Cyborg Concept ( Help )
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well im about to buy the cyborg pack and has a cyborg concept in mind.. well this new toon need to all a concept due to a very useful/good build..
so.. im doubt of 3 of them:
first is a blaster ar/dev/munitions
second a corruptor ar/trap/mace
third a SoA(bane)
this cyborg doesnt have powers.. its just a half human half robot with weapons, traps, etc thats why im not getting others AT and powers.. thought that a MM robot/trap could be nice but i really dont enjoy sit and see my robots killing while toon watch :/
im in doubt of the origin science or technology, maybe a science fits more nice to cyborg since is kinda a experiment, not sure..
of those 3 AT and powers wich is the better when talking about soloing, good at teaming, i mean useful at a team..
one more thing ill create this toon today, but will buy the cyborg pack in a week.. will this toon get the destruction power and cyborg costume pieces since i will get the pack after create it? or i need to create the toon after getting the pack?
thnx!
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Cyborgs are generally considered technological. You really can't be more quintessentially technological for a superbeing than a cyborg, experimental or not.
All characters get access to everything in the cyborg pack after you buy it, so there's no need to wait.
[i]Edit: Also, any abilities that come from being a cyborg are powers by definition. Saying you don't have powers because you're a cyborg is like Shazam saying, "I don't have powers, it's just my magic word (that turns me into Earth's mightiest mortal) that has powers." Unless of course your powers are entirely devices you carry around to use, and your cybernetics are just to correct a handicap or look cool and actually do nothing significant.
Dr. Todt's theme.
i make stuff...
Although you may want to wait so you can have the costume options at creation so you dont have to wait for a higher level and visit ICON for a costume change.
A day without sunshine is like...you know...night time.
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Although you may want to wait so you can have the costume options at creation so you dont have to wait for a higher level and visit ICON for a costume change.
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You don't have to wait for a higher level to make a costume change. i've visited the tailor/facemaker at level 5 to change costumes. It's also cheaper the sooner you do it. As your level increases the costs increase far more.
If you have any vet badges you will receive at least one free costume token as well.
Dr. Todt's theme.
i make stuff...
thnx!
but what i tried to say is exactly what u said, that my powers its my devices traps etc..
so any advise of wich AT should be better for me?
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wich AT should be better for me?
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Better in what sense? Don't get what you're asking here
Well, it really depends on what you want to do with it
Banes are pretty good solo and in teams, but are mostly melee oriented, they play most like stalkers.
AR/Dev is more solo oriented, but can contribute to teams in the form of AoE damage
AR/Traps is also solo oriented, but brings a lot more to teams in its debuffs, it trades a little bit of soloability for this
One other possibility is an Elec/Devices (or elec/traps) character they both solo well and bring a fair amount to teams, it's also fairly easy to put this as part of your concept, saying you can channel and release the electrical energy of your cybernetic mainframe.
No
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I think you underestimate our fools, sir.
Why /duel is a bad idea
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first is a blaster ar/dev/munitions
second a corruptor ar/trap/mace
third a SoA(bane)
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I find the Epic AT's restrictive as their concept is baked in--SoA are always Natural Origin.
Both the Blaster and Corruptor fit better origin-wise and can make for better background flexibility. As for which? depends if you what a good guy or bad guy really.
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
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first is a blaster ar/dev/munitions
second a corruptor ar/trap/mace
third a SoA(bane)
[/ QUOTE ]
I find the Epic AT's restrictive as their concept is baked in--SoA are always Natural Origin.
Both the Blaster and Corruptor fit better origin-wise and can make for better background flexibility. As for which? depends if you what a good guy or bad guy really.
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The SoA's first costume slot is ONLY SoA costume parts, so you wouldn't be able to use the Cyborg costume pieces until level 10 when you can get your 2nd costume slot. (SoA's can get a costume slot at 10 instead of having to wait til 20 like most, sans the Halloween salvage that is.)
"I used to make diddly squat, but I've been with the company for 16 years and have had plenty of great raises. Now I just make squat" -- Me
Pediatric brain tumors are the #1 cause of cancer related deaths in children.
*shrug*
A cyborg concept can be literally anything.
My claws/regen is a cyborg. His arms and legs are completely robotic, only his torso is still human. His claws were originally a titanium/ceramic composite and installed in his forearms. He later got an upgrade to energy blades. His regeneration comes from advanced nanomachines that can repair both organic and inorganic material. He's Science origin.
Not trying to rain on your parade or anything, but cyborgs can be described as anything.
I'd say roll both the blaster and the corruptor, possibly as mirror images of each other. The Bane really doesn't fit your concept very well.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
My main character is a cyborg concept. There are numerous ways to go about it.
First, flesh out who/what the character is/was before the cybernetics. Some sort of paramilitary operative? You could go Natural origin and have the cybernetic implants added to boost performance further than the organic body could go.
Or you could have some kind of brainiac that went full-conversion 'borg because his natural body wasn't fit for the rigors of whatever it is he wants to do. In this case I would go Tech origin.
Really depends on how much of a machine the character is. *shrug* You could go science, but I wouldn't.
"Scrappers don't want the bit of dignity that Brutes left them taken away by (lol)Stalkers." -Delta_Strider, on Stalker buffs.
Current Project: Hard Goodbye, StJ/Nin
Retired: Blitzwulf, Claws/Nin (50); Perdition's Blade, Night Widow (50)
well im about to buy the cyborg pack and has a cyborg concept in mind.. well this new toon need to all a concept due to a very useful/good build..
so.. im doubt of 3 of them:
first is a blaster ar/dev/munitions
second a corruptor ar/trap/mace
third a SoA(bane)
this cyborg doesnt have powers.. its just a half human half robot with weapons, traps, etc thats why im not getting others AT and powers.. thought that a MM robot/trap could be nice but i really dont enjoy sit and see my robots killing while toon watch :/
im in doubt of the origin science or technology, maybe a science fits more nice to cyborg since is kinda a experiment, not sure..
of those 3 AT and powers wich is the better when talking about soloing, good at teaming, i mean useful at a team..
one more thing ill create this toon today, but will buy the cyborg pack in a week.. will this toon get the destruction power and cyborg costume pieces since i will get the pack after create it? or i need to create the toon after getting the pack?
thnx!