Fire Melee / Willpower Build
=/ Seems like a pretty cheap build. I'd personally drop Fitness pool and get something else, though. (Probably b/c I'm a big fan of Assult/Tactics) Getting Assult would get you another 10.5% of +dmg. You sure you don't want that?
And you're missing Task Force Commander badge, which will grant you another 5% of +hp.
Plus, if you don't mind, please tell me some kind of explanation for getting your only travel power, SJ, at level 47, unless you're just going to farm this toon to 50? =/
What are you going to do with this character? General all around character?, farmer? Team specialist? AV soloer? What you plan to do will make a big difference in the advice you get.
[quoteAnd you're missing Task Force Commander badge, which will grant you another 5% of +hp.
Plus, if you don't mind, please tell me some kind of explanation for getting your only travel power, SJ, at level 47, unless you're just going to farm this toon to 50? =/
[/ QUOTE ]
Speaking for myself, I only include the really, really easy to get accolades when doing a build. I never know if I'm going to get enough time to do a TF, let alone ALL of them, but I know I can take ten minutes and get the Atlas accolade.
As far as the travel thing goes, putting it off is very viable. Remember, you do get the two temp ones from scanner missions, and I thought I heard mentioned it was possible to purchase temp travel packs. If so, leaving a travel power out until the end, as it only benefits you in between missions, is perfectly viable.
This is what I would respec to at 50, as far as lvling build goes. Haven't put much thought into it yet. I would probably use this guy for farming.
You do not want to use a fire melee/will power for farming, it will be painfully slow.
Virtue: @Santorican
Dark/Shield Build Thread
I see, well would probably be general play then. I wouldn't need him for a farming build anyway, while working on a spines/sr and my fire/kin is closing in on 50.
Friend and me have been throwing around a FM/WP build. Here is what ive come up with so far. Thoughts?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Fire Sword <ul type="square">[*] (A) Touch of Death - Chance of Damage(Negative)[*] (5) Touch of Death - Damage/Endurance/Recharge[*] (9) Touch of Death - Accuracy/Damage[*] (13) Touch of Death - Damage/Endurance[*] (31) Touch of Death - Damage/Recharge[*] (31) Touch of Death - Accuracy/Damage/Endurance[/list]Level 1: High Pain Tolerance <ul type="square">[*] (A) Healing IO[*] (9) Healing IO[*] (15) Healing IO[*] (25) Impervium Armor - Resistance[*] (40) Impervium Armor - Resistance/Endurance[/list]Level 2: Cremate <ul type="square">[*] (A) Touch of Death - Chance of Damage(Negative)[*] (3) Touch of Death - Damage/Endurance/Recharge[*] (3) Touch of Death - Accuracy/Damage[*] (7) Touch of Death - Damage/Endurance[*] (7) Touch of Death - Damage/Recharge[*] (11) Touch of Death - Accuracy/Damage/Endurance[/list]Level 4: Mind Over Body <ul type="square">[*] (A) Reactive Armor - Resistance[*] (5) Reactive Armor - Endurance[*] (13) Reactive Armor - Resistance/Endurance[*] (31) Reactive Armor - Resistance/Endurance/Recharge[/list]Level 6: Hurdle <ul type="square">[*] (A) Empty[/list]Level 8: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (45) Gaussian's Synchronized Fire-Control - Chance for Build Up[*] (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (48) Gaussian's Synchronized Fire-Control - To Hit Buff[/list]Level 10: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (11) Luck of the Gambler - Defense[*] (40) Luck of the Gambler - Defense/Endurance[/list]Level 12: Boxing <ul type="square">[*] (A) Empty[/list]Level 