List of DPS for Tanks. . .
Have you considered just taking his spreadsheet and replacing the Scrapper's numbers with the Tanker's numbers? He posted it in his post and I can't see there being many changes to the actual attack chains.
Starsman did something that's a bit of a "normal people" thing for how much damage can be expected. I don't think it took into account much recharge, or even perfect attack chains. I think he set it up to use the biggest damage attack and work down untill things recharged. I don't remember if it uncluded the new energy mele, but I know it had the new mace. I think /fire was the winner for simple straight up damage, though it may have lost to super strength for single target? He'll prolly be along soon to link it, was some good work.
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Have you considered just taking his spreadsheet and replacing the Scrapper's numbers with the Tanker's numbers? He posted it in his post and I can't see there being many changes to the actual attack chains.
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T1 powers.
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I don't think it took into account much recharge, or even perfect attack chains. I think he set it up to use the biggest damage attack and work down untill things recharged.
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I actually use dynamic attack chain generation where the best DPA attack that is recharged is activated. The issue with static chains is that they don't always work, many things mess them up and they are rarely truthfully sustainable and sometimes counter productive. I seen people keep using the same attack chain even when they are speed boosted or AMd, they end up wasting the recharge buffs. Dynamically picking the best DPA attack would automatically make you take advantage of those things.
Internally, my list just creates a list of prioritized attacks needed to sustain gapless attacking with this method and the predetermined recharge levels.
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I don't remember if it uncluded the new energy mele, but I know it had the new mace.
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It is. It is still high with build up spamming but nowhere near as high as it should be in my opinion given it's poor AoE performance and lack of utility and self imposed damage. Although then again, stunning may be considered enough counterweight by Castle, /shrugh
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He'll prolly be along soon to link it, was some good work.
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It's on my sig, and the poster already knows about my charts, i think he is looking for predefined attack chains.
I have a DPA spreadsheet for all hero AT attacks (excepting squids) that I recently added end & recharge values for, but doing accurate* DPS calculations for varying recharge times, BU, crits, other buffs (combos, defiance), debuffs, procs (Achilles), etc, were FAR too much of a PitA, so I just did a few custom for my own needs w/specific parameters. Even that was annoying enough that I stopped after finishing my DB/WP scrapper. I really tip my hat to the guys who do dynamic DPS calculations. Fixed DPS calcs are *much* easier, but not nearly as useful.
(*As accurate as we understand the system atm, assuming the next attack starts animating 1 clock cycle after the last attack stops animating, not 2)
An Offensive Guide to Ice Melee
Has anyone done a Tanker equivialent to Billzabubbas Scrapper DPS outputs for chained attacks? If not, does anyone feel like doing the math? I can start with this off with the right questions. . . lol, but that's about it for me.
What are your best attack chains you use for your tanks for single target attacks? (i.e. if you are attacking a Pylon in Rikti or a Boss/EB/AV in a TF.)