Shadowy_Figure

Informant
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  1. Shadowy_Figure

    Brute Question

    Just a point of clarification. The damage done by DB isn't really DoT (except Attack Vitals). The damage is broken up into chunks, with each chunk delivered with one of the strikes in a single power's animation.
  2. [quoteAnd you're missing Task Force Commander badge, which will grant you another 5% of +hp.

    Plus, if you don't mind, please tell me some kind of explanation for getting your only travel power, SJ, at level 47, unless you're just going to farm this toon to 50? =/

    [/ QUOTE ]

    Speaking for myself, I only include the really, really easy to get accolades when doing a build. I never know if I'm going to get enough time to do a TF, let alone ALL of them, but I know I can take ten minutes and get the Atlas accolade.

    As far as the travel thing goes, putting it off is very viable. Remember, you do get the two temp ones from scanner missions, and I thought I heard mentioned it was possible to purchase temp travel packs. If so, leaving a travel power out until the end, as it only benefits you in between missions, is perfectly viable.
  3. Shadowy_Figure

    EM/Invul

    Fears are farely rare in the game. I wouldn't worry about having a hole to Fear too much. Just carry a breakfree or two around with you and pop 'em when you need it.
  4. Get Lucky. Having capped -def resist is very important to defense based sets. Getting Lucky will help prevent cascading defense failure, where as Darkest Night's primary function of -tohit is mostly wasted on a softcapped build. Plus, Lucky doesn't cost end
  5. I've recently gotten my SS/WP to 50, and now I'd like to start another brute. I'm unsure of what to try next though. I want it to feel really BRUTISH and to get sucked in the way I did with my SS. Suggestions?
  6. One possibility for it "feeling" like you get hit more is that Freakshow are heavy hitters. They're probably missing you most of the time, but when they do connect you certainly feel it. This means that every succesful hit gets brought to your attention, but every miss doesn't, making it "feel" like you're getting hit more often.
  7. You forgot gelatinous. It's a gelatinous goo layer
  8. [ QUOTE ]
    Alright I have a SM/EA Brute at 50 and soft capped to all types except Psi. I also have a couple /SD that are soft capped. I get hit a loooot more when playing EA and it's quite annoying. Is positional defense just better overall? Also, one thing I was wondering about, does EA gain anything from having positional defense bonuses too? All 3 are at 35% and I noticed 0 difference. Even when I popped 3 Lucks, I still get hit a lot more than my /SDs, it feels like.

    [/ QUOTE ]

    To answer your question, No, EA doesn't gain anything from having positional defense. The way defense works is they take your highest defense and apply it towards the attack. Meaning if a mob throws at you a energy bolt comprised of smashing and energy damage, then your defense to Ranged, Smashing, and Energy is checked and whatever defense type you have a higher value to is used.

    My guess is that your two experiences differ because of one or more of these factors:
    1. It only "seems" like you get hit more often on EA. Whenever a new issue hits, there are always posts in the scrapper forms about how horribly inaccurate Dark Melee is, when really the hard numbers back up that they're hitting the correct number of times.

    2. What enemies are you facing? Enemies that throw out lots of -defense affect EA more than SR because of the difference in -defense resist. SR has capped resists, EA doesn't.

    3. As another poster posted, what Bosses are you facing? If you're doing AE missions (or just certain regular content bosses) sometimes they have sizable tohit buffs just to make defense characters squirm.
  9. Siphon Life is now your third heaviest attack, and still has its decent heal attached. As for Midnight Grasp, the damage is now almost entirely front loaded, with a little bit left as a DoT. The only change to the PBAoEs that I know of is to Soul Drain. They front loaded its buff effects, meaning instead of getting a static amount of +dam and +tohit from each enemy, you now get what I think is +50% dam from the first enemy and then a much smaller amount for each additional enemy. Oh yeah, and they upped its cap from 7 to 10 targets.

    As for Energy Aura, I believe there's a 3% heal attached to Energy Drain that's fully enhancable. Also, the biggest help to Energy Drain is that IO's now give bonuses to typed damage in addition to positional. Meaning, if a set bonus used to give 3.75% def to Ranged, now it'll give that bonus and another bonus worth have as much to two typed defenses. This allows EA Brutes to soft cap MUCH easier without having to go through all the rigamorale they used to.

    No, Eletrical Armor wasn't changed.

    To add to this already giant reply lol is the changes to WM. They gave clobber huge damage making it the heaviest hitting attack in the set, and they increase Crowd Control's target cap to 10 I believe.

    I can't remember how long ago this happend, but just in case, I'll add it. Rage was changed so that the 10 seconds that used to be "Can Only Affect Self", is now 10 seconds of -900% damage, so all secondary powers like Invincibility or RttC or even Energy Drain still work, but you can't do no damage.

    I think that's it as far as changes go. If I'm missing anything, someone feel free to jump in and add.
  10. Shadowy_Figure

    Katana/Inv

    I took yet another look at it, and what I think I'll do is use just weave when facing non S/L foes, and use tough for S/L. If I get lucky and have a Miracle +recov drop, or if I get enough merits to craft it/random roll it, then I think I'll have enough end to run both.

    Thanks a lot for the advice NiHilii! It's very appreciated.
  11. Shadowy_Figure

    Katana/Inv

    Thanks for the feedback! I actually priced the kinetic combats awhile ago villain side, thinking that the prices on the hero market would be in the same ball park, but I suppose that was naive of me. I'll definitely make the switch.

    As far as switching Unstoppable for CP, I think I'm going to have unstoppable until I get to 41 and then I'll respec. I really want to use it, as I've never gotten to use one of the epic tier 9's before, so I'll keep it until the novelty wears off and then trade it in for something that's up more often.

    As for adding in Weave, I'd probably replace one of the passives (the energy one) for it. Problem is, do you really think I can handle another toggle? I'd like to be able to move at a steady pace from group to group.
  12. Shadowy_Figure

    Katana/Inv

    I've wanted to see how good a build I could make on a Inv, with the goals of upping my defense and keeping everything end lite, while also keeping it within 100 mil. How'd I do? Any input is greatly appreciated!

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