A few questions about my Inv/SS tanker...


Aett_Thorn

 

Posted

I respec'd him a while ago adding the fighting pool for tough/weave. I have hasten and dropped haymaker which I miss.
So Im wondering. Can I drop hasten and put haymaker back in?
Do I need weave?
So basically of these 3- which two to have- haymaker, hasten or weave? Thanks in advance.


-Pogoman, Master of Kick-Fu
-Co-Leader and recruiting officer of the Virtue Honor Guard
- lvl 50 ma/sr scrapper
-Ace O' Diamonds lvl 50 fire/rad controller
and waaaay to many other alts to mention right now

 

Posted

I'd really want to see the rest of your build before I made a recommendation. Any chance you could download Mid's hero builder, and show us what you got?


Personally, I'd chose Haymaker unless you have enough other attacks. But then again, I'm not a big a fan of Hasten as many others on these forums.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

I have had no problems at all working in hasten, weave, and haymaker into my build. What else are you taking?

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Heraclea: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- Aegis-Psi/Status(A), Aegis-EndRdx/Rchg(3), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(31), Aegis-ResDam/EndRdx(45)
Level 1: Jab -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(3), Stpfy-Acc/Stun/Rchg(50)
Level 2: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(5), Numna-Heal(7), Mrcl-Heal/EndRdx/Rchg(15), Mrcl-Heal/Rchg(25), Mrcl-EndRdx/Rchg(43)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 6: Air Superiority -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(46), HO:Nucle(46)
Level 8: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(9), ImpArm-ResDam(9), ImpArm-EndRdx/Rchg(11), RctvArm-ResDam/EndRdx(46)
Level 10: Swift -- Run-I(A)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(13)
Level 14: Fly -- Frbd-Fly(A), Frbd-Stlth(15)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), Heal-I(50)
Level 18: Invincibility -- GftotA-Def/EndRdx(A), GftotA-Def(19), GftotA-Def/EndRdx/Rchg(19), LkGmblr-Def/EndRdx(33), GftotA-Run+(42), LkGmblr-Rchg+(43)
Level 20: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21), P'Shift-End%(48)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(40), HO:Nucle(43)
Level 24: Resist Elements -- ImpArm-ResDam(A), ImpArm-ResPsi(25)
Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/Rchg(27), LkGmblr-Rchg+(27)
Level 28: Rage -- AdjTgt-Rchg(A), AdjTgt-EndRdx/Rchg(29), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-ToHit/EndRdx(37)
Level 30: Resist Energies -- ImpArm-ResDam/EndRdx(A), ImpArm-ResPsi(31)
Level 32: Boxing -- Rope-Acc/Rchg(A), Rope-Acc/EndRdx(33)
Level 35: Tough -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-EndRdx/Rchg(36), TtmC'tng-ResDam/EndRdx/Rchg(36), TtmC'tng-ResDam/EndRdx(36)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(42), GftotA-Def/EndRdx(45), GftotA-Def/EndRdx/Rchg(48)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 49: Resist Physical Damage -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

[ QUOTE ]
I respec'd him a while ago adding the fighting pool for tough/weave. I have hasten and dropped haymaker which I miss.
So Im wondering. Can I drop hasten and put haymaker back in?
Do I need weave?
So basically of these 3- which two to have- haymaker, hasten or weave? Thanks in advance.

[/ QUOTE ]

Drop Punch (in favor of Boxing for Tough/Weave) and take Haymaker.


 

Posted

I will post my build later this afternoon. Sorry for long delay in response...Family thing just popped up ..Give me 4-5 hours and I will post it here. And ty for the help again.


-Pogoman, Master of Kick-Fu
-Co-Leader and recruiting officer of the Virtue Honor Guard
- lvl 50 ma/sr scrapper
-Ace O' Diamonds lvl 50 fire/rad controller
and waaaay to many other alts to mention right now

 

Posted

[ QUOTE ]
[ QUOTE ]
I respec'd him a while ago adding the fighting pool for tough/weave. I have hasten and dropped haymaker which I miss.
So Im wondering. Can I drop hasten and put haymaker back in?
Do I need weave?
So basically of these 3- which two to have- haymaker, hasten or weave? Thanks in advance.

