base teleporters
The Guide to Base Teleporters
Everything you will ever need to know.
edit: Be sure to read far enough to get the current information on the salvage needed.
And just for general use in the future -
Click the wiki link in my sig, and bookmark it
(Since the wiki does have the current salvage info.)
both of the above have shown you the path....will you walk upon it?
(cheesy Kung-fu-isums FTW! )
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And just for general use in the future -
Click the wiki link in my sig, and bookmark it
(Since the wiki does have the current salvage info.)
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Ummm well I just tried to builld a new telepad. I used the first recipe - the one with the luck charm. Know what I got? Not the nice tech telepad I could use - but instead some honkin big RAID telepad that I couldnt use. There went that expensive salvage! There are 3 recipies - do they make different things?
Be sure you go to add personal item and not edit base to place your crafted telepad
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Be sure you go to add personal item and not edit base to place your crafted telepad
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My bad! Thanks! I thought the 'Raid' telepad in the 'place items' was what I created.
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And just for general use in the future -
Click the wiki link in my sig, and bookmark it
(Since the wiki does have the current salvage info.)
[/ QUOTE ]
Ummm well I just tried to builld a new telepad. I used the first recipe - the one with the luck charm. Know what I got? Not the nice tech telepad I could use - but instead some honkin big RAID telepad that I couldnt use. There went that expensive salvage! There are 3 recipies - do they make different things?
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I would like to know this too. There are 3 telepad recipes listed at my table , the standard tech and arcane and a third one for higher level salvage. What does that make?
There is no difference in the resulting telepad from any of the recipes. So go with the one with the lowest salvage cost. Of course Tech Salvage for Tech Telepads and Arcane Salvage for Acrane Telepads.
Protector Server
Woeful Knight (BS/Regen/Body Scrapper)
Kevin Christian (MC/FF/Primal Controller)
SilverCybernaut (Eng/Dev/Munitions Blaster)
Apixie OhNo (Fire/Fire/Pyre Tanker)
Y'ru Glowen (Rad/Rad/Psy Defender)
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And just for general use in the future -
Click the wiki link in my sig, and bookmark it
(Since the wiki does have the current salvage info.)
[/ QUOTE ]
Ummm well I just tried to builld a new telepad. I used the first recipe - the one with the luck charm. Know what I got? Not the nice tech telepad I could use - but instead some honkin big RAID telepad that I couldnt use. There went that expensive salvage! There are 3 recipies - do they make different things?
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I would like to know this too. There are 3 telepad recipes listed at my table , the standard tech and arcane and a third one for higher level salvage. What does that make?
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Not trying to be rude - but did you check the guide Tripp had in his post earlier in this thread?
There's also the entire stickied thread Snow_Globe posted consolidating Base Guides:
Base Guides & Resources
The guide in Tripp's post is written by CaptA, and it's very helpful.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
Hi,
I want to set up a private (non-raid) teleporter in our base, but I don't see anything but a raid based teleporter in my list of options.
We have teleport beacon badges and I can place the beacons in our teleport room, but it says they must be attached to another object. I don't know what object they're supposed to be attached to. I tried the raid teleporter just to see, but that didn't work either.
I looked in the base FAQ and didn't see any help regarding teleporters. Any and all help would be appreciated.
Thanks!