Prisoners have Exscaped...
Considering that Prisoners intentionally give reduced rewards, I don't see the problem...
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
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Risk/Reward out of whack.
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Were they given normal mob level tickets? Even so they're really not that much easier than most mobs, hardly prime farming material I would think.
Infatum on Virtueverse
Well then.
I just finished a mission this morning that used Prisoners in it. I'll have to tell the author (If he hasn't noticed already) that he'll have to do something different for foes in his Guantanamo mission.
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Risk/Reward out of whack.
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Were they given normal mob level tickets? Even so they're really not that much easier than most mobs, hardly prime farming material I would think.
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The exploit is the orange jumpsuit....it draws .0000000000000000000000000000000000000000000000000 00000000000000000000000000001 closer than any other model.
This kind of exploit is what the anti-farm crybabies are talking about!!!! Must nerf something noa!
Prisoners aren't for farming, they're for story telling.
I got a mission with the main goal being to break someone out of jail and what kind of prison only has 1 prisoner in it?
At any rate I've changed it adding in more custom groups.
They got removed again?
"If I had Force powers, vacuum or not my cape/clothes/hair would always be blowing in the Dramatic Wind." - Tenzhi
Characters
Is it really that difficult to make all orange clothed people?
Put 'em in all orange and call 'em stupid names like Johnny The Shark and Bill the Molester.
Well, Idk about that last one. But hey, this is rated T!
RAWR.
:3
Member of Operation Unlimited Justice!
You only wish you were this epic.
10 Drop Ships taken down.
Totally UNACCEPTABLE!
The prisoners must be returned to the game. NOW!
This is as bad to me, as ED was to everyone else. Why should I have to make up 15 custom guys to fill in..oh ya that wont even fit in the mission file..just to make up something that was there.
The choice to remove this group was flawed and should be explained.
Wait, did prisoners actually get removed? I just checked on my arc (#31975 if anyone else wants to double check) which has prisoners in it, and it loaded up just fine for me...
Can someone else try to start my arc? We might be lucky - it could be an incorrect patch note!
Edit: Ah, I just checked it out and NOW it's invalid. Bah.
Just to clairify, If you had a mission with Prisoners in it the mission will still load just like if costume parts get removed or more likely renamed or moved, you'll still have the original version of it. (The short skirts with slits on the side were removed from the game for a while but came back in a new location. I know this only because one of my characters has had to change her skirt 3 times because of it.)
It's only when you try to edit your mission that you'll notice it now has an error message for you. "Standard Group not set" where your prisoners use to be.
I was makeing another custom story arch the other day and I realized, Anti-Matter is missing. All the other Praetorians seem to be avalible except him and his minions.
What up with that?
I went to the ticket vendor thinking I hadn't unlocked him yet and sure enough I've unlocked everything yet still no Anti-Matter.
...The mission creator.
I have created a mission and played other peoples mission that rely on the Prisoners being in the Prison Break. Why the heck were they removed?
Come on guys, follow this simple rule. Allways add to the game and never take away from it. Give me my prisoners back!
I'm sure there are other groups who have gone missing as well and the same thing applys to them.