/rendersize question...


Inokis

 

Posted

Is there anyway to automatically use a specific size on client start?

I don't see any values in the registry or the UI to save the render size.

I'm using a 1280x960 windowed mode and using a 1900x1425 rendersize to oversample the graphics. Id like to make it peristent if there's a way.


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Posted

I would ask in Technical Issues forum.


 

Posted

There's two registery entries that control the render size (one for X, one for Y).

The path is: HKEY_CURRENT_USER\Software\Cryptic\Coh (or CohTest for the training room)
The keys are renderScaleX, and renderScaleY... although they're expressed in percentage of the actual resolution... so based on your numbers, I think setting them to 1.484375 will have the desired effect (assuming it doesn't ignore values over 1.0, I've honestly not tried it out myself).


Unless /rendersize isn't the same as the 3D Resolution Scaling configuration in Options, in which case I have no idea


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

theres two diff commands, rendersize and renderscale.

From what I understand, renderscale uses a scale of your current interface to render the 3d.

Rendersize assigns the specific values.

I did see those in the registry but I'm unsure if scale is the integer % of size or the integer of the value for the scale of the interface.

I'm going to attempt 1.48 on each value and see if it works when UseRenderscale is on 1


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Posted

[ QUOTE ]
Is there anyway to automatically use a specific size on client start?

I don't see any values in the registry or the UI to save the render size.

I'm using a 1280x960 windowed mode and using a 1900x1425 rendersize to oversample the graphics. Id like to make it peristent if there's a way.

[/ QUOTE ]

For example:
"C:\Program Files\City of Heroes\CohUpdater.exe" -screen 1900 1425 -renderscale #.##

but I don't know how well the scaling would work. Only one way to find out.