Blue Steel is an MA/SD :)
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In the "Canon Fodder" thread, Manticore posted:
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I consulted with Ray Snyder, the dev who plays Blue Steel, and he informed me that Blue Steel is a Martial Arts, Shield Defense Scrapper...
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Cool! I thought I had the only one, hehe. SD/SS Tanker seems to be a much more popular choice for a weapon-less, "natural" character.
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Or for chemically enhanced super-soldiers that fought in WW2.
SO can we get a guide for it yet! Need help with my slots for my natural-non travel powered build!
[ QUOTE ]
In the "Canon Fodder" thread, Manticore posted:
[ QUOTE ]
I consulted with Ray Snyder, the dev who plays Blue Steel, and he informed me that Blue Steel is a Martial Arts, Shield Defense Scrapper...
[/ QUOTE ]
Cool! I thought I had the only one, hehe. SD/SS Tanker seems to be a much more popular choice for a weapon-less, "natural" character.
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When I play redside and I beat a hero, the contact tells me they where rescued by Blue Steel. I first thought SD/SS too. But MA/SD is a way to go, too.
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
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SO can we get a guide for it yet! Need help with my slots for my natural-non travel powered build!
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That's what I'm working on too, but he's only L38 at the moment. When I'm done maybe I'll write up what I did with him. I'm kinda bad at guides though because I tend to go with my gut rather than min/max.
Please do post that guide.
It just so happens Im asking for advice about that pairing on another thread.
Even if its gut, I'm pretty sure if there are any glaring issues in it, folks like Werner, Broken Prey or some of the other heavies will not be able to help themselves (thank god for altruistic streaks) and post some advice on what they think you might consider doing differently and why.
Feel The Burn
I made a build that might fit a dev. It's expensive, but I'd sure play it. I'll post it here.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Mockup Blue Shield: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Dmg/EndRdx(34), T'Death-Acc/Dmg(43)
Level 1: Deflection -- RedFtn-Def(A), RedFtn-EndRdx(3), RedFtn-Def/EndRdx(7), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(50)
Level 2: Battle Agility -- RedFtn-Def(A), RedFtn-EndRdx(3), RedFtn-Def/EndRdx(7), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(50), RedFtn-Def/EndRdx/Rchg(50)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(5), ImpArm-ResDam(5), ImpArm-ResDam/EndRdx(46)
Level 6: Hurdle -- Jump-I(A)
Level 8: Crane Kick -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(13), Mako-Dmg/Rchg(15), Mako-Dmg/EndRdx(37), Mako-Acc/Dmg(43)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Heal-I(17)
Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Dam%(19), T'Death-Dmg/EndRdx(23), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/Rchg(37)
Level 20: Stamina -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(21), Efficacy-EndMod/EndRdx(21), Efficacy-EndMod/Acc(23)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Dragon's Tail -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dam%(27), Sciroc-Acc/Dmg(27), Sciroc-Dmg/EndRdx(29), Sciroc-Acc/Rchg(31)
Level 28: Focus Chi -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(43)
Level 30: Grant Cover -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Eagles Claw -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg(33), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(34), Dsrnt-I(40)
Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(39)
Level 38: Boxing -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40)
Level 41: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 44: Weave -- RedFtn-Def(A), RedFtn-EndRdx(45), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(46)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: One with the Shield -- ResDam-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]17% DamageBuff(Smashing)[*]17% DamageBuff(Lethal)[*]17% DamageBuff(Fire)[*]17% DamageBuff(Cold)[*]17% DamageBuff(Energy)[*]17% DamageBuff(Negative)[*]17% DamageBuff(Toxic)[*]17% DamageBuff(Psionic)[*]6.88% Defense(Smashing)[*]6.88% Defense(Lethal)[*]1.56% Defense(Fire)[*]1.56% Defense(Cold)[*]6.88% Defense(Energy)[*]6.88% Defense(Negative)[*]11.9% Defense(Melee)[*]11.9% Defense(Ranged)[*]3.13% Defense(AoE)[*]40% Enhancement(Accuracy)[*]57.5% Enhancement(RechargeTime)[*]105.4 HP (7.87%) HitPoints[*]MezResist(Held) 8.8%[*]MezResist(Immobilize) 18.7%[*]MezResist(Stun) 2.2%[*]8% (0.13 End/sec) Recovery[*]54% (3.02 HP/sec) Regeneration[*]6.3% Resistance(Fire)[*]6.3% Resistance(Cold)[*]3.13% Resistance(Negative)[/list]
Too many alts to list.