[/ QUOTE ]

Drop Punch (in favor of Boxing for Tough/Weave) and take Haymaker.

[/ QUOTE ]

Yup thats what I did.


 

Posted

I'm with Aett, hasten is overrated, especially for inv/ss. Heraclea has a pretty good looking build there, though.


 

Posted

[ QUOTE ]
I'm with Aett, hasten is overrated, especially for inv/ss. Heraclea has a pretty good looking build there, though.

[/ QUOTE ]

I can't think of anything in the game that I wouldn't rather be doing 70% faster.

/boggle


 

Posted

[ QUOTE ]
[ QUOTE ]
I'm with Aett, hasten is overrated, especially for inv/ss. Heraclea has a pretty good looking build there, though.

[/ QUOTE ]

I can't think of anything in the game that I wouldn't rather be doing 70% faster.

/boggle

[/ QUOTE ]

dying


50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace

50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl

 

Posted

Heraclea,
Looking at your build, why do you have acc/dam HO in 2 of your melee attacks? I noticed your 3rd melee attack with 6 slotted crushign impact. The HO'd attacks are around 153% (pre ED) damage. It would be cheaper (more profitable cause you can now sell the HO's) to put in an accuracy IO, or a 6th crushing impact for 5% more psi resistance.

You need some accolades in your build (+hp/+end) :P
You may not have put them in...

Suggested tweak build.

You gain:
+5.5% SL defense
+6.1 FC defense
+3% EN defense
+6.9% psi defense
+5.1% fire res
+2.6% cold res
+3.5% neg res
+3.4% en res
+2.6% tox res
+5% psi res
+6.2 endurance

loose:
-6% regen
-56 hp
-.21 end/sec


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50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace

50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl

 

Posted

[ QUOTE ]
I can't think of anything in the game that I wouldn't rather be doing 70% faster.

[/ QUOTE ]

Getting an unstoppable crash.


 

Posted

Ok, here is the current build Im working with..please feel free to give advice, opinions, etc.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- ResDam-I(A), ResDam-I(42), ResDam-I(43), EndRdx-I(43)
Level 1: Jab -- Acc-I(A), Mako-Dam%(3), Mako-Acc/EndRdx/Rchg(3), Mako-Dmg/Rchg(5), Mako-Dmg/EndRdx(5), Mako-Acc/Dmg(7)
Level 2: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(7), Dct'dW-Heal/EndRdx(9), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11)
Level 4: Resist Physical Damage -- ResDam-I(A), ImpArm-ResPsi(43), Aegis-Psi/Status(45)
Level 6: Combat Jumping -- DefBuff-I(A)
Level 8: Unyielding -- ResDam-I(A), ResDam-I(46), ResDam-I(46), EndRdx-I(46)
Level 10: Taunt -- Zinger-Dam%(A), Zinger-Acc/Rchg(13), Zinger-Taunt/Rchg/Rng(13), Zinger-Taunt/Rchg(15), Zinger-Taunt(15), Insult-Dsrnt%(17)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Heal-I(A), Heal-I(17), Numna-Heal(19), Numna-Regen/Rcvry+(19)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(48), EndRdx-I(48), LkGmblr-Rchg+(50), GSFC-Build%(50)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-EndMod(21), P'Shift-End%(23)
Level 22: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Dmg/EndRdx(37), C'ngImp-Acc/Dmg(40)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- TtmC'tng-EndRdx(A), TtmC'tng-ResDam(27), TtmC'tng-ResDam/EndRdx/Rchg(27), TtmC'tng-EndRdx/Rchg(34), TtmC'tng-ResDam/Rchg(34), TtmC'tng-ResDam/EndRdx(34)
Level 28: Rage -- HO:Membr(A), HO:Membr(29), HO:Membr(29)
Level 30: Weave -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(31), EndRdx-I(31), EndRdx-I(33), EndRdx-I(33)
Level 32: Unstoppable -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(50)
Level 35: Hurl -- HO:Centri(A), HO:Centri(36), Acc-I(36), Acc-I(36), FrcFbk-Rechg%(37), Apoc-Acc/Dmg/Rchg(37)
Level 38: Foot Stomp -- Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Acc/Rchg(39), Sciroc-Dmg/Rchg(39), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Dmg(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Focused Accuracy -- HO:Cyto(A), HO:Cyto(45), HO:Cyto(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Tough Hide -- DefBuff-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet


