Animal Travel Pool Power - Wall Clinging
The problem is the game engine itself. It doesn't lend itself too well to determining collisions. This is why you can't run up walls with super speed, and things like that.
Also, unless wall clinging disabled all other powers, each power allowed would need three new animations for it (one for each 'gender'). That's a decent amount of work to do for a new power pool.
Edit -> Also, how would this travel power stack up to the others in places like Independence Port, Nerva Archipelago, or the Shadow Shard? Each of those places has large areas where there are no walls. How would this travel power work in areas like that?
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The problem is the game engine itself. It doesn't lend itself too well to determining collisions. This is why you can't run up walls with super speed, and things like that.
Also, unless wall clinging disabled all other powers, each power allowed would need three new animations for it (one for each 'gender'). That's a decent amount of work to do for a new power pool.
Edit -> Also, how would this travel power stack up to the others in places like Independence Port, Nerva Archipelago, or the Shadow Shard? Each of those places has large areas where there are no walls. How would this travel power work in areas like that?
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Thanks for the response; I wasn't aware how difficult it would be.
The only response I can make about Independence Port and wall clinging is the same I would have to many other places and running. Some areas aren't designed for it and that's why they created powers that allow you to teleport other people of give them flight.
It's unfortunate that the game engine doesn't work too well with collisions, because I also thought it would lend to PvP.
All places are accessable to runners. Wall-running, however, would be very limited since buildings tend to be very far apart and in some cases (Brickstown) are quite low and may not get you enough altitude to actually travel from building to building.
I expect a "wall clinging" set, apart from potential copyright risk, would be more frustrating then enjoyable as a travel power.
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All places are accessable to runners. Wall-running, however, would be very limited since buildings tend to be very far apart and in some cases (Brickstown) are quite low and may not get you enough altitude to actually travel from building to building.
I expect a "wall clinging" set, apart from potential copyright risk, would be more frustrating then enjoyable as a travel power.
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Thanks for the response.
I do not agree. Wall-clinging allows you to cling to any surface. Not just buildings. Therefore, you could cling to trees, broken walls, and the sides of a cliff. And therefore, wall clinging allows you access to areas of a map that even running would not.
Also consider these points:
1. Not every pool power set involves travel; this one could easily fit in with the rest of them.
2. Every character would have the option to not pick the set. Many people, such as myself, would use it in conjunction with leaping.
3. It would offer more for the game. There is no nothing wrong with that.
Please define "propelled to a surface".
Are we talking "Uncontrollable fridge magnet" powers?
I've had a character for many, many years (long before coh came out) that has a "limited flight" which requires her to be less than 3 feet away from surfaces in order to fly.
I just took hover. That's all that's needed to simulate 'clinging'.
The cylinder thing is a very important thing to remember here: we can't 'cling' to trees, because their collision areas are very small and twisty. They're not just 'a tree' they're several branches (if you've ever seen an enemy get hung by the leg in one, you'll know what I mean). Hover works best, use your imagination.
Running up walls is actually possible with some of the leaping pool things too, get close to a war wall and run straight along and you'll see yourself climbing quickly to the top. The way the angled walls work in the game, does that.
Since we already have plenty of vertical powers in the game, I don't really see the need to tread heavily on trademarked territory and do something that doesn't really need to be done. Plus: we don't have rooftop entry doors to mission maps. IF they put those in, perhaps this might be a fun addition but why bother, when you can just hit jump and window-walk?
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Please define "propelled to a surface".
Are we talking "Uncontrollable fridge magnet" powers?
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No. It was meant to show how you could combine super leap with wall clinging to jump at a building or wall and stick to it. So, controlled jump, stick to where ever you land.
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Hover works best, use your imagination.
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Ok. No point in arguing.
So you wouldn't be propelled at all. You would just stick to what you hit.
Why couldnt Peter Parker just been bitten and died, crumbling into dust due to nuclear powered venom instead of getting Arachnid Transference. Then we could have Heroed along without wanting to Tarzan through a cityscape.
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I'm playing a hero that's like a spider, and I was thinking, what about a power that, when toggled, allows you to cling to any surface? Squirrels, Spiders, Geckos...heck many animals stick to surfaces and travel in that manner.
So, I figured, with the concept being "animalistic", it would be best as a travel pool power. And since travel powers need to be broad, cover the "animal" base.
Animal Style Attack - available at lvl 6
A basic attack designed to cause fear and some damage through the use of animal aggression.
Wall Clinging - available at lvl 6
A toggle that allows a character to remain stationary on a surface. Can be combined with jumping, where you are propelled towards a surface and "stick" to it. Also helps prevent some Knockback.
Wall Travel - lvl 14
A Toggle ability that allows you to run along any surface, clinging to it. Can be combined with jumping, where you are propelled towards a surface and stick to it. Also provides some Knockback protection.
Surefootedness - level 20
A toggle ability with the "sole" purpose of protection against Knockback.
While I believe this power pool could stand alone, I also believe it would great with super jump. And likely, Super Speed. But that's something the developers would have to look in to.