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I made a build that might fit a dev. It's expensive, but I'd sure play it. I'll post it here.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Mockup Blue Shield: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Dmg/EndRdx(34), T'Death-Acc/Dmg(43)
Level 1: Deflection -- RedFtn-Def(A), RedFtn-EndRdx(3), RedFtn-Def/EndRdx(7), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(50)
Level 2: Battle Agility -- RedFtn-Def(A), RedFtn-EndRdx(3), RedFtn-Def/EndRdx(7), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(50), RedFtn-Def/EndRdx/Rchg(50)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(5), ImpArm-ResDam(5), ImpArm-ResDam/EndRdx(46)
Level 6: Hurdle -- Jump-I(A)
Level 8: Crane Kick -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(13), Mako-Dmg/Rchg(15), Mako-Dmg/EndRdx(37), Mako-Acc/Dmg(43)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Heal-I(17)
Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Dam%(19), T'Death-Dmg/EndRdx(23), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/Rchg(37)
Level 20: Stamina -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(21), Efficacy-EndMod/EndRdx(21), Efficacy-EndMod/Acc(23)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Dragon's Tail -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dam%(27), Sciroc-Acc/Dmg(27), Sciroc-Dmg/EndRdx(29), Sciroc-Acc/Rchg(31)
Level 28: Focus Chi -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(43)
Level 30: Grant Cover -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Eagles Claw -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg(33), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(34), Dsrnt-I(40)
Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(39)
Level 38: Boxing -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40)
Level 41: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 44: Weave -- RedFtn-Def(A), RedFtn-EndRdx(45), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(46)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: One with the Shield -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]17% DamageBuff(Smashing)[*]17% DamageBuff(Lethal)[*]17% DamageBuff(Fire)[*]17% DamageBuff(Cold)[*]17% DamageBuff(Energy)[*]17% DamageBuff(Negative)[*]17% DamageBuff(Toxic)[*]17% DamageBuff(Psionic)[*]6.88% Defense(Smashing)[*]6.88% Defense(Lethal)[*]1.56% Defense(Fire)[*]1.56% Defense(Cold)[*]6.88% Defense(Energy)[*]6.88% Defense(Negative)[*]11.9% Defense(Melee)[*]11.9% Defense(Ranged)[*]3.13% Defense(AoE)[*]40% Enhancement(Accuracy)[*]57.5% Enhancement(RechargeTime)[*]105.4 HP (7.87%) HitPoints[*]MezResist(Held) 8.8%[*]MezResist(Immobilize) 18.7%[*]MezResist(Stun) 2.2%[*]8% (0.13 End/sec) Recovery[*]54% (3.02 HP/sec) Regeneration[*]6.3% Resistance(Fire)[*]6.3% Resistance(Cold)[*]3.13% Resistance(Negative)[/list]
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My build look similar. HOwever, I threw in Hastens and Aid Self. I believe the problem I am going to run into is end. Already a problem now...
[ QUOTE ]
In the "Canon Fodder" thread, Manticore posted:
[ QUOTE ]
I consulted with Ray Snyder, the dev who plays Blue Steel, and he informed me that Blue Steel is a Martial Arts, Shield Defense Scrapper...
[/ QUOTE ]
Cool! I thought I had the only one, hehe. SD/SS Tanker seems to be a much more popular choice for a weapon-less, "natural" character.
[/ QUOTE ]
Thanks for the 411; I'll have to alter my Blue Steel NPC in my MA arc.
In the "Canon Fodder" thread, Manticore posted:
[ QUOTE ]
I consulted with Ray Snyder, the dev who plays Blue Steel, and he informed me that Blue Steel is a Martial Arts, Shield Defense Scrapper...
[/ QUOTE ]
Cool! I thought I had the only one, hehe. SD/SS Tanker seems to be a much more popular choice for a weapon-less, "natural" character.