Calling all Energy Aura Brutes...


Brachaesnethar

 

Posted

My main is a DM/EA Brute who has been IOed to the gills. I'll say this about the I13 Buffs to EA - it's brought up EA's performance roughly to ElAs: Against Even cons, Electric is better, and Higher level opponents it's advantage Energy. (Because of the End Drain in ElA scaling down against +1s and up)

The Set still needs some help, in my opinion.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

I have played a EM/EA brute to 32 (shelved because he was made pre buff to /ea and pre nerfs to EM) While the buffs ot /EA would make him fun I cna't stomach the changes to EM (topic for another post) I have also played a DM/EA brute to 45 and the toon is only in SO for the most part (1 2piece set of blessing of the zephyr and the 3% steadfast IO) and the toon is a monster even wihtout the soft capped defenses yet very few foes have managed to cause me ot face plant (Positron being one of them, but he had 3 longbow bosses help him).

The addition of the heal into ED really and I do mean REALLY helped ot stabilize the set and can easily turn the tide of a fight even with a single even level IO slotted since the amount healed is based off the number of targets ya hit.

/EA has enough tools between the end recovery/heal power, the perma stealth power and decent defense numbers even in SO's to make the set really solid though I d agree the addition of a agro aura would push the set from solid to just below granite for survivability.

But then again I also feel granite shouldn't be considered in any comparison since it's a tier 9 toggle which no other set has.


 

Posted

[ QUOTE ]
The addition of the heal into ED really and I do mean REALLY helped ot stabilize the set and can easily turn the tide of a fight even with a single even level IO slotted since the amount healed is based off the number of targets ya hit.

/EA has enough tools between the end recovery/heal power, the perma stealth power and decent defense numbers even in SO's to make the set really solid though I d agree the addition of a agro aura would push the set from solid to just below granite for survivability.

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Uh. My guy has 43-45% Defense to S/L/F/C/E and 33% to Negative, 2000 HP without popping Overload, a regeneration rate of around 350%, and Siphon Life is still slotted as a Heal.

The Heal in Energy Drain is negligible against a single target, and against a large mob is only about 40% after my HP Buffs. I'm only slotting Numina's into ED to get the +12% Regeneration. If the Heal was based on the rank of the critter (like Stygian Circle's *wink wink*), then I might give it credence.

As it stands, I'd much rather get another 1.88% Defense to Smashing/Lethal and 3.75% to Energy, and another 20 odd % Defense Debuff resistance (Make either toggle enhanceable like SR). If we got all 3 things? I'd call the set completely fixed.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Alright I have a SM/EA Brute at 50 and soft capped to all types except Psi. I also have a couple /SD that are soft capped. I get hit a loooot more when playing EA and it's quite annoying. Is positional defense just better overall? Also, one thing I was wondering about, does EA gain anything from having positional defense bonuses too? All 3 are at 35% and I noticed 0 difference. Even when I popped 3 Lucks, I still get hit a lot more than my /SDs, it feels like.


 

Posted

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I tank with my EA all the time. Once I hit 50 I spent about 400mil inf on mine and am now sitting at the softcap. I am able to take on a spawn of 12 level 54 bosses solo, so yes you can tank well. I keep agro now by using my AoE attack chain and using Energy Drain, I dropped taunt once I hit 50.

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What kind of bosses were you fighting?


 

Posted

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Yeah, /EA is a defense set, and like all defense it really wants IOs.

Unfortunately, most defense set bonuses are position based, not damage type, so you have to use more of your potential building space to soft cap every type.

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Not true. Typed defense bonuses has been paired for some time now (S/L, E/NE, F/C) so unless you're specifically going for Psi defense it's not any harder to get typed defense bonuses than positional. There are more sets available with large positional bonuses, but that advantage is offset, IMO, by the fact that the largest typed bonuses are available by slotting 3 or 4 enhancements, where positional defense bonuses almost always require 5 or 6 slots.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

[ QUOTE ]
Alright I have a SM/EA Brute at 50 and soft capped to all types except Psi. I also have a couple /SD that are soft capped. I get hit a loooot more when playing EA and it's quite annoying. Is positional defense just better overall? Also, one thing I was wondering about, does EA gain anything from having positional defense bonuses too? All 3 are at 35% and I noticed 0 difference. Even when I popped 3 Lucks, I still get hit a lot more than my /SDs, it feels like.

[/ QUOTE ]

To answer your question, No, EA doesn't gain anything from having positional defense. The way defense works is they take your highest defense and apply it towards the attack. Meaning if a mob throws at you a energy bolt comprised of smashing and energy damage, then your defense to Ranged, Smashing, and Energy is checked and whatever defense type you have a higher value to is used.

My guess is that your two experiences differ because of one or more of these factors:
1. It only "seems" like you get hit more often on EA. Whenever a new issue hits, there are always posts in the scrapper forms about how horribly inaccurate Dark Melee is, when really the hard numbers back up that they're hitting the correct number of times.

2. What enemies are you facing? Enemies that throw out lots of -defense affect EA more than SR because of the difference in -defense resist. SR has capped resists, EA doesn't.

3. As another poster posted, what Bosses are you facing? If you're doing AE missions (or just certain regular content bosses) sometimes they have sizable tohit buffs just to make defense characters squirm.


 

Posted

I usually face Freakshow on my EA. You're probably right about it just "feeling" like I get hit more. It does make sense.


 

Posted

One possibility for it "feeling" like you get hit more is that Freakshow are heavy hitters. They're probably missing you most of the time, but when they do connect you certainly feel it. This means that every succesful hit gets brought to your attention, but every miss doesn't, making it "feel" like you're getting hit more often.