, which is pretty big. It's probably not optimally slotted because I am horrible at that, but that should do you pretty well regardless.
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I'm really no Widow expert, but I'd probably go with something more like this:
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Not getting snooty, but if this is the case then wouldn't if have been more beneficial for you to not offer feedback?
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
You mean there's an actual official Widow expert here?
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Not getting snooty, but if this is the case then wouldn't if have been more beneficial for you to not offer feedback?
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If a Widow expert wants to pop in and post a different build then that's fine. I just noticed that he ended up missing a lot of key powers like Foresight and took some poor powers like Tough and CT:O. I'd say my build's fairly generic and doesn't really miss anything important.
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I'm really no Widow expert, but I'd probably go with something more like this:
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Not getting snooty, but if this is the case then wouldn't if have been more beneficial for you to not offer feedback?
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Sheesh, I'd hate to see your snooty side then.
Just curious: why people aren't slotting Mind Link with Membranes?
I appreciate you posting an alternative build Vermain, I wasn't really looking for free builds, just critiques on what I did. I do see some things you've done that I didn't consider. I'm new at the Veat builds and they seem to be very flexible, and can be built in a great # of ways. Mind Link isn't something that would have thought should be perma'd but I'll definately take a look at it. I mostly play scrappers and that is were my tactics in this build mostly came from, but I can say that being new to VEATs I can definately use some advice. In reply to NordBlast, I don't Hami Raid much, and I refuse to spend my hard earned influence on Purps/Hami-o's and IO's that are bank breaking, I wish I could but the market has become way to manipulated by Spam-Mail farmers. Some of the IO's i did place in my build are a bit expensive, but I can afford those through reward ticket's, AE ticket drop's. Novella I have seen some of your posts on Widow's I think you could have some insightful advice, and would welcome it.
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Mind Link isn't something that would have thought should be perma'd but I'll definately take a look at it.
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VEATs are a bit deceptive when you first start them because they look an awful lot like Scrappers or Blasters, but their main advantage is that they can do nutty damage while, at the same time, acting as extremely effective force multipliers to their team. Being able to get most people on your team halfway to softcapped permanently, as well as providing +30% constant damage, while also pumping out great DPS, is part of the benefit of playing a Widow.
Personally I'd pick up Foresight and/or TT:Maneuvers instead of CT:Offensive and/or Tough. Once you're at the point of slotting all those sets I think CT:Offensive will be overkill, while you could use that little extra base defense for when Mask Presence suppresses and Vengeance isn't in effect (plus TT:M buffs up teams some more).
I'm also not sure why you have 2 recharges in TT:Assault - it shouldn't be dropping much/ever and when it does it recharges fast enough. Maybes move them to enhance TT:Leadership further?
If the Miracle unique still operates on a 120sec-when-power-is-activated basis, put it in Health instead of Vengeance so that it's perma.
May as well swap that GotA Def/End for a Def/Rec - endurance cost of Mind Link isn't really an issue, but you'll get some mileage from enhancing its recharge.
I'd maybes also move up Lunge and Slash a bit if you exemplar a lot, so's you have a filled out attack chain, but if you're already at the 24-auto-respec stage and don't plan to exemplar I don't suppose it matters.
Those are the things that jumped out at me anyway.
Well one of the things about veats is there are a lot of different ways you can put one together: just take a look at other player's builds and you won't ever see two that are perfectly identical. Yet they can all still be effective in their everyday tasks. This is especially true for widows IMO because they are a bit more linear in design (basically a ton of defense coupled with either a control set or an attack set).
Looks like Biowraith beat me to the punch, both foresight and TT:maneuvers are prob better picks in your build. Foresight is a killer auto power, it adds 20% resistance vs psi damage, a base 7.5 defense vs all and introduces scaling resists to the mix. TT:maneuvers is nice as well, it both is higher in defensive value than the pool power (5 vs 3.5) while costing about half as much end to run.
Experiment around on mids a bit and you'll see all kinds of ways to build night widows. I even at one time monkeyed around with one that did away with mind link and still had capped melee and ranged defenses (AoE was in the mid 30s). Yeah yeah I know that is considered a widow taboo but I wanted to see if it were possible to remain effective without the constant "must make sure mind link is always on" mentality (seems it would always drop in mid widowlock). GL with your widow =D
Since you mostly play scrappers, the best way to look at your widow is as a variant of a Claws/SR build. However, even then there are many options that can help branch you out from there. One of the things that I forgot on my Widow build is to consider defense debuff resists. I think that's in Foresight so don't neglect that on your defense-heavy villain.