-Pogoman, Master of Kick-Fu
-Co-Leader and recruiting officer of the Virtue Honor Guard
- lvl 50 ma/sr scrapper
-Ace O' Diamonds lvl 50 fire/rad controller
and waaaay to many other alts to mention right now

 

Posted

The HOs are reminders of a time long past, when Hamidon didn't take three or four hours to complete, and there was little else to do with a level 50 hero anyways. I know I could sell them, and get a lot of influence for them.

I just never put in the accolades. I have all the +hp or +end accolades except for Task Force Commander. One of these days I will have to knuckle down and run Positron. None of them were run all that regularly on my server when I was levelling.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

I like the 'mix and match' style of Io's and Hammio's.. 2 for the price of one..ex. acc/dmg.


-Pogoman, Master of Kick-Fu
-Co-Leader and recruiting officer of the Virtue Honor Guard
- lvl 50 ma/sr scrapper
-Ace O' Diamonds lvl 50 fire/rad controller
and waaaay to many other alts to mention right now

 

Posted

my advice? Your way over doing the end reduction on toggles.

Toggles arent your enemy, rage drops and attacks are.

You need to make sure your attacks have high end reduction, moreso than toggles (e.g. weave. 1, maaaaaybe 2 end red at most. you have 3).

taunt - 6 slot it for perfect zinger (get a great 3.13% SL def bonus). The %chance to stun wont work on a minion (need mag 2, this is mag 1), so its wasted.

dont 6 slot tough, you only get a 1.25% SL bonus for 6 slotting.
You

You have rage and lots of +acc, you dont need focused accuracy, esp after it was nerfed. Now, it costs MORE endurance than your shields, for a VERY minimal to hit bonus.

go laser beam eyes and look very kewl (esp with sunglasses), or get haymaker!!!!!

get a kismet +6% to hit IO (1 slot, and no endurance).

Your attacks are way over accuracy. You have rage, go endurance reduction.

KO blow has 143% damage (pre ED). Rage is 90+ accuracy,b ut no endurance reduction. Put a full end red IO in each, AT LEAST. Drop the acc/dam in ko blow for a full end red.
This will save over 2 end every 8.5 secs (ko blow recharge). This will have a MUCh greater impact than over slotting shields.

invincibilty - I recommend taking out the end red IO and +bu IO (you cant control when it procs), and put in the kismet +6% to hit IO and the +perception IO (helps against arachnos).

health - replace 1 health IO with a lvl 50 heal/rech. Get a nice hp bonus, and post ED, wont affect your regen.
stamina - ditto, replace 1 end mod IO with an end mod/x IO. Get a nice hp bonus, wont affect your recovery.
(I 4 slot stamina this way, 3 stamina set, 1 end mod IO to max out recovery).

You should take the excess slots from tough and put 2 into heal, for any future +regen/rec and +rec (numina/miracle) drops you may get (otherwise put in 2 cheap miracles to get the recovery bonus in the meantime, like end/rec and heal/rech/end, whatever levle is cheapest).

tough hide should have 2 (at least) def IO's. You have lots of slots. btw, weave has teh SAME +def value as tough hide (ok, tough has 5% psi extra), but cost ZERO endurance. take tough hide first, weave last.

hurl - +rech this wont proc often and very, very rarely against a single target. footstomp is the only place I would consider having it (I have them on my warshade, and they 'sometimes' proc on the aoe attacks. so rare on my single target attacks, i dont notice it).


