best "pure" tanker?


Airhammer

 

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You also wind up running Rooted with Granite Armor for the healing so that slows you down even further.


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Only in very rare situations, and it's even rarer that you would want to move in that state rather than being camped in front of LR and his banes for example and effectively stationary. 99%+ of the time, you don't need the extra regen. Teleport also fixes a lot of these issues, if I need granite with rooted, I TP into mobs if a kin is not present.


It's true. This game is NOT rocket surgery. - BillZBubba

 

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You also wind up running Rooted with Granite Armor for the healing so that slows you down even further.


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Only in very rare situations, and it's even rarer that you would want to move in that state rather than being camped in front of LR and his banes for example and effectively stationary. 99%+ of the time, you don't need the extra regen. Teleport also fixes a lot of these issues, if I need granite with rooted, I TP into mobs if a kin is not present.

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Fair enough and I am not really taking anything away from Granite Armor. It's just that for an SO slotted Stone/Ice tanker Granite Armor is not really needed for the majority of the game content.


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

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If you want to spew platitudes, let's just go to its natural close: Nothing is "needed" for any of the game content.


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~

 

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If you want to spew platitudes, let's just go to its natural close: Nothing is "needed" for any of the game content.

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McBoo is right. Ice Patch is amazing for mitigation.

However "majority" content is a little misleading, if the majority of your content happen to be L50 TFs.

Quid pro quo (and no I'm not trolling Mod8 )


 

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Ice / Stone is a total blast, with Energy Absorption providing the constant endurance Stone requires, and with all the AoE and auras, aggro management is no problem whatsoever. The only bummer is not having a self-heal outside Hibernate and Hoarfrost. Very tanky though.

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I've got an Ice/Stone in the 20s right now. After tanking my Invy/Stone to 50 and laughing at attempts to hurt my Stone/Ice tank for 30+ levels I figured I'd see what Ice/Stone had to offer. Glad to hear that it keeps getting better!

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Yep, it just keeps getting better! Things to think about:

Long bossfights: Energy Absorption doesn't pull much from a single foe, so remember to activate it before the rest of the spawn falls. I took Conserve Power at 41 for these situations.

The armors + EA don't quite get you soft-capped, but a few good IO sets will.

I have a soft-capped /SR scrapper that seems to get hurt much less frequently than this tank, but I don't know if that's because the Scrapper takes less aggro, if positional defense works "better" than typed, or if having Siphon Life in the Scrapper's 4-punch attack chain makes THAT much of a difference.


 

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I have a soft-capped /SR scrapper that seems to get hurt much less frequently than this tank, but I don't know if that's because the Scrapper takes less aggro, if positional defense works "better" than typed, or if having Siphon Life in the Scrapper's 4-punch attack chain makes THAT much of a difference.

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D) All of the above.


 

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D) All of the above.

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I started an Ice/Dark Melee tank yesterday to see how that goes. Got to 21 last night, and am really looking forward to SOs. Soul Drain + Icicles should be good fun.