So, what's new in I15?


Eva Destruction

 

Posted

Stuff you noticed that isn't in the Patch notes.

I noticed that you can now set the group of bosses and captives, and that you can set glowies to look like a ghost prior to clicking.

Also, Ground Punch Receive is gone from Escort Inactive.


What shall claim a Sky Kings' Ransom?

PPD & Resistance Epic Archetypes

 

Posted

You can now have a clue given at the start of a mission. (Finally!)


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

Also a couple changes in the sounds. Apparently I'm the only one who noticed.

They changed the door opening sounds and the water sounds.
Instead of the water exploding when you hit it, it now sort of just kinda sloshes... Like it's supposed to.

And Finally, Not all the doors need WD40!!


RAWR.
:3

Member of Operation Unlimited Justice!
You only wish you were this epic.
10 Drop Ships taken down.

 

Posted

[ QUOTE ]
Also a couple changes in the sounds. Apparently I'm the only one who noticed.

[/ QUOTE ]

You're not. Seems like the revamped a lot of the "foley" audio effects: footfalls, splashes, doors, etc.

Sadly, though, they didn't fix those audio effects in Cimerora.


The Cape Radio: You're not super until you put on the Cape!
DJ Enigma's Puzzle Factory: Co* Parody Commercials

 

Posted

[ QUOTE ]
[ QUOTE ]
Also a couple changes in the sounds. Apparently I'm the only one who noticed.

[/ QUOTE ]

You're not. Seems like the revamped a lot of the "foley" audio effects: footfalls, splashes, doors, etc.

Sadly, though, they didn't fix those audio effects in Cimerora.

[/ QUOTE ]

They didn't have Foley Grips back then.


New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Also a couple changes in the sounds. Apparently I'm the only one who noticed.

[/ QUOTE ]

You're not. Seems like the revamped a lot of the "foley" audio effects: footfalls, splashes, doors, etc.

Sadly, though, they didn't fix those audio effects in Cimerora.

[/ QUOTE ]

They didn't have Foley Grips back then.

[/ QUOTE ]

Badabing!


The Cape Radio: You're not super until you put on the Cape!
DJ Enigma's Puzzle Factory: Co* Parody Commercials