I would recommend, 4 slot armors/shields with impervium/ancients. Get great +rec/+end bonus, the armors will be ED max'd, plus, since your doing 4 of them, you can buy lower level (and much cheaper) armors (e.g. lvl 30+ instead of all 40). The endurance reduction would be around 43% (res/end, res/rech/end), and that is really good enough.

jab is a waste of slots, esp for that bonus. I'd go 4 slots, kinetic combat. Dont worry about the accuracy.

hurl - haymaker would be a better attack power, but honestly, I like the look of hurl. It makes me happy If your willing to purple it, you can put in 3 devastation and 3 armaggedon for +5.25% hp and +28% regen (or 5 slot the army for 10% recharge, 15% accuracy, etc).

I highly recommend adding haymaker and/or laser beam eyes.
definitely drop focused accuracy. Maaaybe drop RPD. I really like RPD to cap SL res and help with def debuff, but depending on how tough you want vs theme, I leave taht to you.

laser/hurl you can be a range attack tank :P


50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace

50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl

 

Posted

Gashes, wow just did quick skim over- ty for the advices!!
Will pop mids up later on and try tweaking the build with your suggestions. Hurl has that proc in it cause I found it and thought itd be cool to try out. but rather go for efficiency then 'eh maybe a chance fo doing 'x' '.


-Pogoman, Master of Kick-Fu
-Co-Leader and recruiting officer of the Virtue Honor Guard
- lvl 50 ma/sr scrapper
-Ace O' Diamonds lvl 50 fire/rad controller
and waaaay to many other alts to mention right now

 

Posted

Would you suggest adding Resist Energies as I am taking out Focused Accuracy?


-Pogoman, Master of Kick-Fu
-Co-Leader and recruiting officer of the Virtue Honor Guard
- lvl 50 ma/sr scrapper
-Ace O' Diamonds lvl 50 fire/rad controller
and waaaay to many other alts to mention right now

 

Posted

[ QUOTE ]
Would you suggest adding Resist Energies as I am taking out Focused Accuracy?

[/ QUOTE ]

what is your intent with your build?
Myself, I make 2 builds, an offensive build (more +rech, +end, +rec), where taunt is often optional or not used. My 2nd is max defense for heavy teams, and taunt is always in there (plus you get some great set bonuses from the taunt set).

If your going defense build (only play with a large team), I'd add resist energies.

If its a solo, small team build, I'd definitly add an extra attack.

if you want a middle of the road build, add haymaker (and earlier).


50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace

50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl

 

Posted

The build im thinking of puts haymaker back in w full crushing impact set, and resist energies- I used to tank a lot on the ITF


-Pogoman, Master of Kick-Fu
-Co-Leader and recruiting officer of the Virtue Honor Guard
- lvl 50 ma/sr scrapper
-Ace O' Diamonds lvl 50 fire/rad controller
and waaaay to many other alts to mention right now

 

Posted

I am a fan of using passive powers for procs/+def.

Good place for the +3% def/res IO, psi res, or aegis resist.

If haymaker is going in, and you have an extra power, I'd consider this:
You mention ITF. definitely keep RPD, you want the def debuff resistance. energy wont help you as much there. I'd go an extra attack (range or hold app). hold make the difference with sappers. Though the dark khelds can make it insane.

Where I got hit hard by pure energy weapons were the rikti elite bosses .... ouch!


50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace

50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl

 

Posted

[ QUOTE ]
The build im thinking of puts haymaker back in w full crushing impact set, and resist energies- I used to tank a lot on the ITF

[/ QUOTE ]

Just think ahead and stock oranges for the ITF mission 2. My invuln brute rampages through there with much lower natural resistances/defense to energy than you have, but I tend to grab 15 or so OJ's before it starts in anticipation of the second mission.


