Raynor_NA

Citizen
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  1. Of course, when you accept the mayhem mission from the newspaper or whatever, you choose to pvp or not.

    V/r,
    Raynor105
  2. I don't know if this has been mentioned before, couldn't find it with the search function, so here it goes!

    (Disclaimer: I'm just typing ideas, not neccessarily in any logical order, bear with me)

    Ok, my idea goes like this:
    Every so often you get event messages such as:
    Trolls are having a raid in Skyway city,
    or Theres a fire in Steel Canyon,
    or The Rikti are attacking, take cover!
    Stuff like that.
    Anyways, you could use the same mechanic to alert the heroes that the villains (player controlled) are robbing the bank at "fill in the blank part of the city." From there, you contact the detective, the one you have used already and have the cell phone number, from the part of the city being robbed. You get an option to join the team going to defend that helpless bank.
    It could look like the arena matches screen, like 2/8 players have joined the team, stuff like that that.
    The villains have like a couple minute window to start the mission before the hero team leader has the option to enter the mission. (i.e. the villains have already started the mission and have like 5 minutes to get to the bank and rob it before the heroes come in and save the day.)
    All the heroes responding to the bank would be auto exemplared to the highest level of the villain team. They would not however be autosked up, they have to have an actual mentor. The hero team size cannot exceed the villain team size. ( all for balancing issues of course.)

    I personally haven't played a villain, so I can't comment on how the mayhem mission side of it would play out. Does anyone have any ideas to add to this? Its getting late and my brain is about used up.

    V/r,
    Raynor105