Combining Mayhem and Safeguard missions
Of course, when you accept the mayhem mission from the newspaper or whatever, you choose to pvp or not.
V/r,
Raynor105
I've wanted this ever since they put mayhem missions in, I think it would be great, or at least have it as something in you can do in the arena. Maybe not just mayhem mission but some other villains try to complete objective, heroes stop them and the opposite style arena modes.
http://boards.cityofheroes.com/showflat....=2#Post13714089
Combining the concepts of both your ideas would be good.
I'd make three options:
Normal - No PvP.
Public PvP - Your idea, with the announcement.
Private PvP - Open only to people on your Global freind list, and their team (who do not need to be Global freinds, as long as the leader is). This way you can plan matches with freinds.
The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)
Virtue Forever.
At first glance I like this idea. but then I can see some holes in the idea.
First off If You are a villain running a mayhem mission and I have my hero join wouldn't that be a little one sided? Not only do you have to fight me but any Longbow or PPD in the area?
Additionally the Villain will have to have his build so that he can defeat the NPCs and defeat the mission. The hero doesn't ahve to do this. He can have a strait out PvP build and would creme the Villain more often than not as a result.
How would you solve these issues?
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How would you solve these issues?
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I think the linked thread might handle that a little better since it presented the combined mayhem/safeguard as pure PvP with a few npcs here and there as opposed to an actual mayhem/safeguard that happened to have a PvP option.
I try to keep my PvE out of your PvP, you keep your PvP out of my PvE.
That said, Castle said he wanted minigames, like "Capture the Flag" added to the arena. Change "Flag" to "Loot" and that sounds like what you're asking for.
Plus, it would be a better game if it were designed for PvP from day 1, than just PvP tacked onto a PvE mission.
@Roderick
I don't know if this has been mentioned before, couldn't find it with the search function, so here it goes!
(Disclaimer: I'm just typing ideas, not neccessarily in any logical order, bear with me)
Ok, my idea goes like this:
Every so often you get event messages such as:
Trolls are having a raid in Skyway city,
or Theres a fire in Steel Canyon,
or The Rikti are attacking, take cover!
Stuff like that.
Anyways, you could use the same mechanic to alert the heroes that the villains (player controlled) are robbing the bank at "fill in the blank part of the city." From there, you contact the detective, the one you have used already and have the cell phone number, from the part of the city being robbed. You get an option to join the team going to defend that helpless bank.
It could look like the arena matches screen, like 2/8 players have joined the team, stuff like that that.
The villains have like a couple minute window to start the mission before the hero team leader has the option to enter the mission. (i.e. the villains have already started the mission and have like 5 minutes to get to the bank and rob it before the heroes come in and save the day.)
All the heroes responding to the bank would be auto exemplared to the highest level of the villain team. They would not however be autosked up, they have to have an actual mentor. The hero team size cannot exceed the villain team size. ( all for balancing issues of course.)
I personally haven't played a villain, so I can't comment on how the mayhem mission side of it would play out. Does anyone have any ideas to add to this? Its getting late and my brain is about used up.
V/r,
Raynor105