Offhand, I would say work on building up defense and then +recharge. +Recharge will help a Widow build both offensively (attacks recharge faster) and defensively (as for going toward the perma-Mind Link strategy), provided you can still manage endurance well enough.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
First Widow test: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Villain Profile:
Level 1: Poison Dart -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(3), Dev'n-Acc/Dmg/Rchg:50(5), Dev'n-Acc/Dmg/EndRdx/Rchg:50(5), Dev'n-Hold%:50(7)
Level 1: Combat Training: Defensive -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(7), RedFtn-Def/Rchg:50(9), RedFtn-Def/EndRdx/Rchg:50(9)
Level 2: Strike -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(11), T'Death-Dmg/Rchg:40(11), T'Death-Acc/Dmg/EndRdx:40(13), T'Death-Dmg/EndRdx/Rchg:40(13), T'Death-Dam%:40(15)
Level 4: Combat Training: Offensive -- Acc-I:50(A), Acc-I:50(15), Acc-I:50(17)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(17), Winter-ResSlow:50(19), LkGmblr-Rchg+:50(19)
Level 10: Indomitable Will -- Aegis-ResDam/EndRdx:50(A), Aegis-EndRdx/Rchg:50(21), Aegis-ResDam/Rchg:50(21), Aegis-ResDam/EndRdx/Rchg:50(23), Aegis-ResDam:50(23), Aegis-Psi/Status:50(50)
Level 12: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(25), GSFC-ToHit/Rchg/EndRdx:50(25), GSFC-Rchg/EndRdx:50(27), GSFC-ToHit/EndRdx:50(27), GSFC-Build%:50(29)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(29), Zephyr-ResKB:50(31)
Level 16: Lunge -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(31), T'Death-Dmg/Rchg:40(31), T'Death-Acc/Dmg/EndRdx:40(33), T'Death-Dmg/EndRdx/Rchg:40(33), T'Death-Dam%:40(33)
Level 18: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(34), Numna-Heal/Rchg:50(34), Numna-Regen/Rcvry+:50(34)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(36), P'Shift-EndMod/Acc/Rchg:50(36), P'Shift-Acc/Rchg:50(36), P'Shift-EndMod/Acc:50(37), P'Shift-End%:50(46)
Level 22: Slash -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(37), Mako-Dmg/Rchg:50(37), Mako-Acc/EndRdx/Rchg:50(39), Mako-Acc/Dmg/EndRdx/Rchg:50(50), Mako-Dam%:50(50)
Level 24: Mind Link -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(39), Rec'dRet-Pcptn:20(39)
Level 26: Eviscerate -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(42)
Level 28: Kick -- FrcFbk-Rechg%:50(A)
Level 30: Tough -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(42), ImpArm-ResDam/Rchg:40(43), ImpArm-ResPsi:40(43)
Level 32: Mental Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(43), Dev'n-Dmg/Rchg:50(45), Dev'n-Acc/Dmg/Rchg:50(45), Dev'n-Acc/Dmg/EndRdx/Rchg:50(46), Dev'n-Hold%:50(48)
Level 35: Tactical Training: Vengeance -- Ksmt-ToHit+:30(A), Mrcl-Rcvry+:40(45), LkGmblr-Rchg+:50(46)
Level 38: Elude -- LkGmblr-Rchg+:50(A)
Level 41: Mask Presence -- LkGmblr-Rchg+:50(A)
Level 44: Mental Training -- Run-I:50(A)
Level 47: Tactical Training: Assault -- RechRdx-I:50(A), RechRdx-I:50(48), EndRdx-I:50(48)
Level 49: Tactical Training: Leadership -- ToHit-I:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
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[u]Set Bonus Totals:[u]<ul type="square">[*]24% DamageBuff(Smashing)[*]24% DamageBuff(Lethal)[*]24% DamageBuff(Fire)[*]24% DamageBuff(Cold)[*]24% DamageBuff(Energy)[*]24% DamageBuff(Negative)[*]24% DamageBuff(Toxic)[*]24% DamageBuff(Psionic)[*]6.88% Defense(Smashing)[*]6.88% Defense(Lethal)[*]9.06% Defense(Fire)[*]9.06% Defense(Cold)[*]6.25% Defense(Energy)[*]6.25% Defense(Negative)[*]9.38% Defense(Psionic)[*]13.8% Defense(Melee)[*]12.5% Defense(Ranged)[*]13.4% Defense(AoE)[*]2.25% Max End[*]6% Enhancement(Heal)[*]35% Enhancement(RechargeTime)[*]9% Enhancement(Accuracy)[*]10% FlySpeed[*]156.6 HP (14.6%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 15.4%[*]MezResist(Immobilize) 11%[*]MezResist(Stun) 2.2%[*]20% Perception[*]9.5% (0.17 End/sec) Recovery[*]36% (1.93 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]3.13% Resistance(Toxic)[*]6% Resistance(Psionic)[*]15% RunSpeed[*]2.5% XPDebtProtection[/list]------------
[u]Set Bonuses:[u]
[u]Devastation[u]
(Poison Dart)<ul type="square">[*] 12% (0.64 HP/sec) Regeneration[*] 24.1 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Psionic)[/list][u]Red Fortune[u]
(Combat Training: Defensive)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[/list][u]Touch of Death[u]
(Strike)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 16.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Blessing of the Zephyr[u]
(Combat Jumping)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Winter's Gift[u]
(Combat Jumping)<ul type="square">[*] 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Aegis[u]
(Indomitable Will)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[*] 2.5% XPDebtProtection[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] 3.13% Resistance(Toxic)[*] 3% Resistance(Psionic)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Build Up)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 20.1 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Blessing of the Zephyr[u]
(Super Jump)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list][u]Touch of Death[u]
(Lunge)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 16.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.64 HP/sec) Regeneration[*] 20.1 HP (1.87%) HitPoints[*] 6% Enhancement(Heal)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 20.1 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[/list][u]Mako's Bite[u]
(Slash)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 16.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Gift of the Ancients[u]
(Mind Link)<ul type="square">[*] 2% (0.04 End/sec) Recovery[/list][u]Rectified Reticle[u]
(Mind Link)<ul type="square">[*] 20% Perception[/list][u]Obliteration[u]
(Eviscerate)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Impervium Armor[u]
(Tough)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[*] 2.25% Max End[*] 3% Resistance(Psionic)[/list][u]Devastation[u]
(Mental Blast)<ul type="square">[*] 12% (0.64 HP/sec) Regeneration[*] 24.1 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Psionic)[/list][u]Luck of the Gambler[u]
(Tactical Training: Vengeance)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Elude)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Mask Presence)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list]