Would soft capped scrapper work against 54 bosses?


Dersk

 

Posted

Hello, CoX community.

LTNS. (yeah I just decided to play CoX once again. well.. sort of. not really back to the game yet xP)

I'm just trying to figure out what's going on. All the AE stuffs kinda confuses me (well.. I was gone since the launch of I13 so, it's been pretty long =/ plus my memory isn't all that great xP).

Friends of mine were still playing the game, sent them/they sent me some tells, I managed myself to be a part of a team.

Well... yeah it was a 54 boss AE mission. =/

With the condition I'm in right atm, I cannot play any of my soft capped characters.

So I was wondering if anyone could tell me if soft capped scrappers work against 54 bosses or not... as a non-dying dmg dealer.

I remember my soft capped scrappers/stalkers were capable of surviving mothership raids easily against some purple named's, but I just want to know for sure that if it still works.

(and I just don't like to activate my other accounts. =/ since I'm not going to playing CoX a lot like how I used to =x)

Pre-thanks for your help =)
Jin.


 

Posted

Yes, provided that you are level 50. As I understand it, the maximum that you can fight against and still be soft capped is 5 levels above. Past this, the enemies begin to receive to-hit bonuses, which trump your defense.


 

Posted

so my +45% positional defenses would work fine? =O damn maybe I'm going to reactivate my other account xP like right now =D

Thanks for the input =)


 

Posted

Yes you should be fine, except for that rare occasion when you get hit.


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

Also many AE bosses are going to be considerably tougher than standard PvE bosses. They have greater access to to hit bonuses and also -defense powers. But that just means it's a bigger challenge.


Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA

 

Posted

If they're AE bosses, then what's killing you is less likely to be your own defense and more likely to be your opponents' Build Up activations (which functionally act as a defense debuff that you can't resist). Common wisdom has said for a while that soft capped toons don't AE farm well, mainly because of the prevalence of tohit buffs available to AE critters.


 

Posted

hmmm but then since I'll be teamming instead, I think a little of defense buff would always manage that =o or am I so wrong? =X <- has no idea about AE farm. (yeah I just got back to the game =/)


 

Posted

[ QUOTE ]
hmmm but then since I'll be teamming instead, I think a little of defense buff would always manage that =o or am I so wrong? =X <- has no idea about AE farm. (yeah I just got back to the game =/)

[/ QUOTE ]

To be able to remain softcapped against a critter using Build Up, you'd need ~75% +def.


 

Posted

10+ bosses at a time are still going to kill you unless you have something more that just being softcapped. Powers like shockwave, cloak of fear + invoke panic, or aid self will likely put a scrapper in a position to repeatedly survive that much damage.

With 2 or 3 bosses, you don't even need to be softcapped, unless it's some masochistic custom boss. +4 bosses using energy transfer will eventually kill you even if they're solo.


 

Posted

Frankly, if it was a mission full of nothing but 54 bosses, that was probably just a farm mission and the bosses will be set up to not have any to hit buffs or high power attacks.


 

Posted

True, but I'm gonna have to learn how to use the AE system xP (I'll probably gonna ask a favor to some of my friends. Hehehehe. or maybe I'll just join theirs =x)


 

Posted

Yes and no. I assume you're talking about farms, so the following is in relation purely to farms. (Evils of farming can be discussed elsewhere)

I've been tanking 53 bosses on my new invuln scrapper since level 28 or so. I was running around 60% res s/l and about 8% s/l defense unbuffed. I built teams with a mind to softcap defense, made sure I stocked up on purples for when buffers were lazy, and went ahead and did all the tanking (invincibility's taunt aura being key).

A scrapper can't take the punishment the way a tank can, especially from a lot of bosses. The lower caps in resistance and hp really matter. However, in a half decently built team, you don't need to take a ton of punishment, you just need to gather and hold agro. Edit: I should point out that I think a pure defense character (/SR) without resistance buffs would get pummeled here. You need to be able to live through 3-4 hits in 2-3 seconds. Defensive tanks get pummeled here as well, so it's not shameful, just the reality of being swung at by 16 bosses each of which has a >7.5% chance to hit you and does, before resistance, probably 40% of your health per melee swing. (educated guess - Sarrate can confirm the math).

I did the *exact* same thing on my elec/invuln brute a few weeks back 1-50, so this is nothing new. Can handle brief pounding, no problem. Cannot handle sustained pounding without outside help.

That said... be smart. Build your team around the real power in the game (buffs/debuffs) ... if I can find storm, cold, dark or rad defenders, I'm a very happy camper. Controllers are also fantastic. Then I just need some help capping my defense (hello FF! or empathy or cold... or just tons of leadership) and I'm good to go. Heck, I've seen a fire/storm corrupter 'tank' the 51 slammer LR farms - the right debuffs (fear effects in rains) are amazing.

FWIW at 39 I think I'm sitting at around 25% unbuffed now, so I no longer need to look for serious buffers - I can just pop purples to softcap until I finish getting my IO sets. When I build teams I still look for buffers/debuffers first (kin is really plentiful hero side, for whatever reason, but I tend not to want more than 2) and then fill out damage. And maybe get a tank if I'm feeling gracious, or if I want to do double-spawn herds.


 

Posted

[ QUOTE ]
A scrapper can't take the punishment the way a tank can, especially from a lot of bosses. The lower caps in resistance and hp really matter. However, in a half decently built team, you don't need to take a ton of punishment, you just need to gather and hold agro. Edit: I should point out that I think a pure defense character (/SR) without resistance buffs would get pummeled here. You need to be able to live through 3-4 hits in 2-3 seconds. Defensive tanks get pummeled here as well, so it's not shameful, just the reality of being swung at by 16 bosses each of which has a >7.5% chance to hit you and does, before resistance, probably 40% of your health per melee swing. (educated guess - Sarrate can confirm the math).

[/ QUOTE ]

Your math is fine. To be specific, a +3 boss has a 8.45% chance to hit and da +4 would have a 9.1% chance to hit. (That's not counting any def debuffs or tohit buffs they might have.)


 

Posted

Just to confirm, I'm sitting in 12 54 bosses right now ... yep. NP. (Fort, softcaps me)

They do ~750 damage per swing if my math is right.