STF Glitched?
Zero issues at all on my runs over the past few weeks. IF there is a bug, it's new since issue 15.
known bug. New with I15
Just curious...have you run STF before?
Perhaps it was just a function of your team makeup.
Or is this a new wonderous i15 thing?
Kinda not understanding the OP so well, so let me see if I've got this right.
I got my stone tank wailing on Recluse, with the emp buffing me up. My teammates are knocking down the red tower, and when the time comes for the repairmen to come, they appear, and without so much as touching the tower, it's back to full health. The bubbler with her Repel Bubble on does no good, having a confuse aura does no good, they appear and it's all over.
Do I understand it? If so, glad I skipped out on the STF Monday night...
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CONFIRMED
I reported this on Monday night. We had a scheduled STF event on Freedom with 3 teams running simultaneously. It ended in Epic failure!
The TF as a whole was fine, but the repairmen healed the tower every time, regardless if they died or not. It seems there was a slight AI change that makes foes use healing powers sooner and more often, and it causes them to begin healing the tower before they are even targetable, which means it still gets healed for over +3000 even if you kill them immediately.
Somebody else reported actually completing the STF later that night, but it took longer, and a couple towers were rebuilt repeatedly for the same reason, and they had to be taken down again. I guess it's still possible, but it can be a pain in the neck if you don't have a way to kill the repairmen sooner. I have not personally attempted again since that night.
And by the way, several of us did already /bug and /petition, and we got confirmation from GMs that it was an unintended bug being looked into.
We ran STF last night, and although we had no problems finishing it, I did notice that the repairmen seemed to be a little more aggressive than usual. The towers took a little bit longer to take down as they were healing faster, but by no means was it difficult or impossible.
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We ran STF last night, and although we had no problems finishing it, I did notice that the repairmen seemed to be a little more aggressive than usual. The towers took a little bit longer to take down as they were healing faster, but by no means was it difficult or impossible.
[/ QUOTE ] What type of AoE/DoT precautions were you using to take the repairmen down?
I'm guessing that damage pets may be the solution since they can sometimes hit spawning foes before a player can.
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I had Jack out the whole time and the Fire/Kin had her imps out as well and it still didn't work.
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CONFIRMED
I reported this on Monday night. We had a scheduled STF event on Freedom with 3 teams running simultaneously. It ended in Epic failure!
The TF as a whole was fine, but the repairmen healed the tower every time, regardless if they died or not. It seems there was a slight AI change that makes foes use healing powers sooner and more often, and it causes them to begin healing the tower before they are even targetable, which means it still gets healed for over +3000 even if you kill them immediately.
Somebody else reported actually completing the STF later that night, but it took longer, and a couple towers were rebuilt repeatedly for the same reason, and they had to be taken down again. I guess it's still possible, but it can be a pain in the neck if you don't have a way to kill the repairmen sooner. I have not personally attempted again since that night.
And by the way, several of us did already /bug and /petition, and we got confirmation from GMs that it was an unintended bug being looked into.
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Sorry, but this is wrong. This is not a bug. This is a change with unexpected ramifications.
Normally, when you or an NPC activates a power, then dies before the power affects its target, the power won't affect the target at all. They made it so powers activated just prior to death will still affect the target.
Since the Repairman heal is uninterruptible and was only stoppable by death, this has made the Repairmen capable of healing the towers every time they pop out. That's upwards of 6k hp healed, when the tower spawns two.
Doom.
Yep.
This is really doom.
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<QR>
CONFIRMED
I reported this on Monday night. We had a scheduled STF event on Freedom with 3 teams running simultaneously. It ended in Epic failure!
The TF as a whole was fine, but the repairmen healed the tower every time, regardless if they died or not. It seems there was a slight AI change that makes foes use healing powers sooner and more often, and it causes them to begin healing the tower before they are even targetable, which means it still gets healed for over +3000 even if you kill them immediately.
Somebody else reported actually completing the STF later that night, but it took longer, and a couple towers were rebuilt repeatedly for the same reason, and they had to be taken down again. I guess it's still possible, but it can be a pain in the neck if you don't have a way to kill the repairmen sooner. I have not personally attempted again since that night.
And by the way, several of us did already /bug and /petition, and we got confirmation from GMs that it was an unintended bug being looked into.
[/ QUOTE ]
Sorry, but this is wrong. This is not a bug. This is a change with unexpected ramifications.
Normally, when you or an NPC activates a power, then dies before the power affects its target, the power won't affect the target at all. They made it so powers activated just prior to death will still affect the target.
Since the Repairman heal is uninterruptible and was only stoppable by death, this has made the Repairmen capable of healing the towers every time they pop out. That's upwards of 6k hp healed, when the tower spawns two.
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Regarding: "the Repairman heal is uninterruptible and was only stoppable by death. They made it so powers activated just prior to death will still affect the target.h"
That is not quite true either. Before.. killing them after their power animation started still resulted in a heal after death. That's not new.
The key was killing them before they activated it to begin with. The problem isn't that their power is uninterruptible, but that they now use it sooner (before they are able to be targeted).
The GM we spoke to about it confirmed it was unintended, and they would be looking into it.
"unexpected ramifications" = bug.
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We ran STF last night, and although we had no problems finishing it, I did notice that the repairmen seemed to be a little more aggressive than usual. The towers took a little bit longer to take down as they were healing faster, but by no means was it difficult or impossible.
[/ QUOTE ] What type of AoE/DoT precautions were you using to take the repairmen down?
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I can't remember what everyone's power sets were, but I do remember a fire blaster using...bonfire? I think that is the power that was sending the repairmen flying off the tower. I was on my Ill/Rad so I didn't have much for AoE myself. I was targeting the repairmen and taking them out as single targets as fast as I could whenever I saw them fly from the towers.
Hi, I've heard that the STF was bugged but we tried anyway, and yup, let the repairmen so much as spawn and they repair the towers, I'm talking about the length of time for them to spawn and you target them. Tyhis is WAY bugged, and so am I.
The more people I meet, the more I'm beginning to root for the zombies.