Just another random idea from your resident Idiot.
Not bad.
The suggestion floating around on the corr boards is to give Life Drain from Dark Blast the same treatment as Siphon Life from Dark Melee (mass damage increase while retaining its healing capabilities), making it a viable attack to include in a chain
Dark Blast has 2 very good single target blasts in Dark Blast and Gloom. A third, heavy hitter 3rd single target ranged attack in Life Drain would complement nicely the other 2 blasts and is what the set needs, IMO
I'd say increase the healing component by 20% or so. That'd make it a reasonable heal when slotted for the amount of end and time it takes to recharge. Those with non-healing primaries care about the healing component of lifedrain, not the dmg component so much.
Well siphon life is melee, so you suggest a higher level ranged power that works like the melee power, and I suggest just add more targets to the already ranged power and a damage debuff.
I would say they both would do good for the set, but since AoE debuffs are probably more useful than higher damage ST attack (IMO) I would stick with the moderate damage multi target attack.
YMMV =)
EDIT: due to the comment prior to this one, the healing component would be complimented by multi-targets at 10% per target upto the 5 target max which would equal 50% with max targets, I guess you could argue that 20% consistently would be better, but eh....
Freedom Bound!!!
As a player, I'd LOVE a third good, damaging cone. Which kinda suggests that a dev might consider it over the top.
As far as tier 8, Castle said something like (paraphrased) "If a set gets strong too early, that's just a problem until people catch up. If it gets disproportionately strong in the lategame, it's overpowered forever."
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
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@Boltcutter in game.
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As a player, I'd LOVE a third good, damaging cone. Which kinda suggests that a dev might consider it over the top.
As far as tier 8, Castle said something like (paraphrased) "If a set gets strong too early, that's just a problem until people catch up. If it gets disproportionately strong in the lategame, it's overpowered forever."
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4eva!
Freedom Bound!!!
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Well siphon life is melee, so you suggest a higher level ranged power that works like the melee power
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I suggested a large damage increase to the ranged power, not turning it into melee
i never used the power till my 50 respec, but with 3 apoc's and 3 touch of the nictus..you can get some pretty good numbers both heal and damage..
otw to 50 the heal/damage is pretty weak, but come on its a pretty sweet power just the way it is :P
perma jump is ---> /up 1
I wish my other characters besides my Storm/Dark had it. I tend to be an aggressive Defender and thus get attacked decently enough. As such, since O2 doesn't heal myself, it's nice to have a way to heal myself.
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
Dark Blast - Life Drain is pretty well underwhelming so I thought to myself wouldn't this be cool if it was a cone or targeted AoE, and had same effect per mob for damage/healing/debuff to-hit (max 5 targets), also it debuff damage a small bit( 10-15% ). ( Life Drain should weaken foes )
Dark Blast is pretty conezy anyway, and Life Drain is like tier 8 so I don't think it'll be too overpowering at that level.
Just thought I'd throw it out at youse all....
Freedom Bound!!!