Spines/Fire: How does this look?
Do other people use lunge? I never use lunge after 32. D:
My only 50 is a Fire/Fire scrap. I don't have any defense sets at all in her, and don't have Weave, but solo, she is very survivable, especially when I keep Blues, Purples, and Oranges in my tray...just found out Oranges are increased Resistance.
Hmmm..on the Fire Aura side, I know a lot of people don't like Consume, but, for my playstyle, I solo, it is my best friend. Keeping Consume in peak condition will indeed aid your survivablity. Ohhhh...and you chose my favorite power, Rise Of The Phoenix
I got Rise Of The Phoenix out of curiosity, tried it out once, then rushed off to do a respec to take it earlier and thus put more slots into it.
It is simply wonderful to "Rise from the ashes" and not only badly stun, but sometimes, depending on the state of their health, kill those around you...and also have enough time to retoggle, swallow a Green, a Blue, and charge back into the fray with a burning need for revenge glowing in your eyes
Makes being defeated almost fun. With Patrol XP, it is fun
Good luck with your scrapper
So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try
***Dennis DeYoung
I had to look at it twice. Without changing any powers or pulling slots, I say you should pull the KB protection off of tough and put the res/def IO there and put a botz KB IO in super jump. I see you have it unslotted. That's what I would do short of a total build overhaul.
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
I still do at my lvl of 50 =/ for the most of my Spines/ =x
(or at least just 5-6 slot it for set bonuses =/)
[ QUOTE ]
I had to look at it twice. Without changing any powers or pulling slots, I say you should pull the KB protection off of tough and put the res/def IO there and put a botz KB IO in super jump. I see you have it unslotted. That's what I would do short of a total build overhaul.
[/ QUOTE ]
That's a good idea. I totally forgot about Blessings.
That said...do you think it needs a total overhaul?
Anything I could have done better/more efficiently? I'd like to make room for the Gladiator 3% defense as well, but I'm not sure where to cut a slot from. I considered Hasten, which will bring its recharge from 127 to 133 seconds. Is the extra 3% defense (bringing me from 10% or so to 13%) worth the loss of 6 seconds of hasten?
Any help is good, I've only IOed out two characters before, and have no experience with making resist sets more survivable.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Keri Keratin: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge <ul type="square">[*] (A) Hecatomb - Damage[*] (3) Hecatomb - Damage/Recharge[*] (3) Hecatomb - Accuracy/Damage/Recharge[*] (5) Hecatomb - Accuracy/Recharge[*] (5) Hecatomb - Damage/Endurance[/list]Level 1: Fire Shield <ul type="square">[*] (A) Steadfast Protection - Knockback Protection[*] (40) Impervium Armor - Resistance[*] (42) Impervium Armor - Resistance/Endurance[*] (42) Impervium Armor - Resistance/Endurance/Recharge[*] (43) Impervium Armor - Resistance/Recharge[*] (50) Steadfast Protection - Resistance/+Def 3%[/list]Level 2: Spine Burst <ul type="square">[*] (A) Armageddon - Damage[*] (7) Armageddon - Damage/Recharge[*] (7) Armageddon - Accuracy/Damage/Recharge[*] (9) Armageddon - Accuracy/Recharge[*] (9) Armageddon - Damage/Endurance[/list]Level 4: Healing Flames <ul type="square">[*] (A) Doctored Wounds - Heal/Recharge[*] (15) Doctored Wounds - Heal[*] (15) Doctored Wounds - Recharge[*] (17) Doctored Wounds - Heal/Endurance[*] (17) Doctored Wounds - Endurance/Recharge[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 8: Impale <ul type="square">[*] (A) Apocalypse - Damage[*] (11) Apocalypse - Damage/Recharge[*] (11) Apocalypse - Accuracy/Damage/Recharge[*] (13) Apocalypse - Accuracy/Recharge[*] (13) Apocalypse - Damage/Endurance[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 12: Build Up <ul type="square">[*] (A) Recharge Reduction IO[*] (19) Recharge Reduction IO[/list]Level 14: Super Jump <ul type="square">[*] (A) Empty[/list]Level 16: Plasma Shield <ul type="square">[*] (A) Steadfast Protection - Knockback Protection[*] (43) Impervium Armor - Resistance/Endurance[*] (43) Impervium Armor - Resistance/Recharge[*] (45) Impervium Armor - Resistance/Endurance/Recharge[*] (45) Impervium Armor - Resistance[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (19) Miracle - +Recovery[*] (40) Regenerative Tissue - +Regeneration[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (21) Endurance Modification IO[*] (21) Endurance Modification IO[*] (31) Performance Shifter - Chance for +End[/list]Level 22: Consume <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (23) Efficacy Adaptor - EndMod/Recharge[*] (23) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (25) Efficacy Adaptor - Accuracy/Recharge[*] (25) Efficacy Adaptor - EndMod/Accuracy[*] (31) Efficacy Adaptor - EndMod/Endurance[/list]Level 24: Quills <ul type="square">[*] (A) Obliteration - Damage[*] (31) Obliteration - Accuracy/Recharge[*] (34) Obliteration - Damage/Recharge[*] (34) Obliteration - Accuracy/Damage/Recharge[*] (36) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (36) Endurance Reduction IO[/list]Level 26: Ripper <ul type="square">[*] (A) Obliteration - Damage[*] (27) Obliteration - Accuracy/Recharge[*] (27) Obliteration - Damage/Recharge[*] (29) Obliteration - Accuracy/Damage/Recharge[*] (29) Obliteration - Accuracy/Damage/Endurance/Recharge[/list]Level 28: Blazing Aura <ul type="square">[*] (A) Obliteration - Damage[*] (36) Obliteration - Accuracy/Recharge[*] (37) Obliteration - Damage/Recharge[*] (37) Obliteration - Accuracy/Damage/Recharge[*] (37) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (39) Endurance Reduction IO[/list]Level 30: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (39) Recharge Reduction IO[*] (39) Recharge Reduction IO[/list]Level 32: Throw Spines <ul type="square">[*] (A) Ragnarok - Damage[*] (33) Ragnarok - Damage/Recharge[*] (33) Ragnarok - Accuracy/Damage/Recharge[*] (33) Ragnarok - Accuracy/Recharge[*] (34) Ragnarok - Damage/Endurance[/list]Level 35: Fiery Embrace <ul type="square">[*] (A) Recharge Reduction IO[*] (40) Recharge Reduction IO[/list]Level 38: Kick <ul type="square">[*] (A) Empty[/list]Level 41: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO[*] (42) Recharge Reduction IO[/list]Level 44: Tough <ul type="square">[*] (A) Steadfast Protection - Knockback Protection[*] (45) Impervium Armor - Resistance[*] (46) Impervium Armor - Resistance/Endurance[*] (46) Impervium Armor - Resistance/Recharge[*] (46) Impervium Armor - Resistance/Endurance/Recharge[/list]Level 47: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (48) Kismet - Accuracy +6%[*] (48) Kismet - Defense/Endurance[*] (48) Kismet - Defense/Recharge[*] (50) Kismet - Endurance/Recharge[*] (50) Kismet - Defense/Endurance/Recharge[/list]Level 49: Rise of the Phoenix <ul type="square">[*] (A) Obliteration - Accuracy/Damage/Recharge[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]15.5% DamageBuff(Smashing)[*]15.5% DamageBuff(Lethal)[*]15.5% DamageBuff(Fire)[*]15.5% DamageBuff(Cold)[*]15.5% DamageBuff(Energy)[*]15.5% DamageBuff(Negative)[*]15.5% DamageBuff(Toxic)[*]15.5% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]8.62% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]6.75% Max End[*]72% Enhancement(Accuracy)[*]83.8% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]55.2 HP (4.12%) HitPoints[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Confused) 1.65%[*]MezResist(Stun) 6.6%[*]MezResist(Terrorized) 2.2%[*]24% (0.4 End/sec) Recovery[*]26% (1.45 HP/sec) Regeneration[*]8.82% Resistance(Fire)[*]8.82% Resistance(Cold)[*]1.5% XPDebtProtection[/list]------------
[u]Set Bonuses:[u]
[u]Hecatomb[u]
(Lunge)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
(Fire Shield)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] Knockback Protection (Mag -4)[*] 3% Defense(All)[/list][u]Impervium Armor[u]
(Fire Shield)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[*] 2.25% Max End[/list][u]Armageddon[u]
(Spine Burst)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Healing Flames)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Apocalypse[u]
(Impale)<ul type="square">[*] 16% (0.89 HP/sec) Regeneration[*] 40.2 HP (3%) HitPoints[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
(Plasma Shield)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Impervium Armor[u]
(Plasma Shield)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[*] 2.25% Max End[/list][u]Efficacy Adaptor[u]
(Consume)<ul type="square">[*] 15.1 HP (1.12%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.56 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Quills)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Ripper)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Blazing Aura)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Ragnarok[u]
(Throw Spines)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Impervium Armor[u]
(Tough)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[*] 2.25% Max End[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Kismet[u]
(Weave)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] MezResist(Confused) 1.65%[*] 1.5% XPDebtProtection[*] 3.75% Enhancement(RechargeTime)[/list]
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