14: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (15) Miracle - +Recovery[/list]Level 16: Rise to the Challenge <ul type="square">[*] (A) Healing IO[*] (17) Endurance Reduction IO[*] (17) Endurance Reduction IO[*] (39) Numina's Convalescence - Heal[*] (40) Numina's Convalescence - Heal/Endurance[/list]Level 18: Fire Sword Circle <ul type="square">[*] (A) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (19) Obliteration - Chance for Smashing Damage[*] (19) Obliteration - Damage[*] (25) Obliteration - Accuracy/Recharge[*] (39) Obliteration - Damage/Recharge[*] (39) Obliteration - Accuracy/Damage/Recharge[/list]Level 20: Quick Recovery <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (21) Performance Shifter - EndMod/Accuracy[*] (21) Performance Shifter - EndMod[*] (43) Performance Shifter - EndMod/Recharge[/list]Level 22: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (23) Performance Shifter - EndMod/Accuracy[*] (23) Performance Shifter - EndMod[*] (42) Performance Shifter - EndMod/Recharge[/list]Level 24: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (37) Reactive Armor - Resistance[*] (37) Reactive Armor - Endurance[*] (42) Reactive Armor - Resistance/Endurance[*] (42) Reactive Armor - Resistance/Endurance/Recharge[/list]Level 26: Incinerate <ul type="square">[*] (A) Touch of Death - Chance of Damage(Negative)[*] (27) Touch of Death - Damage/Endurance/Recharge[*] (27) Touch of Death - Accuracy/Damage[*] (29) Touch of Death - Damage/Endurance[*] (29) Touch of Death - Damage/Recharge[*] (34) Touch of Death - Accuracy/Damage/Endurance[/list]Level 28: Heightened Senses <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (43) Luck of the Gambler - Defense[*] (43) Gift of the Ancients - Defense[*] (48) Gift of the Ancients - Run Speed +7.5%[*] (48) Gift of the Ancients - Defense/Endurance[/list]Level 30: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (36) Luck of the Gambler - Defense[*] (36) Gift of the Ancients - Defense[*] (36) Gift of the Ancients - Run Speed +7.5%[*] (37) Gift of the Ancients - Defense/Endurance[/list]Level 32: Greater Fire Sword <ul type="square">[*] (A) Touch of Death - Damage/Endurance/Recharge[*] (33) Touch of Death - Chance of Damage(Negative)[*] (33) Touch of Death - Accuracy/Damage[*] (33) Touch of Death - Damage/Endurance[*] (34) Touch of Death - Damage/Recharge[*] (34) Touch of Death - Accuracy/Damage/Endurance[/list]Level 35: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 38: Fast Healing <ul type="square">[*] (A) Regenerative Tissue - +Regeneration[*] (45) Regenerative Tissue - Heal/Endurance[*] (45) Regenerative Tissue - Heal/Recharge[/list]Level 41: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]Level 44: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (50) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]Level 47: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[/list]Level 49: Resurgence <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]15.5% DamageBuff(Smashing)[*]15.5% DamageBuff(Lethal)[*]15.5% DamageBuff(Fire)[*]15.5% DamageBuff(Cold)[*]15.5% DamageBuff(Energy)[*]15.5% DamageBuff(Negative)[*]15.5% DamageBuff(Toxic)[*]15.5% DamageBuff(Psionic)[*]16.1% Defense(Smashing)[*]16.1% Defense(Lethal)[*]4.25% Defense(Fire)[*]4.25% Defense(Cold)[*]6.75% Defense(Energy)[*]6.75% Defense(Negative)[*]3% Defense(Psionic)[*]25.5% Defense(Melee)[*]6.75% Defense(Ranged)[*]5.5% Defense(AoE)[*]9% Enhancement(Accuracy)[*]35% Enhancement(RechargeTime)[*]15% FlySpeed[*]190.8 HP (14.2%) HitPoints[*]15% JumpHeight[*]15% JumpSpeed[*]MezResist(Held) 11%[*]MezResist(Immobilize) 13.2%[*]MezResist(Stun) 2.2%[*]14% (0.23 End/sec) Recovery[*]42% (2.35 HP/sec) Regeneration[*]5% Resistance(Fire)[*]34% RunSpeed[/list]