 

Posted

Ok. I had a bit of time last night to follow your advice. heres a rough build. I think this is what you were talking about. Again, please feel free to give advice, opinions, etc. All appreciated.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- ImpArm-ResDam(A), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx(3), ImpArm-ResDam/EndRdx/Rchg(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(37), Dct'dW-EndRdx/Rchg(46), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(50), Dct'dW-Heal(50)
Level 4: Haymaker -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(45), EndRdx-I(46)
Level 6: Combat Jumping -- DefBuff-I(A)
Level 8: Unyielding -- ImpArm-ResPsi(A), ImpArm-ResDam(9), ImpArm-ResDam/EndRdx(9), ImpArm-ResDam/Rchg(15)
Level 10: Taunt -- Zinger-Acc/Rchg(A), Zinger-Dam%(11), Zinger-Taunt/Rng(11), Zinger-Taunt/Rchg/Rng(13), Zinger-Taunt/Rchg(13), Zinger-Taunt(15)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/Rchg(17), Mrcl-Rcvry+(40), Mrcl-Heal(42)
Level 18: Invincibility -- Ksmt-ToHit+(A), Rec'dRet-Pcptn(19), LkGmblr-Rchg+(19), HO:Cyto(23), HO:Cyto(25)
Level 20: Stamina -- EndMod-I(A), P'Shift-End%(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23)
Level 22: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(33), EndRdx-I(34)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam(27), ImpArm-ResDam/EndRdx(27), ImpArm-ResDam/Rchg(29)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 30: Resist Physical Damage -- ResDam-I(A), ResDam-I(31), ResDam-I(31)
Level 32: Unstoppable -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 35: Hurl -- Apoc-Dam%(A), Apoc-Dmg(36), Apoc-Dmg/Rchg(36), Dev'n-Hold%(36), Dev'n-Dmg/EndRdx(37), Dev'n-Dmg/Rchg(37)
Level 38: Foot Stomp -- Sciroc-Dam%(A), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Dmg(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Tough Hide -- DefBuff-I(A), DefBuff-I(45), LkGmblr-Rchg+(45)
Level 47: Weave -- DefBuff-I(A), DefBuff-I(48), DefBuff-I(48), EndRdx-I(48)
Level 49: Resist Energies -- ImpArm-ResPsi(A), Aegis-Psi/Status(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet


-Pogoman, Master of Kick-Fu
-Co-Leader and recruiting officer of the Virtue Honor Guard
- lvl 50 ma/sr scrapper
-Ace O' Diamonds lvl 50 fire/rad controller
and waaaay to many other alts to mention right now

 

Posted

i would remove a slot from Conserve Power and 1-2 slots from RPD (look at the numbers. not much difference)

you might as well put a 5th slot in Weave and put Red Fortunes in for the rech

i love Adjusted Targeting, so i added 2 slots to Rage for that set

if you remove 5 slots from Taunt and put 3 of them in Boxing you'll have a lil more sm/leth def (the 5% rech lost was gained in Rage)

