i12 PvP Zone


Alpha_Zulu

 

Posted

I know you guys can't change the system entirely for PvP, but I do know that a lot of people agree i12 was much more fun then i13 PvP.

I've noticed a number of people quitting over i13, i14.

Maybe install a zone that goes back to i12 pvp.

It's a thought.

:P

Pretty please?


* I would put this in Suggestions and Ideas but you guys don't seem to pay attention to those.


 

Posted

[ QUOTE ]
I know you guys can't change the system entirely for PvP, but I do know that a lot of people agree i12 was much more fun then i13 PvP.

I've noticed a number of people quitting over i13, i14.

Maybe install a zone that goes back to i12 pvp.

It's a thought.

:P

Pretty please?


* I would put this in Suggestions and Ideas but you guys don't seem to pay attention to those.

[/ QUOTE ]You know what this reminds me of and i hope the devs take a bit of notice? Ea Just came out with Fight night round 4 It's far superior to it's predecessors in most regards except one thing. They took the option out to utilize buttons, you had to use the control stick only they call it TPC Now they made the game and play tested this new scheme, and felt it was was the way to go. But some of their player base, not even a large percentage, was out raged by not having this option. And similar to our situation (pvp base vs pve base)the TPC users were greater in numbers than those who were against it.

And mind you there devs were dead set that they made the right choice, and sorry for the minority button users. But through threads on their forums(their devs actually responded to the minorities cry) the devs started a dialect to determine what could be done to maximize as many people happy or atleast not crying..Customers as they could. Wisely realizing in this recession you need as many paying allies as possible to nurture any business endeavor. Just like this game people cried and threatened to not get it, or return theirs in essence quitting, not good pr really.

So after only a few months of dialect it ended like
this...

“Among the new content in development, our new button control scheme will give fans a choice for how they want to throw punches in the game. We strongly believe that the refined Total Punch Control is the most intuitive way to throw punches in Fight Night Round 4, but we also want fans of the franchise to have an option.”

They achieved in a few months what we still haven't in over three issues. Some sort of relief for the minority or at least a dev starting a dialect with us, at least screw us over face to face like men, you might not like it, but you'd have to respect it. And i hope our devs don't look at it like they were wimps for caving in, it should be seen like why can't we have our cake, and eat it too? Why can't we maximize customer happiness?

Ea even saved face in their rebuttal post by saying they still believe they were right, but why not make people happy by giving them a choice. That's respectable to say the least. I'd love our devs to respond like, "Even though i13-15 is such a huge success, we realize alot of our actual veteran pvp base dislikes our changes, so to help them adjust we are implementing a i12 arena option or i12 zone"

See how easy it is to save face and still shut the crying up?


The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin

http://ravens-wins.mybrute.com

 

Posted

One reason they will not do an I12 zone is because it would quickly become more poplular than the post I13 pvp zones. Thereby they would be forced to realize the utter failure they passed off as an improvement.


 

Posted

[ QUOTE ]
One reason they will not do an I12 zone is because it would quickly become more poplular than the post I13 pvp zones. Thereby they would be forced to realize the utter failure they passed off as an improvement.

[/ QUOTE ]

QFT


22 50's in Bio
@Siphonic
RIP PX, GMW, and the game that used to be fun.

Still playing for reasons unknown.

 

Posted

/signed.

And as Helin said, based on popularity, take the next logical step : cancel all the i13 PvP rules.


 

Posted

I support this, and the Fight Night patch is a very good example of how you can bring back something old without impacting the new system (people that want to button will play button, people that want TPC will play TPC - same logic applies to I12/I13 PvP rules).

However, I think the real issue at the heart of this is that in the devs' eyes, in order for there to be PvP rewards, PvP needs to fit their idea of balance. I admit I don't like saying it but it seems to me as though they consider their idea of balance to be more important than the enjoyment of a subsection of the game by an even smaller group of players.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

People still play Fight Night?


