Is MIDS not accurate?


Lucky666

 

Posted

This is my build
/bind numpad3 "bind numpad4 petcompow assa agg$$bind numpad5 petcompow assa def$$bind numpad6 petcompow assa pass$$bind numpad7 petcompow assa att$$bind numpad8 petcompow assa fol$$bind numpad9 petcompow assa goto"

According to MIDS I have
47.3% S/L defense
42.6% Fire/Cold defense
44.5% Eng/Neg Defense
13.6% Psionic Def

HOWEVER

In Game is shows...

37.79% S/L Defense
33.11% Fire/Cold Defense
34.98% Eng/Neg Defense
13.60% Psionic Defense

What am I missing?


 

Posted

[ QUOTE ]
This is my build
/bind numpad3 "bind numpad4 petcompow assa agg$$bind numpad5 petcompow assa def$$bind numpad6 petcompow assa pass$$bind numpad7 petcompow assa att$$bind numpad8 petcompow assa fol$$bind numpad9 petcompow assa goto"

According to MIDS I have
47.3% S/L defense
42.6% Fire/Cold defense
44.5% Eng/Neg Defense
13.6% Psionic Def

HOWEVER

In Game is shows...

37.79% S/L Defense
33.11% Fire/Cold Defense
34.98% Eng/Neg Defense
13.60% Psionic Defense

What am I missing?

[/ QUOTE ]

I'm kinda lost how is that your build?


 

Posted

DOH 1 second


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: War Mace
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(3), ResDam-I(3)
Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), C'ngImp-Acc/Dmg(46)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 4: Dull Pain -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(5), Mrcl-EndRdx/Rchg(5), Mrcl-Heal/Rchg(7), Mrcl-Heal/EndRdx/Rchg(7), RechRdx-I(45)
Level 6: Jawbreaker -- KntkC'bat-Acc/Dmg(A), C'ngImp-Acc/Dmg(15), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 8: Unyielding -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam/EndRdx(9), Aegis-ResDam/Rchg(9)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)
Level 16: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(17), GSFC-ToHit(17), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(48)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(33), Mrcl-Heal/EndRdx(46), RgnTis-Regen+(48)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(34)
Level 22: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23), LkGmblr-Def/Rchg(37)
Level 24: Boxing -- RzDz-Immob%(A)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(27), GftotA-Def(27), GftotA-Def/EndRdx(46)
Level 28: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg(34)
Level 30: Tough -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(31)
Level 32: Whirling Mace -- Sciroc-Acc/Dmg/EndRdx(A), Erad-Dmg(33), Erad-Dmg/Rchg(37), Erad-Acc/Dmg/Rchg(40), Sciroc-Dmg/EndRdx(50)
Level 35: Shatter -- Erad-Dmg(A), Sciroc-Dmg/EndRdx(36), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37)
Level 38: Crowd Control -- Erad-Dmg(A), Sciroc-Acc/Dmg/EndRdx(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Sciroc-Acc/Dmg(40)
Level 41: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt(42), Mocking-Taunt/Rchg(42), Mocking-Rchg(42), Mocking-Taunt/Rng(43), Mocking-Acc/Rchg(43)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(50)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet



<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1395;711;1422;HEX;|
|78DAA594DB6E12511486F7304329A752A4D023B4400BF4342 D31C61E3C5CD85649D|
|A04DBA6DEA8758A5BC08E4303D8965EF9005EA9D12BE38DC7 4730BE851AE3E1098C|
|BE03AEC36EA3D74EE0FF366BFEBDF6DA7BCDB076B81410E2C 145A1052ED956A3B1B|
|D6939BBB2EEDB94A58A53B36BE596F00821121CDE5E9277A4 D39066C1D9BF6F3BB2|
|6EED54ED6AB31555B7D7A42DA579CD82915592E182539175E 934CDE381AF58ABD9E|
|6C69E94B703345CA9361DD96804D58F72A55975CA7C6B555A 7BF023B2BC572D99CB|
|B056B905591B4D596FF54145E3F0FDE805D1E02BDA2ED10B8 3B870C5185310CC8B3|
|33EA1AEB6218A809498B84A985A676C10A66F91FD13E4D338 9FAEA5609015810463|
|98D095247C069FCE3EB75EA090B1CC5821745C665C214C4D5 2F6B3508C5B15E3E66|
|2BA78DD3EAEA98F6BCA724D5F60118FDA9CE7B486BECE5946 9E9082C67895C1CB4B|
|F8FE410718FC6C10FE1C85D2100A720D5AF0BB0B43891F847 9A82EC477DCA17714E|
|A7ECB784938F58AF19A30F386E0817C617562E12D2A6B840F 649A0F64E602F5A313|
|7C11F619916734B5E729E31161E43121F984F015F61EA54EB 4F56894D2C67A18DD8|
|4D1304183B4BD5CB4E83DA495BEC1D47E55513F4F1DE0A903 9D5C98415880FD0EAA|
|6E0C723786B80D43DC8624B721892D8A0B1D568AABC38E733 712DC8D04776311F20|
|DAB7CC3473467E4A70B31FA8B90FD4DC81F5023CEF93039DB 53EC4B1FD0AC34DBD3|
|6C1F3D22FB79B08F29FB18DB33BC4886ED19B667F7C93E07F 69C6A66EE2E1DE9788|
|55165DC234CD88C5D420CF638A99E97493E3A0342A6DAB6C9 A1193ECD3C37E2852E|
|C4AC7AA066F9B1CB33868C93770F3E7089D5BF233A2D5934D 40B0C218D4CE3C6C93|
|BFD5FD7FBC0F162DE75FC17D84429A26CA15C47B9817213C5 42D94129A1B43F9CCC|
|0ECD6141F3280B288B280FD1E4F183F851022841942E94104 A374A0425863280F21|
|CA5FD070028F18E|
|-------------------------------------------------------------------|</pre><hr />


 

Posted

You probably don't have any enemies in range for invincibility.


 

Posted

OK from looking at it the only thing I could come up with is this.
Those numbers you show are about 9.5% difference well Combat Jumping plus Weave equal about that, are you sure both of those are toggled on? If they are then I'm not to sure.


 

Posted

yes they are toggled on...

and yes not enough enemies in range..jsut did a fight adn found that out...went to over 50% for them with 3 in range.

Ok. Thanks for being a part of my massive brain fart of the day.


 

Posted

[ QUOTE ]
You probably don't have any enemies in range for invincibility.

[/ QUOTE ]

I was thinking that but in MIDS it is just showing 1 person in range for a def bonus of 1.58%. Way to little for it to be that.

edit:Hmm then that is it. odd guess I was wrong but mids seems a little off too.


 

Posted

The Aegis +def IO set bonus is now not correctly working in Mids. The recent patch/ update stated that the Aegis +def bonuses were scaled per AT. So tanks were getting more of a bonus, more than the 1.585 AOE +def advertised in the IO set bonuses.


 

Posted

are you level 50?


Quixotik

"I did not say this. I am not here." -Guild Navigator