Challenge and Desirability of Powersets


Adult_Swim

 

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rad

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Why does rad suddenly seem to be back on people's lists of what you absolutely super-duper must have to ever kill an AV ever ever? Did I miss something, or are people still stuck on the 'omg it's got the super best -regen!' thing, even though that's no longer true?

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I don't look for Rads for the -regen at all. Hell, I look at Lingering Rad as almost skippable.

I look for rads for the consistent -to-hit, -def, -dam, and -res

Other sets can all do the same jobs equally well, but no other set can throw down debuffs and do other things simultaneously. While playing a rad you can just toggle up your debuff powers, and then spend the rest of the fight blasting, healing, rezzing, holding, whatevering.

Every other powerset that has equal or better debuffs has to interrupt whatever else they may be doing to use them.

THAT'S why I look for rads. They aren't necessarily the BEST debuffers, just the most consistent.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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I'm not talking about people who just want rads... since my rad/rad defender is one of my favorite 50s, I'm rather fond of them, myself. I'm talking the people who go 'We're going to try fighting an AV without a rad/?!' Teamed with a few of those lately.

At least it's a nice change of pace from healx0rz, I suppose.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

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As a "new" player I see 50+ teams looking for fire/kin and leveling fire/kin looking for teams more than anything else by far.

I assume endgame consists mostly of challenges where fire/kin is required/desired/necessary?


 

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No. Fire/Kin is a build that can be made to do large amounts of damage, to large groups of enemies, with very little effort. That is the beginning and end of its appeal. That is certainly a popular thing to want to do, but there are challenges that require many other strengths, and there are other builds that can do that too.

Fire/Kin is like the... the Big Mac, or the Whopper of builds. It's been put at the #1 Combo spot so long, it's the first thing everyone thinks of, but there's a whole menu of options just as good.

Play what you like. You'll be useful, and powerful, even at level 50.


I team with the Repeat Offenders.

 

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Edit: Note to devs: You really [censored] up on RSF, didn't you? Said, by the way, by someone who has completed it many times with many ATs.

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So have I. One of the most memorable was with 3 brutes, 3 widow/fort's, a dom (not perma mind) and a (i think) fire/cold corr. We woud have got master too, if BABs hadnt landed 2 lucky hits in a row on the /fire brute.
I've also done the last fight (Pre Master badge) without anyone taking a death with the /stone brute teleporting into the middle of the heroes.

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Oh, well, good to know it's [censored] based on luck rather than skill.

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No idea what you're complaining about now. The only "luck" in either of his examples was BaB ruining what was probably not even a Master attempt by getting in two hits back to back. Defense is finicky like that.

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No idea, or exactly the idea?


 

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rad

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Why does rad suddenly seem to be back on people's lists of what you absolutely super-duper must have to ever kill an AV ever ever? Did I miss something, or are people still stuck on the 'omg it's got the super best -regen!' thing, even though that's no longer true?

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I don't look for Rads for the -regen at all. Hell, I look at Lingering Rad as almost skippable.

I look for rads for the consistent -to-hit, -def, -dam, and -res

Other sets can all do the same jobs equally well, but no other set can throw down debuffs and do other things simultaneously. While playing a rad you can just toggle up your debuff powers, and then spend the rest of the fight blasting, healing, rezzing, holding, whatevering.

Every other powerset that has equal or better debuffs has to interrupt whatever else they may be doing to use them.

THAT'S why I look for rads. They aren't necessarily the BEST debuffers, just the most consistent.

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I agree with this, but would go further and say that Rads really are the whole package when fighting a strong single target fighter like an AV or GM.

All three of their primary debuffs (LR, EF, RI) help you both offensively and defensively. Rad then gives you a bit of damage buffing, endurance recovery and recharge in one click. Rad also can top you off with its heal if the mob gets a few lucky hits in.

Rad just does it all, and does it all pretty well. That's why I like it.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.