this version of your build has 2 slots left to place

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

altered: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- ImpArm-ResDam(A), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx(3), ImpArm-ResDam/EndRdx/Rchg(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal/EndRdx(37), Dct'dW-Heal(42), Dct'dW-EndRdx/Rchg(46), Dct'dW-Heal/Rchg(46)
Level 4: Haymaker -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(11), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), Mako-Acc/EndRdx/Rchg(43)
Level 6: Combat Jumping -- DefBuff-I(A)
Level 8: Unyielding -- ImpArm-ResPsi(A), ImpArm-ResDam(9), ImpArm-ResDam/EndRdx(9), ImpArm-ResDam/Rchg(15)
Level 10: Taunt -- Zinger-Dam%(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/Rchg(17), Mrcl-Rcvry+(40), Mrcl-Heal(42)
Level 18: Invincibility -- Ksmt-ToHit+(A), Rec'dRet-Pcptn(19), LkGmblr-Rchg+(19), HO:Cyto(23), HO:Cyto(25)
Level 20: Stamina -- EndMod-I(A), P'Shift-End%(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23)
Level 22: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(34)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 26: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam(27), ImpArm-ResDam/EndRdx(27), ImpArm-ResDam/Rchg(29)
Level 28: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(34), AdjTgt-Rchg(34)
Level 30: Resist Physical Damage -- ResDam-I(A)
Level 32: Unstoppable -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(33), P'Shift-Acc/Rchg(33)
Level 35: Hurl -- Apoc-Dam%(A), Apoc-Dmg(36), Apoc-Dmg/Rchg(36), Dev'n-Hold%(36), Dev'n-Dmg/EndRdx(37), Dev'n-Dmg/Rchg(37)
Level 38: Foot Stomp -- Sciroc-Dam%(A), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Dmg(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Tough Hide -- DefBuff-I(A), DefBuff-I(45), LkGmblr-Rchg+(45)
Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(48), RedFtn-EndRdx(50)
Level 49: Resist Energies -- ImpArm-ResPsi(A), Aegis-Psi/Status(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet


perma jump is ---> /up 1

 

Posted

why replace the endred io with the mako in the attacks?


-Pogoman, Master of Kick-Fu
-Co-Leader and recruiting officer of the Virtue Honor Guard
- lvl 50 ma/sr scrapper
-Ace O' Diamonds lvl 50 fire/rad controller
and waaaay to many other alts to mention right now

 

Posted

That is getting to be a sexxxxy tank!

a few minor suggestions:
1. your attacks are now heavily endurance reduced. You 'may' not need conserve power. I'd take 1 slot out of it. (11 seconds for conserve power, but I doubt you will miss it).

2. weave - since your using 4 slots, put in 4 ancients in there (def, def/rech or def/+run, def/end, def/end/rech). You get nearly the same end reduction, defense, and some extra recovery/+end bonus.

3. dropping one slot from rage looses 9 seconds of stacking rage (rage drop will be your biggest endurance drain), but your still stacking. You can use an extra slot here.

4. unstoppable - I'd stick with 2 recharges, I dont use it that much, and due to the crash, you may not survive to use it again (and if a fight takes that long, to hit it twice, get help).

5. as a thought, take the extra slots from rage and resist energies, and put them in unstoppable/RPD. Put in imperviums (you can reuse the REN +psi IO in unstoppable).
Go recharge IO on unstoppable. More recovery, more endurance.

6. blasephmy! you didnt use the res/+3% def IO!!! put in a passive. For the extra defense, its cheap protection. You can still max out SL resistance by replacing one of the res IO's with this.

7. you have 2 lotg +7.5% recharge. You have 2 extra slots, you can put them in weave/CJ and put 2 more lotg in there for an extra 15% recharge.

8. footstomp. multistrikes are great/cheap IO's. Scirrocos, you dont get as much. Multistrike is much better for endurance.
Obliteration is better for more SL defense (worse on endurance), and eradication is better for more energy/dark defense (3 slots, 4th is nice +hp). In fact, with multistrike, you can 5 slot it, put in a recharge (I dont use the acc/end) and get great damage, great end red, very good recharge. Our just franken slot to taste. Except for the +10% regen, scirroco isnt a great set (I prefer a psi damage proc to scirroco. cheaper, less resisted).

9. dull pain - you can remove the heal/end IO. you dont need end reduction in this power, and with your +hp (I assume you will have the accolades too), you will max out hp, so the extra hp from the heal/end IO is lost.

Over all (except for step #6), it looks very good.

You can play with a few slots, as you wish. You can squeak out some more endurance, more recharge, or more psi resistance.


50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace

50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl