The Lion, the Witch and the Closet!


Blackavaar

 

Posted

[ QUOTE ]
[ QUOTE ]
First, love the idea, and wholly support it.

Now for the bad news.

A closet in which you will store previously purchased costumes is NO DIFFERENT in implementation from an increased number of costume slots, aside from the fact that you now need additional user interface and game engine enhancements in order to support it.

I can already hear the devs thinking, "It's the same thing they asked for before, only harder and more expensive to implement."

[/ QUOTE ]

No, this is more akin to the Save feature than it is the costume slots themselves. And it should be somewhat simple to make a separate smaller version of the Save feature (standard code rant applies).

It's not like the closet would open up a whole slew of costume slots (though that would be one way to do it). It would simply open a list of saved costumes in the same way the Save feature at the Tailor does currently, only this list would be specific to the individual character.



[/ QUOTE ]

Yes, but you would still have to purchase the costume, no?

And the costume would have to be stored somewhere. Likely, on the server, no? (If it wasn't stored on the server, it'd have to be saved on your local hard disk, which would mean that if you experienced some kind of hard disk failure you'd lose it and the costume you'd paid for would be lost forever.) So, stored on the server.

So, a closet is just a *virtual view* of all your costumes. It shows you all the costumes you have (excluding the one you're wearing). That is almost *exactly* what you have when you choose the Costume command from the menu, and when you click on any of the tailors.

What the OP has proposed is a user interface that allows us to visit a tailor, design a costume, and then store it in a closet in our base. That way, the Costume command, which only shows 5 or 6 costumes, is a small subset of all our available costumes. In reality, we have a near infinite number of costume *slots*, we're just carrying 5 or 6 around with us, and swapping them in and out of the closet. It's a question of storage on the server.

Because in reality, that's what costume slots come down to for the devs. Server storage.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
First, love the idea, and wholly support it.

Now for the bad news.

A closet in which you will store previously purchased costumes is NO DIFFERENT in implementation from an increased number of costume slots, aside from the fact that you now need additional user interface and game engine enhancements in order to support it.

I can already hear the devs thinking, "It's the same thing they asked for before, only harder and more expensive to implement."

[/ QUOTE ]

No, this is more akin to the Save feature than it is the costume slots themselves. And it should be somewhat simple to make a separate smaller version of the Save feature (standard code rant applies).

It's not like the closet would open up a whole slew of costume slots (though that would be one way to do it). It would simply open a list of saved costumes in the same way the Save feature at the Tailor does currently, only this list would be specific to the individual character.



[/ QUOTE ]

Yes, but you would still have to purchase the costume, no?

And the costume would have to be stored somewhere. Likely, on the server, no? (If it wasn't stored on the server, it'd have to be saved on your local hard disk, which would mean that if you experienced some kind of hard disk failure you'd lose it and the costume you'd paid for would be lost forever.) So, stored on the server.

So, a closet is just a *virtual view* of all your costumes. It shows you all the costumes you have (excluding the one you're wearing). That is almost *exactly* what you have when you choose the Costume command from the menu, and when you click on any of the tailors.

What the OP has proposed is a user interface that allows us to visit a tailor, design a costume, and then store it in a closet in our base. That way, the Costume command, which only shows 5 or 6 costumes, is a small subset of all our available costumes. In reality, we have a near infinite number of costume *slots*, we're just carrying 5 or 6 around with us, and swapping them in and out of the closet. It's a question of storage on the server.

Because in reality, that's what costume slots come down to for the devs. Server storage.

[/ QUOTE ]

No, actually Saved costumes are stored in a file on your computer, not on the server.

Have you ever loaded a costume from the Save feature? Like that, but specific to the character you are playing at the time.

And yes, you would still have to purchase the costume the first time you make it, but once stored in the Closet it would be accessible to change to at any time free of charge.


 

Posted

[ QUOTE ]

No, actually Saved costumes are stored in a file on your computer, not on the server.

Have you ever loaded a costume from the Save feature? Like that, but specific to the character you are playing at the time.

And yes, you would still have to purchase the costume the first time you make it, but once stored in the Closet it would be accessible to change to at any time free of charge.



[/ QUOTE ]

That works until you want to play on a different machine, perhaps a laptop, and want pull one of your costumes out of your closet. But your costumes are stored on your desktop machine, and not on your laptop. Now what?

Or, say your hard disk crashes, requiring you to replace the hard disk. Or your computer is infected by a virus, so bad that you have to wipe the machine. Either way, you have to reinstall the game, but your saved costume files are nowhere in sight.

You must store purchased costumes on the server in order for them to be universally accessible by your characters, even if you have to reinstall the game. The devs know this.


 

Posted

[ QUOTE ]
You must store purchased costumes on the server in order for them to be universally accessible by your characters, even if you have to reinstall the game. The devs know this.

[/ QUOTE ]

That's funny because what I said is how the system currently appears to work. If you look in your CoH folder you should be able to find the costume file.

Yes, the files must be stored on the server, but they are also actually stored and referenced from a file that is on your system. That way your system does most of the work, I surmise.

I'm guessing that if you access the account from another computer the server would reload the file into the new system to be referenced from there the first time you log in. I've never done this myself so, I'm not even sure if this works. Are your saved costumes there when you log in from somewhere else? Do you know for sure?

They could always limit the amount of Saves allowed in the closet if they felt they needed to. The point is this would give players that really like to change costumes a lot more choices without having to go to the trouble of actually adding more costume slots which have to be referenced visually, all at the once.

You see, the Save feature allows costume to be saved using only their ID tags. They don't have to visually interpreted until they are selected. While the Costume Slots have to be visually interpreted all at the same time.


 

Posted

I love this idea, and as for the devs thinking it's a bad idea, I'm guessing they think it's genius. Although currently saved costumes are saved directly to the HD, and when you go to another PC to load them they aren't there, thats a flaw of that system that bugs me once and awhile (but I just throw them in a network folder and bam they're there).

Maybe an extra small charge on top of your costume change & tailor fee when you hit 'add to closet' or something?

Im sure if the devs sat and brainstormed they could think of a server to throw this data onto, it's not that different from creating a new toon, except less data because there's no bio/powers etc.



10 50's To Date! Check out Titan Sentinel; it got my CoH presence synced online

 

Posted

I would like to reserve judgement on this idea till I find out a few things.

First, did you submit the required 5 already submitted ideas followed by the 5 phenomenally stupid ideas?

Because if not, then I can't get behind this suggestion.

I mean....You can't just come in here tossing great ideas around willy nilly...you need to put in your time first.

Otherwise, a fine idea and I am /signed