new vs old dom?


Chrome_Family

 

Posted

Im just not sure of the numbers... what was the damage buff from the old domination?

Does a new dom do more damage normally than the old dom+buff did? (if that makes sense )


 

Posted

Yes, I think overall your damage will be much better, especially in teams, because every percentage point of damage bonus is equivalent to more damage than it was before. So enhancing to 95% is better than it used to be since the base damages got buffed all around.

And from a subjective point of view, my 50 fire/fire dominator feels like a blaster now. I hit fiery embrace and I can blaze things to the ground for 300+ damage and my hot feet will tick for 25 damage.


 

Posted

brilliant!

edit: Ice dom here. but i get the idea!

2nd edit: here's a question: if base damage has gone up, domination buff doesnt help damage, and Ice Sword Circle has gone down in damage, how does Ice Sword Circle do at the end of the day? ty!


 

Posted

Before, a dom using a scale 1.0 melee attack, enhanced fully, would do scale 1.46 damage outside of dom, and scale 2.03 damage with dom activated. For a scale 1.0 ranged attack, that would be 1.27 outside of dom and 1.76 inside it.

Now, you do the same damage both outside and inside dom. A dom using a scale 1.0 melee attack fully enhanced now does scale 2.05 damage, and for a scale 1.0 ranged attack, you do 1.85. So, in each case, you are doing somewhat more damage all the time than you used to do in domination (assuming the power you're using wasn't changed).

Regarding ice sword circle specifically, the power used to do scale 1.55 damage, which translated to 1.16 given the dom's melee mod. The new ISC does scale 1.19 damage, which translates to 1.25 with the dom's new melee mod. After enhancement, those numbers are 2.26 and 2.44 respectively. So, even the new ISC does slightly more than the old did at base. However, it is true that the new ISC does less than the old one did while in dom - then, it did 3.12. So, ISC does more than it used to outside of dom, but less than it used to do *inside* dom. However, it did get a larger radius, so imo it's up to you what to make of it. I personally think it's still a good power, and my ice/ice certainly isn't dropping it.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Just to make a quick comparison, Doms had 0.65 damage mod ranged and 0.75 melee. Domination gave them a +75% damage buff. If you three slotted your attacks for damage, though, that would give them another 95% damage, buff, so that has to be included when computing the "equivalent" damage mod.

In short, the numbers come out something like this:

------- Old - w/Dom - New
Melee - 0.75 - 1.038 - 1.05
Ranged - 0.65 - 0.9 - 0.95

As you can see, Doms are now doing a little bit more damage than they did previously under Domination. About 5% more at range, and 1% more in melee. However, there's a factor here that's not so obvious. Even though the old Doms with Domination had an equivalent damage scale of 1.038 in melee, when they were buffed, it was only the 0.75 part that was buffed. Now you get the full 1.05 damage scale buffed. So damage buffs are about 40% more powerful now than they used to be. And the damage cap has been raised as well. So on a team a Dom can do way more damage than he used to.


 

Posted

Ok from what I can work out, the new dominator changes work out to be a little less effective then perma doming solo wise, on a power to power basis, but much better in a team based play.

From my initial tests (Please not that these may not be 100% correct and may be slightly different to what I initially experienced) base damage has been increased anywhere from what seems 30-60% depending on power used. This means overall damage improvement while not in dom, but slightly less while in dom.

This of course is before you factor in outside damage bonus and boosting effects.

Even ignoring enhancement boosts the fact that you no longer rely on a damage bonus buff of 75% from domination to get the higher damage means that when you inevitably cap out your damage bonus score (not that hard in many team based situations) you'll get what would be 75% more from your team mates and due to a higher base damage a much higher damage rate in total.

Now that said, I could be talking a lot of rikti dung and got it completely wrong, but these have been my observations so far.


 

Posted

Yes, dominators now have a much higher effective damage cap, and in a +damage-rich environment they will blow old-doms out of the water.


Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.

 

Posted

but now the secondaries suck so much endurance that youre constantly resting while the rest of the group moves on


 

Posted

[ QUOTE ]
but now the secondaries suck so much endurance that youre constantly resting while the rest of the group moves on

[/ QUOTE ]

Solution: Slot more endurance reduction.


 

Posted

[ QUOTE ]
[ QUOTE ]
but now the secondaries suck so much endurance that youre constantly resting while the rest of the group moves on

[/ QUOTE ]

Solution: Slot more endurance reduction.

[/ QUOTE ]

Or push the button that refills your end bar completely!


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

Posted

[ QUOTE ]
but now the secondaries suck so much endurance that youre constantly resting while the rest of the group moves on

[/ QUOTE ]

What secondary?
What level range?

The only real endurance efficiency "nerf" was to a couple of AoE powers (Fire's and Psi to be precise)

Other than that everyone should be performing way better in endurance consumption, unless you have a set with increased recharge times and are filling new gaps with endurance heavy controls or using AoE attacks against few targets.

You may also be running out of endurance if you wasting heavy hitting attacks on foes with little HP left. That's part of why tier 1 powers were kept at low recharge/damage/end levels.


 

Posted

[ QUOTE ]
but now the secondaries suck so much endurance that youre constantly resting while the rest of the group moves on

[/ QUOTE ]

Play with a kin, they are almost as beneficial to doms now as they are to stone armor