One good reason for heal suppression
No.
Hmm, maybe popping should only suppress.
BTW, can you base TP that fast? I mean, isn't the icon grayed most of the time?
Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit
I think he's referring to dying and going to the SG base after death. That's my educated guess.
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Base green runs.
Seriously, it takes me 45 seconds from the time I click on go to base until I'm back in zone at the same spot of my death with full health and 20 more greens waiting on the 30 second countdown to allow me to fight again. (this is faster than going to the hospital by far and you come back with full health) Prior to the change I could self heal over 6,000 points of damage going through the greens, escape, have a turret or npc kill me, then make another trip to the base to refill. Combine that with phase/pff and it was just lame and close to impossible to kill the popper.
Just saying.
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But Blood never dies.
After death you can click on go to base, buy greens, pop 5 quickly to get to full health, then return to the exact spot you died. All that before you'd even be back to full health after resting at the hospital. The trick is you cant have a steam powered computer or your load times will be a nightmare.
Another good tip for all you poppers out there: set up hot keys for your greens in your inspiration box. You can bypass the total heal number suppression on the first 2 pops tapping your hotkey quickly. They will go off on the same server tick and you will not see a drop in heal effect on the second.
True story.
My stalker is a pain to kill, but my blaster eats pavement so fast its not funny when stalkers start coming out of the woodwork. My blaster has no qualms with a quick 4 green pop with being spiked by multiple flying sharks. What's so funny is I'd actually be dead if these new guys would just figure out how to AS.
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But Blood never dies.
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Sheeter
My computer always freezes and does not respond for like 2 minutes everytime I load into RV. Anyone else experience this BS? I can't go to base and reload on insps cause it takes SOOO LOOONG.
Base green runs.
Seriously, it takes me 45 seconds from the time I click on go to base until I'm back in zone at the same spot of my death with full health and 20 more greens waiting on the 30 second countdown to allow me to fight again. (this is faster than going to the hospital by far and you come back with full health) Prior to the change I could self heal over 6,000 points of damage going through the greens, escape, have a turret or npc kill me, then make another trip to the base to refill. Combine that with phase/pff and it was just lame and close to impossible to kill the popper.
Just saying.