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

They have publicly stated - they will never...not ever..no no no no never go back to i12. Not a zone, not a server, not a peep...


 

Posted

[ QUOTE ]
People still play Fight Night?

[/ QUOTE ]The new one is actually kinda good. Future downloaded boxers, features mike tyson and foreman, and it looks great. Even has face recognition software included you can put your face on a created boxer and RP like your knocking folk out lol.


The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin

http://ravens-wins.mybrute.com

 

Posted

Yet another thread that shows logic and reasoning is not at the forefront of the devs minds.


 

Posted

[ QUOTE ]
IHowever, I think the real issue at the heart of this is that in the devs' eyes, in order for there to be PvP rewards, PvP needs to fit their idea of balance. I admit I don't like saying it but it seems to me as though they consider their idea of balance to be more important than the enjoyment of a subsection of the game by an even smaller group of players.

[/ QUOTE ]

I'm not sure it's the case. The devs considered old PvP was broken and not the working the way they intended. For many reasons I suppose, but the main one being : it wasnt that popular.

They thought it wasnt popular because casuals and pve players once in the zone were getting owned non-stopped by the PvP crowd, so they werent getting fun.

There was alot of skill involved in the old PvP, as well in the way you control your toon during a fight, as in the way you built it. It required weeks, sometime months of work and dedication for a random player to get to the top and compete with the best. What they failed to see is : every PvP game functions like this, there is no exception. If there is fun, there must be skill, there must be differences between players, their individual skills, there must be achievement through effort and dedication.

But they tried to implement a system where everyone could have fun immediately, by removing most of the differences between an experienced player/toon/build and a beginner one.

We can see now that's a basic misconception about what is PvP. If you make a system where everyone is equal and tweak your game and its basic mechanisms in this way by non-intuitive means, you create something that is just dumb. Nobody gonna have fun with it, but maybe the people who dont understand at all how it works and just mash buttons without understanding the mechanisms and the relation between what they do and the precise result they get in a fight.

They tried something, it didnt work. They're intelligent people, that I'm sure : if they werent we would certainly not have such a great PvE game and we wouldnt be reading and writing on this board right now. It might take time, but I'm pretty confident they'll have to come back on what they done with i13 PvP and say : ok, we made a mistake. We didnt listen to our players there, and we were wrong.

The question is how they're going to fix this mistake. It won't be something easy for them. But they just have to do it.


 

Posted

I can remember when this all rooted from, it all started i'd say when large debates rang out about how, someone with billions invested in their toon should destroy one who didn't have it. And how it wasn't fair because everyone doesn't like to farm, and their money can't compete.

But in reality money in your toon doesn't make one pvp well, and that's evident now. The game has it's best compilation of IO's ever and they are super easy to come buy and yet, that doesnt change ones skill level.

So instead of the devs looking at the pvp list that was compiled and using that list, which was thoughtfully created and conceived, and worked on for ages, and built mostly as a group to benefit all. Castle just tried to reinvent the thing and failed, because not only did it not accomplish anything, but ppl are still crying foul. And even the ones it ws meant for don't even use it.

It's sorta like, you were saving for a new set of golf clubs, for years and your wife wasn't paying attention and spent the money on new furniture, when your other furniture would have been great with a little accessories. And to top it off, the new furniture is ugly so you want the old set back, because no one not even your wife wants to sit on the stuff.


The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin

http://ravens-wins.mybrute.com

 

Posted

[ QUOTE ]

It's sorta like, you were saving for a new set of golf clubs, for years and your wife wasn't paying attention and spent the money on new furniture, when your other furniture would have been great with a little accessories. And to top it off, the new furniture is ugly so you want the old set back, because no one not even your wife wants to sit on the stuff.

[/ QUOTE ]

This does not work because you can beat your wife and get some satisfaction back but you cannot do the same to those that thought up pvp 2.0.


j/k btw